Пример #1
0
        /// <summary>
        /// 读取玩家的核心数据
        /// </summary>
        private void LoadFromXML_PlayerKernalData()
        {
            //参数检查
            if (string.IsNullOrEmpty(_FileNameByPlayerKernalData))
            {
                Debug.LogError("读取玩家核心参数失败!");
                return;
            }

            try {
                //读取XML数据
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByPlayerKernalData);
                //反序列化
                Mod_PlayerKernelData pkd = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(Mod_PlayerKernelData)) as Mod_PlayerKernelData;
                //赋值
                Mod_PlayerKernelDataProxy.GetInstance().CurHP     = pkd.CurHP;
                Mod_PlayerKernelDataProxy.GetInstance().MaxHP     = pkd.MaxHP;
                Mod_PlayerKernelDataProxy.GetInstance().CurMP     = pkd.CurMP;
                Mod_PlayerKernelDataProxy.GetInstance().MaxMP     = pkd.MaxMP;
                Mod_PlayerKernelDataProxy.GetInstance().ATK       = pkd.ATK;
                Mod_PlayerKernelDataProxy.GetInstance().DEF       = pkd.DEF;
                Mod_PlayerKernelDataProxy.GetInstance().DEX       = pkd.DEX;
                Mod_PlayerKernelDataProxy.GetInstance().ATKByItem = pkd.ATKByItem;
                Mod_PlayerKernelDataProxy.GetInstance().DEFByItem = pkd.DEFByItem;
                Mod_PlayerKernelDataProxy.GetInstance().DEXByItem = pkd.DEXByItem;
            }
            catch {
                Debug.LogError("读取玩家核心参数失败!");
            }
        }
Пример #2
0
        /// <summary>
        /// 存储玩家的核心数据
        /// </summary>
        private void SaveTOXML_PlayerKernalData()
        {
            //数据准备(提取属性数值)
            float curHP     = _PlayerKernelDataProxy.CurHP;
            float maxHP     = _PlayerKernelDataProxy.MaxHP;
            float curMP     = _PlayerKernelDataProxy.CurMP;
            float maxMP     = _PlayerKernelDataProxy.MaxMP;
            float atk       = _PlayerKernelDataProxy.ATK;
            float atkByItem = _PlayerKernelDataProxy.ATKByItem;
            float def       = _PlayerKernelDataProxy.DEF;
            float defByItem = _PlayerKernelDataProxy.DEFByItem;
            float dex       = _PlayerKernelDataProxy.DEX;
            float dexByItem = _PlayerKernelDataProxy.DEXByItem;
            //实例化类
            Mod_PlayerKernelData pkd = new Mod_PlayerKernelData(curHP, curMP, atk, def, dex, maxHP, maxMP, atkByItem, defByItem, dexByItem);

            //对象序列化
            string fileData = XmlOperation.GetInstance().SerializeObject(pkd, typeof(Mod_PlayerKernelData));

            //创建XML文件,且写入
            if (!String.IsNullOrEmpty(_FileNameByPlayerKernalData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByPlayerKernalData, fileData);
            }
        }
Пример #3
0
        /// <summary>
        /// 读取玩家核心数据
        /// </summary>
        private PlayerProperty ReadFromXML_PlayerInfoData()
        {
            PlayerProperty pkd = null;

            //参数检查
            if (string.IsNullOrEmpty(_FileNameByKernalData))
            {
                Debug.LogError(GetType() + "/ReadFromXML_GlobalParaData()/_FileNameByKernalData is Null!!!");
                return(null);
            }

            try
            {
                //读取XML数据
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByKernalData);
                //反序列化
                pkd = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(PlayerProperty)) as PlayerProperty;
                //赋值
            }
            catch
            {
                Debug.LogError(GetType() + "/ReadFromXML_PlayerKernalData()/读取游戏的核心参数,不成功,请检查");
            }
            return(pkd);
        }
Пример #4
0
        /// <summary>
        /// 读玩家背包数据
        /// </summary>
        private List <InventoryItem> ReadFromXML_InventoryData()
        {
            List <InventoryItem> itemlist = new List <InventoryItem>();

            //参数检查
            if (string.IsNullOrEmpty(_FileNameByPackageData))
            {
                Debug.LogError(GetType() + "/ReadFromXML_PlayerPackageData()/_FileNameByPackageData is Null!!!");
                return(null);
            }
            try
            {
                //读取XML数据
                string   strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByPackageData);
                string[] items   = strTemp.Split('|');
                for (int i = 0; i < items.Length; i++)
                {
                    InventoryItem item = new InventoryItem();
                    //反序列化
                    item = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(InventoryItem)) as InventoryItem;
                    itemlist.Add(item);
                }
            }
            catch
            {
                Debug.LogError(GetType() + "/ReadFromXML_PlayerPackageData()/读取游戏的背包参数,不成功,请检查");
            }
            return(itemlist);
        }
Пример #5
0
        /// <summary>
        /// 读取玩家的扩展数据
        /// </summary>
        private void LoadFromXML_PlayerExtendedData()
        {
            //参数检查
            if (string.IsNullOrEmpty(_FileNameByPlayerExtendedData))
            {
                Debug.LogError("读取玩家扩展参数失败!");
                return;
            }

            try {
                //读取XML数据
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByPlayerExtendedData);
                //反序列化
                Mod_PlayerExtendedData ped = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(Mod_PlayerExtendedData)) as Mod_PlayerExtendedData;
                //赋值
                Mod_PlayerExtendedDataProxy.GetInstance().EXP     = ped.EXP;
                Mod_PlayerExtendedDataProxy.GetInstance().KillNum = ped.KillNum;
                Mod_PlayerExtendedDataProxy.GetInstance().Level   = ped.Level;
                Mod_PlayerExtendedDataProxy.GetInstance().Gold    = ped.Gold;
                Mod_PlayerExtendedDataProxy.GetInstance().Diamond = ped.Diamond;
            }
            catch {
                Debug.LogError("读取玩家扩展参数失败!");
            }
        }
Пример #6
0
        /// <summary>
        /// 读取游戏的全局参数
        /// </summary>
        private void ReadFromXML_GlobalParaData()
        {
            GlobalParametersData dpd = null;

            //参数检查
            if (string.IsNullOrEmpty(_FileNameByGlobalParameterData))
            {
                Debug.LogError(GetType() + "/ReadFromXML_GlobalParaData()/_FileNameByGlobalParameterData is Null!!!");
                return;
            }

            try
            {
                //读取XML数据
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByGlobalParameterData);
                //反序列化
                dpd = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(GlobalParametersData)) as GlobalParametersData;
                //赋值
                GlobalParametersManager.CurrentPlayerName = dpd.PlayerName;
                GlobalParametersManager.NextSceneTYPE     = dpd.NextScenesName;
                // GlobalParametersManager.= CurrentGameType.Continue;
            }
            catch
            {
                Debug.LogError(GetType() + "/ReadFromXML_GlobalParaData()/读取游戏的全局参数,不成功,请检查");
            }
        }
Пример #7
0
        //load player inventory datas
        private void ReadFromXML_PlayerInventoryData()
        {
            PlayerInventoryData PID = null;

            if (string.IsNullOrEmpty(_FileNameByInventoryData))
            {
                Debug.LogError(GetType() + "/ReadFromXML_PlayerInventoryData()/_FileNameByInventoryData doesn't exist");
                return;
            }

            try
            {
                //load xml
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByExtendalData);

                PID = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(PlayerInventoryData)) as PlayerInventoryData;

                PlayerInventoryDataProxy.GetInstance().HealthPotionNum = PID.HealthPotionNum;
                PlayerInventoryDataProxy.GetInstance().ManaPotionNum   = PID.ManaPotionNum;
                PlayerInventoryDataProxy.GetInstance().PropATKNum      = PID.PropATKNum;
                PlayerInventoryDataProxy.GetInstance().PropDEFNum      = PID.PropDEFNum;
                PlayerInventoryDataProxy.GetInstance().PropDEXNum      = PID.PropDEXNum;
            }
            catch
            {
                Debug.LogError(GetType() + "/ReadFromXML_PlayerInventoryData()/load game save config data failed");
            }
        }
Пример #8
0
        //load player extenal datas
        private void ReadFromXML_PlayerExtenalData()
        {
            PlayerExtenalData PED = null;

            if (string.IsNullOrEmpty(_FileNameByExtendalData))
            {
                Debug.LogError(GetType() + "/ReadFromXML_PlayerExtenalData()/_FileNameByExtendalData doesn't exist");
                return;
            }

            try
            {
                //load xml
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByExtendalData);

                PED = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(PlayerExtenalData)) as PlayerExtenalData;

                PlayerExtenalDataProxy._Instance.Experience = PED.Experience;
                PlayerExtenalDataProxy._Instance.KillNumber = PED.KillNumber;
                PlayerExtenalDataProxy._Instance.Level      = PED.Level;
                PlayerExtenalDataProxy._Instance.Gold       = PED.Gold;
                PlayerExtenalDataProxy._Instance.Diamonds   = PED.Diamonds;
            }
            catch
            {
                Debug.LogError(GetType() + "/ReadFromXML_PlayerExtenalData()/load game save config data failed");
            }
        }
Пример #9
0
        /// <summary>
        /// 读取玩家的背包数据
        /// </summary>
        private void LoadFromXML_PlayerPackageData()
        {
            //参数检查
            if (string.IsNullOrEmpty(_FileNameByPlayerPackageData))
            {
                Debug.LogError("读取玩家背包页面参数失败!");
                return;
            }

            try {
                //读取XML数据
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByPlayerPackageData);
                //反序列化
                Mod_PlayerPackageData ppd = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(Mod_PlayerPackageData)) as Mod_PlayerPackageData;
                //赋值
                Mod_PlayerPackageDataProxy.GetInstance().Item_Weapon_1.Count = ppd.Item_Weapon_1.Count;
                Mod_PlayerPackageDataProxy.GetInstance().Item_Shield_1.Count = ppd.Item_Shield_1.Count;
                Mod_PlayerPackageDataProxy.GetInstance().Item_Boot_1.Count = ppd.Item_Boot_1.Count;
                Mod_PlayerPackageDataProxy.GetInstance().Item_HPPotion_1.Count = ppd.Item_HPPotion_1.Count;
                Mod_PlayerPackageDataProxy.GetInstance().Item_MPPotion_1.Count = ppd.Item_MPPotion_1.Count;
            }
            catch {
                Debug.LogError("读取玩家背包页面参数失败!");
            }
        }
Пример #10
0
        //load game config
        private void ReadFromXML_GlobalParaData()
        {
            GlobalParameterData GPD = null;

            if (string.IsNullOrEmpty(_FileNameByGlobalParameterData))
            {
                Debug.LogError(GetType() + "/ReadFromXML_GlobalParaData()/_FileNameByGlobalParameterData doesn't exist");
                return;
            }

            try
            {
                //load xml
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByGlobalParameterData);

                GPD = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(GlobalParameterData)) as GlobalParameterData;

                GlobalParaMgr.PlayerName     = GPD.PlayerName;
                GlobalParaMgr.NextScenesName = GPD.NextScenesName;
                GlobalParaMgr.CurGameType    = CurrentGameType.Continue;
            }
            catch
            {
                Debug.LogError(GetType() + "/ReadFromXML_GlobalParaData()/load game save config data failed");
            }
        }
Пример #11
0
        /// <summary>
        /// 读取游戏的全局参数
        /// </summary>
        private void LoadFromXML_GlobalParameterData()
        {
            //参数检查
            if (string.IsNullOrEmpty(_FileNameByGlobalParameterData))
            {
                Debug.LogError("读取游戏全局参数失败!");
                return;
            }

            try {
                //读取XML数据
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByGlobalParameterData);
                //反序列化
                Mod_GlobalParaData dpd = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(Mod_GlobalParaData)) as Mod_GlobalParaData;
                //赋值
                GlobalParaMgr.PlayerName    = dpd.PlayerName;
                GlobalParaMgr.NextSceneName = dpd.NextSceneName;
                GlobalParaMgr.CurPlayerType = dpd.PlayerType;
                if (GlobalParaMgr.CurGameStatus != GameStatus.Continue)
                {
                    GlobalParaMgr.CurGameStatus = GameStatus.Continue;
                }
            }
            catch {
                Debug.LogError("读取游戏全局参数失败!");
            }
        }
Пример #12
0
        //存储玩家核心数据
        private void StoreTOXML_PlayerInfoData()
        {
            //数据准备
            PlayerProperty playerInfoData = PlayerInfo.Instance.PlayerPropertyCurrent;
            //对象序列化[对这个文件做字符串处理写入xml]
            string s = XmlOperation.GetInstance().SerializeObject(playerInfoData, typeof(PlayerProperty));

            //创建XML文件,且写入[保证文件不为空写入]
            if (string.IsNullOrEmpty(_FileNameByKernalData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByKernalData, s);
            }
        }
Пример #13
0
        //存储游戏全局参数
        private void StoreTOXML_GlobalParametersData()
        {
            string               playerName = GlobalParametersManager.CurrentPlayerName;
            SceneType            scenesName = GlobalParametersManager.NextSceneTYPE;
            GlobalParametersData GPD        = new GlobalParametersData(scenesName, playerName);
            //对象序列化
            string s = XmlOperation.GetInstance().SerializeObject(GPD, typeof(GlobalParametersData));

            //创建XML文件,且写入[保证文件不为空写入]
            if (string.IsNullOrEmpty(_FileNameByGlobalParameterData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByGlobalParameterData, s);
            }
            Log.Write(GetType() + "/ StoreTOXML_GlobalParaData()/xml Path =" + _FileNameByGlobalParameterData, LevelType.Special);
        }
Пример #14
0
        //存储玩家背包数据
        private void StoreTOXML_InventoryData()
        {
            //数据准备
            string s = "";

            for (int i = 0; i < InventoryUIManager.Instance.InventoryItemList.Count; i++)
            {
                s += XmlOperation.GetInstance().SerializeObject(InventoryUIManager.Instance.InventoryItemList[i], typeof(InventoryItem)) + "|";
            }
            s.Substring(0, s.Length - 1);
            //对象序列化
            //创建XML文件,且写入[保证文件不为空写入]
            if (string.IsNullOrEmpty(_FileNameByPackageData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByPackageData, s);
            }
        }
Пример #15
0
        //save game config
        private void StoreTOXML_GlobalParaData()
        {
            string              playerName = GlobalParaMgr.PlayerName;
            ScenesEnum          scenesName = GlobalParaMgr.NextScenesName;
            GlobalParameterData GPD        = new GlobalParameterData(scenesName, playerName);

            //Object serialization
            string s = XmlOperation.GetInstance().SerializeObject(GPD, typeof(GlobalParameterData));

            //create xml file, and save data to this xml file

            if (!string.IsNullOrEmpty(_FileNameByGlobalParameterData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByGlobalParameterData, s);
            }

            Log.Write(GetType() + "StoreTOXML_GlobalParaData()/ xml path =" + _FileNameByGlobalParameterData);
        }
Пример #16
0
        /// <summary>
        /// 存储游戏的全局参数
        /// </summary>
        private void SaveToXML_GlobalParameterData()
        {
            //提取属性数值
            //这里的局部变量类型可以全部统一使用var
            SceneEnum  sceneName  = GlobalParaMgr.NextSceneName;
            string     playerName = GlobalParaMgr.PlayerName;
            PlayerType playerType = GlobalParaMgr.CurPlayerType;
            //实例化类
            Mod_GlobalParaData gpd = new Mod_GlobalParaData(sceneName, playerName, playerType);

            //对象序列化
            string fileData = XmlOperation.GetInstance().SerializeObject(gpd, typeof(Mod_GlobalParaData));

            //创建XML文件,且写入
            if (!String.IsNullOrEmpty(_FileNameByGlobalParameterData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByGlobalParameterData, fileData);
            }
        }
Пример #17
0
        /// <summary>
        /// 存储玩家的扩展数据
        /// </summary>
        private void SaveToXML_PlayerExtendedData()
        {
            //数据准备(提取属性数值)
            int exp     = _PlayerExtendedDataProxy.EXP;
            int killNum = _PlayerExtendedDataProxy.KillNum;
            int level   = _PlayerExtendedDataProxy.Level;
            int gold    = _PlayerExtendedDataProxy.Gold;
            int diamond = _PlayerExtendedDataProxy.Diamond;
            //实例化类
            Mod_PlayerExtendedData ped = new Mod_PlayerExtendedData(exp, killNum, level, gold, diamond);

            //对象序列化
            string fileData = XmlOperation.GetInstance().SerializeObject(ped, typeof(Mod_PlayerExtendedData));

            //创建XML文件,且写入
            if (!String.IsNullOrEmpty(_FileNameByPlayerExtendedData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByPlayerExtendedData, fileData);
            }
        }
Пример #18
0
        /// <summary>
        /// 存储玩家的背包数据
        /// </summary>
        private void SaveToXML_PlayerPackageData()
        {
            //数据准备(提取属性数值)
            int weapon_1_Count   = _PlayerPackageDataProxy.Item_Weapon_1.Count;
            int shield_1_Count   = _PlayerPackageDataProxy.Item_Shield_1.Count;
            int boot_1_Count     = _PlayerPackageDataProxy.Item_Boot_1.Count;
            int hpPotion_1_Count = _PlayerPackageDataProxy.Item_HPPotion_1.Count;
            int mpPotion_1_Count = _PlayerPackageDataProxy.Item_MPPotion_1.Count;
            //实例化类
            Mod_PlayerPackageData ppd = new Mod_PlayerPackageData(weapon_1_Count, shield_1_Count, boot_1_Count, hpPotion_1_Count, mpPotion_1_Count);

            //对象序列化
            string fileData = XmlOperation.GetInstance().SerializeObject(ppd, typeof(Mod_PlayerPackageData));

            //创建XML文件,且写入
            if (!String.IsNullOrEmpty(_FileNameByPlayerPackageData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByPlayerPackageData, fileData);
            }
        }
Пример #19
0
        //save player extenal data
        private void StoreTOXML_ExtenalData()
        {
            int exp     = _PlayerExtenalDataProxy.Experience;
            int killNum = _PlayerExtenalDataProxy.KillNumber;
            int level   = _PlayerExtenalDataProxy.Level;
            int glod    = _PlayerExtenalDataProxy.Gold;
            int diamond = _PlayerExtenalDataProxy.Diamonds;

            PlayerExtenalData PED = new PlayerExtenalData(exp, killNum, level, glod, diamond);
            //Object serialization
            string s = XmlOperation.GetInstance().SerializeObject(PED, typeof(GlobalParameterData));

            //create xml file, and save data to this xml file

            if (!string.IsNullOrEmpty(_FileNameByExtendalData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByExtendalData, s);
            }

            Log.Write(GetType() + "StoreTOXML_ExtenalData()/ xml path =" + _FileNameByExtendalData);
        }
Пример #20
0
        //save player inventory data
        private void StoreTOXML_InventoryData()
        {
            int HP      = _PlayerInventoryDataProxy.HealthPotionNum;
            int MP      = _PlayerInventoryDataProxy.ManaPotionNum;
            int ATKItem = _PlayerInventoryDataProxy.PropATKNum;
            int DEFItem = _PlayerInventoryDataProxy.PropDEFNum;
            int DEXItem = _PlayerInventoryDataProxy.PropDEXNum;

            PlayerInventoryDataProxy PIDP = new PlayerInventoryDataProxy(HP, MP, ATKItem, DEFItem, DEXItem);
            //Object serialization
            string s = XmlOperation.GetInstance().SerializeObject(PIDP, typeof(GlobalParameterData));

            //create xml file, and save data to this xml file

            if (!string.IsNullOrEmpty(_FileNameByInventoryData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByInventoryData, s);
            }

            Log.Write(GetType() + "StoreTOXML_InventoryData()/ xml path =" + _FileNameByInventoryData);
        }
Пример #21
0
        //load player core datas
        private void ReadFromXML_PlayerKernalData()
        {
            PlayerSaveData PSD = null;

            if (string.IsNullOrEmpty(_FileNameByKernalData))
            {
                Debug.LogError(GetType() + "/ReadFromXML_PlayerKernalData()/_FileNameByKernalData doesn't exist");
                return;
            }

            try
            {
                //load xml
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByKernalData);

                PSD = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(PlayerSaveData)) as PlayerSaveData;

                PlayerSaveDataProxy._Instance.Health    = PSD.Health;
                PlayerSaveDataProxy._Instance.Magic     = PSD.Magic;
                PlayerSaveDataProxy._Instance.Attack    = PSD.Attack;
                PlayerSaveDataProxy._Instance.Defence   = PSD.Defence;
                PlayerSaveDataProxy._Instance.Dexterity = PSD.Dexterity;

                PlayerSaveDataProxy._Instance.MaxHealth    = PSD.MaxHealth;
                PlayerSaveDataProxy._Instance.MaxMagic     = PSD.MaxMagic;
                PlayerSaveDataProxy._Instance.MaxAttack    = PSD.MaxAttack;
                PlayerSaveDataProxy._Instance.MaxDefence   = PSD.MaxDefence;
                PlayerSaveDataProxy._Instance.MaxDexterity = PSD.MaxDexterity;

                PlayerSaveDataProxy._Instance.AttackByProp    = PSD.AttackByProp;
                PlayerSaveDataProxy._Instance.DefenceByProp   = PSD.DefenceByProp;
                PlayerSaveDataProxy._Instance.DexterityByProp = PSD.DexterityByProp;
            }
            catch
            {
                Debug.LogError(GetType() + "/ReadFromXML_PlayerKernalData()/load game save config data failed");
            }
        }
Пример #22
0
        //save player core data
        private void StoreTOXML_KernalData()
        {
            //data that need to be save to xml file

            float health    = _PlayerKernalDataProxy.Health;
            float magic     = _PlayerKernalDataProxy.Magic;
            float attack    = _PlayerKernalDataProxy.Attack;
            float defence   = _PlayerKernalDataProxy.Defence;
            float dexterity = _PlayerKernalDataProxy.Dexterity;

            float maxHealth    = _PlayerKernalDataProxy.MaxHealth;
            float maxMagic     = _PlayerKernalDataProxy.MaxMagic;
            float maxAttack    = _PlayerKernalDataProxy.MaxAttack;
            float maxDefence   = _PlayerKernalDataProxy.MaxDefence;
            float maxDexterity = _PlayerKernalDataProxy.MaxDexterity;

            float attaclItem    = _PlayerKernalDataProxy.AttackByProp;
            float defenceItem   = _PlayerKernalDataProxy.DefenceByProp;
            float dexterityItem = _PlayerKernalDataProxy.DexterityByProp;

            PlayerSaveData PSD = new PlayerSaveData(
                health, magic, attack, defence, dexterity,
                maxHealth, maxMagic, maxAttack, maxDefence, maxDexterity,
                attaclItem, defenceItem, dexterityItem
                );

            //Object serialization
            string s = XmlOperation.GetInstance().SerializeObject(PSD, typeof(GlobalParameterData));

            //create xml file, and save data to this xml file

            if (!string.IsNullOrEmpty(_FileNameByKernalData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByKernalData, s);
            }

            Log.Write(GetType() + "StoreTOXML_KernalData()/ xml path =" + _FileNameByKernalData);
        }