public YahtzeeScoreProcesses(ScoreContainer scoreContainer, YahtzeeVMData <SimpleDice> model ) { _scoreContainer = scoreContainer; _model = model; }
public KismetScoreProcesses(YahtzeeGameContainer <KismetDice> gameContainer, ScoreContainer scoreContainer, YahtzeeVMData <KismetDice> model ) { _gameContainer = gameContainer; _scoreContainer = scoreContainer; _model = model; }
//this is all this needs to do now. public YahtzeeMove(ScoreContainer scoreContainer, IScoreLogic scoreLogic, YahtzeeVMData <D> model, IYahtzeeEndRoundLogic endRoundLogic, YahtzeeGameContainer <D> gameContainer) { _scoreContainer = scoreContainer; _scoreLogic = scoreLogic; _model = model; _endRoundLogic = endRoundLogic; _gameContainer = gameContainer; }
public KismetMissTurn( YahtzeeVMData <KismetDice> model, TestOptions thisTest, IAsyncDelayer delay, IScoreLogic scoreLogic, ScoreContainer scoreContainer, YahtzeeGameContainer <KismetDice> gameContainer ) { _model = model; _thisTest = thisTest; _delay = delay; _scoreLogic = scoreLogic; _scoreContainer = scoreContainer; _gameContainer = gameContainer; }
private readonly DiceListControlWPF <D> _diceControl; //hopefully still okay (?) public YahtzeeMainView(IEventAggregator aggregator, YahtzeeVMData <D> model) { _aggregator = aggregator; _model = model; _aggregator.Publish(this); _aggregator = aggregator; _model = model; _aggregator.Subscribe(this); _diceControl = new DiceListControlWPF <D>(); Grid eGrid = new Grid(); GridHelper.AddAutoColumns(eGrid, 2); GridHelper.AddAutoRows(eGrid, 2); ParentSingleUIContainer sheetGrid = new ParentSingleUIContainer() { Name = nameof(YahtzeeMainViewModel <D> .CurrentScoresheet) }; StackPanel stack = new StackPanel(); GridHelper.AddControlToGrid(eGrid, sheetGrid, 0, 0); GridHelper.AddControlToGrid(eGrid, stack, 0, 1); SimpleLabelGrid firstInfo = new SimpleLabelGrid(); firstInfo.AddRow("Turn", nameof(YahtzeeMainViewModel <D> .NormalTurn)); firstInfo.AddRow("Roll", nameof(YahtzeeMainViewModel <D> .RollNumber)); // its bound now. firstInfo.AddRow("Status", nameof(YahtzeeMainViewModel <D> .Status)); firstInfo.AddRow("Turn #", nameof(YahtzeeMainViewModel <D> .Round)); // i think stack.Children.Add(firstInfo.GetContent); _score = new ScoreBoardWPF(); _score.AddColumn("Points", false, nameof(YahtzeePlayerItem <D> .Points)); stack.Children.Add(_score); var thisRoll = GetGamingButton("Roll Dice", nameof(YahtzeeMainViewModel <D> .RollDiceAsync)); StackPanel otherStack = new StackPanel(); otherStack.Orientation = Orientation.Horizontal; _diceControl = new DiceListControlWPF <D>(); otherStack.Children.Add(_diceControl); otherStack.Children.Add(thisRoll); GridHelper.AddControlToGrid(eGrid, otherStack, 1, 0); Grid.SetColumnSpan(otherStack, 2); Content = eGrid; }
private readonly DiceListControlXF <D> _diceControl; //hopefully still okay (?) public YahtzeeMainView(IEventAggregator aggregator, YahtzeeVMData <D> model) { _aggregator = aggregator; _aggregator.Publish(this); _model = model; _aggregator.Subscribe(this); _diceControl = new DiceListControlXF <D>(); Grid eGrid = new Grid(); GridHelper.AddLeftOverColumn(eGrid, 50); GridHelper.AddLeftOverColumn(eGrid, 50); ParentSingleUIContainer sheetGrid = new ParentSingleUIContainer(nameof(YahtzeeMainViewModel <D> .CurrentScoresheet)); StackLayout stack = new StackLayout(); stack.Children.Add(sheetGrid); SimpleLabelGridXF firstInfo = new SimpleLabelGridXF(); firstInfo.AddRow("Turn", nameof(YahtzeeMainViewModel <D> .NormalTurn)); firstInfo.AddRow("Roll", nameof(YahtzeeMainViewModel <D> .RollNumber)); // its bound now. firstInfo.AddRow("Status", nameof(YahtzeeMainViewModel <D> .Status)); firstInfo.AddRow("Turn #", nameof(YahtzeeMainViewModel <D> .Round)); // i think stack.Children.Add(firstInfo.GetContent); _score = new ScoreBoardXF(); _score.AddColumn("Points", false, nameof(YahtzeePlayerItem <D> .Points)); _score.HorizontalOptions = LayoutOptions.Start; _score.VerticalOptions = LayoutOptions.Start; var thisRoll = GetGamingButton("Roll Dice", nameof(YahtzeeMainViewModel <D> .RollDiceAsync)); stack.Children.Add(_diceControl); stack.Children.Add(eGrid); StackLayout finalStack = new StackLayout(); GridHelper.AddControlToGrid(eGrid, finalStack, 0, 0); //try this too. finalStack.Children.Add(thisRoll); finalStack.Children.Add(_score); GridHelper.AddControlToGrid(eGrid, firstInfo.GetContent, 0, 1); Content = stack; }
public BasicYahtzeeGame(IGamePackageResolver mainContainer, IEventAggregator aggregator, BasicData basicData, TestOptions test, YahtzeeVMData <D> currentMod, IMultiplayerSaveState state, IAsyncDelayer delay, CommandContainer command, YahtzeeGameContainer <D> gameContainer, IScoreLogic scoreLogic, ScoreContainer scoreContainer, IYahtzeeEndRoundLogic endRoundLogic, StandardRollProcesses <D, YahtzeePlayerItem <D> > roller) : base(mainContainer, aggregator, basicData, test, currentMod, state, delay, command, gameContainer, roller) { _gameContainer = gameContainer; _scoreLogic = scoreLogic; _scoreContainer = scoreContainer; _endRoundLogic = endRoundLogic; _model = currentMod; _scoreContainer.StartTurn = (() => SingleInfo !.MissNextTurn = false); }
private YahtzeeVMData <D>?_model; //this is needed so it can hook up. internal void LoadMod(YahtzeeVMData <D> model) { _model = model; _model.Round = Round; }