Пример #1
0
        //-------------------------------------------------------------------------------------------------------------------------
        public bool Connect()
        {
            YPChannel.Transport.Sockets.Client _client = null;
            lock (this)
                try
                {
                    //check that is not already connecting/conntected
                    var _tmpypc = ClientChannel;
                    if (_tmpypc != null && _tmpypc.State != YPChannel.ChannelStates.Closed)
                    {
                        return(_tmpypc.State == YPChannel.ChannelStates.Open);
                    }

                    //dispose previous ypchannel
                    if (_tmpypc != null)
                    {
                        try { _tmpypc.Close("Resetting channel"); } catch { }
                        try { _tmpypc.Dispose(); } catch { }
                    }

                    //create ypchannel client
                    _client = new YPChannel.Transport.Sockets.Client(NodeDiscoverManager.Protocol);
                    SetupChannel(_client);

                    //connect
                    DebugEx.TraceLog($"RemoteNode : Connecting to node. (ip:{IPAddress} port:{RemotePort} nodekey:{RemoteNodeKey})");
                    lastConnectionAttempt = DateTime.Now;
                    var conRes = _client.Connect(IPAddress, RemotePort, false);
                    if (conRes)
                    {
                        DebugEx.TraceLog($"RemoteNode : Connected to node. (ip:{IPAddress} port:{RemotePort} nodekey:{RemoteNodeKey})");
                        return(true);
                    }
                    else
                    {
                        try { _client.Close("error(1)"); } catch { }
                        try { _client.Dispose(); } catch { }
                        return(false);
                    }
                }
                catch (Exception ex)
                {
                    DebugEx.TraceError(ex, "Error while connecting to discovered node");

                    //close channel
                    try { _client?.Close("erro(2)r"); } catch { }
                    try { _client?.Dispose(); } catch { }

                    //switch state to reconnection sleep
                    lastConnectionAttempt = DateTime.Now;
                    return(false);
                }
        }
Пример #2
0
        //------------------------------------------------------------------------------------------------------------------------

        public StatusCode TearDown()
        {
            try
            {
                audiosource.Stop();
                yclient.Close();
                return(StatusCode.Success);
            }
            catch (Exception ex)
            {
                return(StatusCode.Error);
            }
        }
Пример #3
0
        //-------------------------------------------------------------------------------------------------------------------------
        internal void _disconnect()
        {
            try
            {
                //close client and channel (if server)
                try { ClientChannel?.Close("disconnecting"); unhookChannel(ClientChannel); ClientChannel?.Dispose(); } catch { }
                try { ServerChannel?.Close("disconnecting"); unhookChannel(ServerChannel); ServerChannel?.Dispose(); } catch { }

                //let go of references
                ClientChannel = null;
                ServerChannel = null;
            }
            catch (Exception ex) { DebugEx.TraceError(ex, "Unhandled exception in disconnection"); }
        }
Пример #4
0
        //-------------------------------------------------------------------------------------------------------------------------
        public void SetupChannel(YPChannel.Channel _channel)
        {
            if (_channel == null)
            {
                DebugEx.Assert("null channel");
                return;
            }

            //check for previous channels
            if (_channel.ChannelRole == YPChannel.ChannelRole.Client && ClientChannel != null)
            {
                try { ClientChannel.Close("channel setup (1)"); } catch { }
                try { ClientChannel.Dispose(); } catch { }
                unhookChannel(ClientChannel);
                ClientChannel = null;
            }
            else if (_channel.ChannelRole == YPChannel.ChannelRole.Server && ServerChannel != null)
            {
                try { ServerChannel.Close("channel setup (2)"); } catch { }
                try { ServerChannel.Dispose(); } catch { }
                unhookChannel(ServerChannel);
                ServerChannel = null;
            }

            //keep new channel
            if (_channel is YPChannel.Transport.Sockets.ServerChannel)
            {
                ServerChannel = _channel as YPChannel.Transport.Sockets.ServerChannel;
            }
            else if (_channel is YPChannel.Transport.Sockets.Client)
            {
                ClientChannel = _channel as YPChannel.Transport.Sockets.Client;
            }
            else
            {
                DebugEx.Assert("Should not be here");
            }

            //hook channel events
            hookChannel(_channel);
        }