public void startRecording() { if (recorder.State != IRecorderState.Paused) { xml = new XmlIlyaFrankAbook(); } //startSegment(); }
//private List<XmlWavEvent> pendingRussian; public LogicShit(AudioRecManager recMan) { this.recMan = recMan; FilenameFormat = DumpFolder + "/segment_{0}.wav"; #region FSM with XML fsmWithXml = new FSM <Keys>() .addNode_0_(LogicState.Ready) .addEdge___(Keys.Enter, LogicState.DeqedLang1, (args) => { IlyaXml = new XmlIlyaFrankAbook() { Lang1Mp3Filename = Lang1Mp3, Lang1Prefix = AudioBooker.classes.UtilsCore.GetFullPathWithoutExtension(Lang1Mp3) }; new_paragraph(); nextLang1Phrase(); readCurLang1Phrase(); FireHandler(CurParagraphUpdated); }) .addNode_0_(LogicState.DeqedLang1) .addEdge___(Keys.R, LogicState.DeqedLang1, (args) => readCurLang1Phrase()) .addEdge___(Keys.P, LogicState.DeqedLang1, (args) => { purgeParaAllExceptLast(); FireHandler(CurParagraphUpdated); }) .addEdge___(Keys.Space, LogicState.Recording1st, (args) => { startSegment(); FireHandler(CurSegmentUpdated); FireHandler(CurParagraphUpdated); }) .addNode_0_(LogicState.Recording1st) .addEdge___(Keys.R, LogicState.Recording1st, (args) => readCurLang1Phrase()) .addEdge___(Keys.P, LogicState.DeqedLang1, (args) => { purgeParaAllExceptLast(); stopAndDeleteSegment(); FireHandler(CurSegmentUpdated); FireHandler(CurParagraphUpdated); }) .addEdge___(Keys.Back, LogicState.Recording1st, (args) => { stopAndDeleteSegment(); startSegment(); FireHandler(CurSegmentUpdated); }) .addEdge___(Keys.Space, LogicState.RecordingMore, (args) => { commitSegment(); startSegment(); FireHandler(CurParagraphUpdated); FireHandler(CurSegmentUpdated); }) .addNode_0_(LogicState.RecordingMore) .addEdge___(Keys.R, LogicState.RecordingMore, (args) => readCurLang1Phrase()) .addEdge___(Keys.Back, LogicState.RecordingMore, (args) => { stopAndDeleteSegment(); startSegment(); FireHandler(CurSegmentUpdated); }) .addEdge___(Keys.Space, LogicState.RecordingMore, (args) => { commitSegment(); startSegment(); FireHandler(CurParagraphUpdated); FireHandler(CurSegmentUpdated); }) .addEdge___(Keys.D1, LogicState.RecordingMore, (args) => { stopAndDeleteSegment(); RecordedSegments = CurIlyaSentence.Lang1Segments; startSegment(); FireHandler(CurParagraphUpdated); FireHandler(CurSegmentUpdated); }) .addEdge___(Keys.D2, LogicState.RecordingMore, (args) => { stopAndDeleteSegment(); RecordedSegments = CurIlyaSentence.Lang2Segments; startSegment(); FireHandler(CurParagraphUpdated); FireHandler(CurSegmentUpdated); }) .addEdge___(Keys.Enter, LogicState.DeqedLang1, (args) => { stopAndDeleteSegment(); nextLang1Phrase(); readCurLang1Phrase(); FireHandler(CurSegmentUpdated); FireHandler(CurParagraphUpdated); }) .addEdge___(Keys.P, LogicState.CommitedParagraph, (args) => { stopAndDeleteSegment(); new_paragraph(); FireHandler(CurSegmentUpdated); FireHandler(CurParagraphUpdated); }) .addNode_0_(LogicState.CommitedParagraph) .addEdge___(Keys.Enter, LogicState.DeqedLang1, (args) => { nextLang1Phrase(); readCurLang1Phrase(); FireHandler(CurSegmentUpdated); FireHandler(CurParagraphUpdated); }) ; fsmWithXml.Reset(); #endregion #region FSM manual split fsmManualSplit = new FSM <Keys>() .addNode_0_(LogicState.Ready) .addEdge___(Keys.Enter, LogicState.DeqingLang1, (args) => { IlyaXml = new XmlIlyaFrankAbook() { Lang1Mp3Filename = Path.GetFileName(Lang1Mp3), Lang1Prefix = Path.GetDirectoryName(Lang1Mp3) }; new_paragraph(); AudioPlaya = new AudioPlaya(Lang1Mp3); AudioPlaya.Play(); }) .addNode_0_(LogicState.DeqingLang1) .addEdge___(Keys.OemPeriod, LogicState.DeqingLang1, (args) => { AudioPlaya.Pause(); AudioPlaya.Position += TimeSpan.FromSeconds(5); AudioPlaya.Play(); }) .addEdge___(Keys.Oemcomma, LogicState.DeqingLang1, (args) => { AudioPlaya.Pause(); AudioPlaya.Position -= TimeSpan.FromSeconds(5); AudioPlaya.Play(); }) .addEdge___(Keys.Space, LogicState.DeqingLang1, (args) => { ManualSegmentA = AudioPlaya.Position; }) .addEdge___(Keys.Enter, LogicState.DeqedLang1, (args) => { ManualSegmentB = AudioPlaya.Position; AudioPlaya.Pause(); nextLang1Phrase_manual(); readCurLang1Phrase(); FireHandler(CurParagraphUpdated); }) .addNode_0_(LogicState.DeqedLang1) .addEdge___(Keys.R, LogicState.DeqedLang1, (args) => readCurLang1Phrase()) .addEdge___(Keys.P, LogicState.DeqedLang1, (args) => { purgeParaAllExceptLast(); FireHandler(CurParagraphUpdated); }) .addEdge___(Keys.Space, LogicState.Recording1st, (args) => { startSegment(); FireHandler(CurSegmentUpdated); FireHandler(CurParagraphUpdated); }) .addNode_0_(LogicState.Recording1st) .addEdge___(Keys.R, LogicState.Recording1st, (args) => readCurLang1Phrase()) .addEdge___(Keys.P, LogicState.DeqedLang1, (args) => { purgeParaAllExceptLast(); stopAndDeleteSegment(); FireHandler(CurSegmentUpdated); FireHandler(CurParagraphUpdated); }) .addEdge___(Keys.Back, LogicState.Recording1st, (args) => { stopAndDeleteSegment(); startSegment(); FireHandler(CurSegmentUpdated); }) .addEdge___(Keys.Space, LogicState.RecordingMore, (args) => { commitSegment(); startSegment(); FireHandler(CurParagraphUpdated); FireHandler(CurSegmentUpdated); }) .addNode_0_(LogicState.RecordingMore) .addEdge___(Keys.R, LogicState.RecordingMore, (args) => readCurLang1Phrase()) .addEdge___(Keys.Back, LogicState.RecordingMore, (args) => { stopAndDeleteSegment(); startSegment(); FireHandler(CurSegmentUpdated); }) .addEdge___(Keys.Space, LogicState.RecordingMore, (args) => { commitSegment(); startSegment(); FireHandler(CurParagraphUpdated); FireHandler(CurSegmentUpdated); }) .addEdge___(Keys.D1, LogicState.RecordingMore, (args) => { stopAndDeleteSegment(); RecordedSegments = CurIlyaSentence.Lang1Segments; startSegment(); FireHandler(CurParagraphUpdated); FireHandler(CurSegmentUpdated); }) .addEdge___(Keys.D2, LogicState.RecordingMore, (args) => { stopAndDeleteSegment(); RecordedSegments = CurIlyaSentence.Lang2Segments; startSegment(); FireHandler(CurParagraphUpdated); FireHandler(CurSegmentUpdated); }) .addEdge___(Keys.Enter, LogicState.DeqingLang1, (args) => { stopAndDeleteSegment(); ManualSegmentA = AudioPlaya.Position; AudioPlaya.Play(); FireHandler(CurSegmentUpdated); FireHandler(CurParagraphUpdated); }) .addEdge___(Keys.P, LogicState.CommitedParagraph, (args) => { stopAndDeleteSegment(); new_paragraph(); FireHandler(CurSegmentUpdated); FireHandler(CurParagraphUpdated); }) .addNode_0_(LogicState.CommitedParagraph) .addEdge___(Keys.Enter, LogicState.DeqingLang1, (args) => { ManualSegmentA = AudioPlaya.Position; AudioPlaya.Play(); FireHandler(CurSegmentUpdated); FireHandler(CurParagraphUpdated); }) ; fsmManualSplit.Reset(); #endregion }