public void SetStampBasedOnLocation(int stampindex, YellOnClaim.Location loc)//old? { List <GameObject> Stamp = GetStamp(stampindex); Stamp[1].SetActive(true); Stamp[0].GetComponent <SpriteRenderer>().sprite = myYellOnClaim.gameObject.GetComponent <DictionariesForThings>().Location2ResourceObject[loc].GetComponent <SpriteRenderer>().sprite; Stamp[0].SetActive(true); //might have to instantiate }
public GameObject GetResourceFromLocation(YellOnClaim.Location loc) { if (Location2ResourceObject.ContainsKey(loc)) { return(Location2ResourceObject[loc]); } else { return(null); } }