/// <summary> /// Sets the value of the scroll range properties (see <see cref="ScrollMinX" />, /// <see cref="ScrollMaxX" />, <see cref="YScrollRangeList" />, and /// <see cref="Y2ScrollRangeList" /> based on the actual range of the data for /// each corresponding <see cref="Axis" />. /// </summary> /// <remarks> /// This method is called automatically by <see cref="AxisChange" /> if /// <see cref="IsAutoScrollRange" /> /// is true. Note that this will not be called if you call AxisChange directly from the /// <see cref="GraphPane" />. For example, zedGraphControl1.AxisChange() works properly, but /// zedGraphControl1.GraphPane.AxisChange() does not. /// </remarks> public void SetScrollRangeFromData() { if (GraphPane == null) { return; } var grace = CalcScrollGrace(GraphPane.XAxis.Scale._rangeMin, GraphPane.XAxis.Scale._rangeMax); _xScrollRange.Min = GraphPane.XAxis.Scale._rangeMin - grace; _xScrollRange.Max = GraphPane.XAxis.Scale._rangeMax + grace; _xScrollRange.IsScrollable = true; for (var i = 0; i < GraphPane.YAxisList.Count; i++) { Axis axis = GraphPane.YAxisList[i]; grace = CalcScrollGrace(axis.Scale._rangeMin, axis.Scale._rangeMax); var range = new ScrollRange(axis.Scale._rangeMin - grace, axis.Scale._rangeMax + grace, YScrollRangeList[i].IsScrollable); if (i >= YScrollRangeList.Count) { YScrollRangeList.Add(range); } else { YScrollRangeList[i] = range; } } for (var i = 0; i < GraphPane.Y2AxisList.Count; i++) { Axis axis = GraphPane.Y2AxisList[i]; grace = CalcScrollGrace(axis.Scale._rangeMin, axis.Scale._rangeMax); var range = new ScrollRange(axis.Scale._rangeMin - grace, axis.Scale._rangeMax + grace, Y2ScrollRangeList[i].IsScrollable); if (i >= Y2ScrollRangeList.Count) { Y2ScrollRangeList.Add(range); } else { Y2ScrollRangeList[i] = range; } } //this.GraphPane.CurveList.GetRange( out scrollMinX, out scrollMaxX, // out scrollMinY, out scrollMaxY, out scrollMinY2, out scrollMaxY2, false, false, // this.GraphPane ); }
/// <summary> /// Default Constructor /// </summary> public ZedGraphControl() { InitializeComponent(); InitializeComponentPartial(); this._tooltip = ValuesToolTip.Create(this, this.pointToolTip); // These commands do nothing, but they get rid of the compiler warnings for // unused events bool b = MouseDown == null || MouseUp == null || MouseMove == null; // Link in these events from the base class, since we disable them from this class. base.MouseDown += ZedGraphControl_MouseDown; base.MouseUp += ZedGraphControl_MouseUp; base.MouseMove += ZedGraphControl_MouseMove; //this.MouseWheel += new System.Windows.Forms.MouseEventHandler( this.ZedGraphControl_MouseWheel ); // Use double-buffering for flicker-free updating: SetStyle(ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint | ControlStyles.DoubleBuffer | ControlStyles.ResizeRedraw, true); //isTransparentBackground = false; //SetStyle( ControlStyles.Opaque, false ); SetStyle(ControlStyles.SupportsTransparentBackColor, true); //this.BackColor = Color.Transparent; Rectangle rect = new Rectangle(0, 0, this.Size.Width, this.Size.Height); _masterPane = new MasterPane("", rect); _masterPane.Margin.All = 0; _masterPane.Title.IsVisible = false; string titleStr = ZedGraphLocale.title_def; string xStr = ZedGraphLocale.x_title_def; string yStr = ZedGraphLocale.y_title_def; //GraphPane graphPane = new GraphPane( rect, "Title", "X Axis", "Y Axis" ); GraphPane graphPane = new GraphPane(rect, titleStr, xStr, yStr); using (Graphics g = this.CreateGraphics()) { graphPane.AxisChange(g); //g.Dispose(); } _masterPane.Add(graphPane); this.hScrollBar1.Minimum = 0; this.hScrollBar1.Maximum = 100; this.hScrollBar1.Value = 0; this.vScrollBar1.Minimum = 0; this.vScrollBar1.Maximum = 100; this.vScrollBar1.Value = 0; _xScrollRange = new ScrollRange(true); YScrollRangeList.Add(new ScrollRange(true)); Y2ScrollRangeList.Add(new ScrollRange(false)); _zoomState = null; _zoomStateStack = new ZoomStateStack(); _graphDragState = new GraphDragState(); CrossHairFontSpec = new FontSpec { FontColor = Color.Black, Size = 9, Border = { IsVisible = true }, Fill = { Color = Color.Beige, Brush = new SolidBrush(Color.Beige) }, TextBrush = new SolidBrush(Color.Black) }; }