public static bool TransitionToState(XrSessionState state, bool forceTransition)
        {
            var instance = Instance;

            if (instance.XrSession == 0)
            {
                return(false);
            }

            return(Internal_TransitionToState(state, forceTransition));
        }
        public void CheckValidStateTransition(XrSessionState oldState, XrSessionState newState)
        {
            bool hasNewState     = s_AllowedStateTransitions.ContainsKey(newState);
            bool canTransitionTo = s_AllowedStateTransitions[newState].Contains(oldState);

            Debug.LogWarning($"Attempting to transition from {oldState} to {newState}");
            if (!hasNewState)
            {
                Debug.LogError($"Has {newState} : {hasNewState}");
            }

            if (!canTransitionTo)
            {
                Debug.LogError($"Can transition from {oldState} to {newState} : {canTransitionTo}");
            }


            NUnit.Framework.Assert.IsTrue(hasNewState);
            NUnit.Framework.Assert.IsTrue(canTransitionTo);
        }
 private static extern bool Internal_TransitionToState(XrSessionState state, bool forceTransition);
Пример #4
0
 internal static extern XrResult TransitionToState(ulong xrSession, XrSessionState state, bool forceTransition);