// Use this for initialization IEnumerator Start() { actMsg.text = YaLocalization.GetActMsg(actIndex); if (LevelControl.Instance != null) { yield return(new WaitForSeconds(5f)); LevelControl.Instance.LoadNextLevel(); } }
// // Update is called once per frame // void Update () { // // } void OnTriggerEnter2D(Collider2D other) { MePlayer mePlayer = other.GetComponent <MePlayer> (); if (mePlayer != null) { print("player is exit"); col.enabled = false; MonoLogue.Instance.ShowThenHideMonlogue(YaLocalization.GetLevelMonoLogue(levelNum, index)); } }
void Update() { actMsg.text = YaLocalization.GetActMsg(actIndex); }