public override void DrawIntro(GameTime gameTime) { for (int xPos = 0; xPos < 800; xPos += 160) { for (int yPos = 0; yPos < 480; yPos += 160) { FingerGames.Instance.SpriteBatch.Draw(_textureMap[TilePiece.Grass], new Vector2(xPos, yPos), Color.White); } } _introLabel.Draw(FingerGames.Instance.SpriteBatch, gameTime); }
public override void DrawEnd(GameTime gameTime) { _winnerLabel.Draw(FingerGames.Instance.SpriteBatch, gameTime); }