public GameObjectContent() { StateBag = new XnaStringDictionary(); PickupSound = ""; Difficulties = Difficulty.None; }
public GameObject() { StateBag = new XnaStringDictionary(); }
public GameObjectContent() { StateBag = new XnaStringDictionary(); PickupSound = ""; Difficulties = Difficulty.None; }
public GameObject() { StateBag = new XnaStringDictionary(); }