Пример #1
0
 public void Init()
 {
     foreach (Transform child in transform)
     {
         XffectComponent xft = child.GetComponent <XffectComponent>();
         if (xft != null)
         {
             //make sure all children is inited.
             xft.Initialize();
             if (!EffectDic.ContainsKey(child.name))
             {
                 EffectDic[child.name] = new List <XffectComponent>();
             }
             EffectDic[child.name].Add(xft);
         }
         CompositeXffect cxft = child.GetComponent <CompositeXffect>();
         if (cxft != null)
         {
             cxft.Initialize();
             if (!CompEffectDic.ContainsKey(child.name))
             {
                 CompEffectDic[child.name] = new List <CompositeXffect>();
             }
             CompEffectDic[child.name].Add(cxft);
         }
     }
     mInited = true;
 }
Пример #2
0
    public XffectComponent AddXffect(string name)
    {
        Transform baseobj = transform.Find(name);

        if (baseobj == null)
        {
            Debug.Log("object:" + name + "doesn't exist!");
            return(null);
        }
        Transform newobj = Instantiate(baseobj, Vector3.zero, Quaternion.identity) as Transform;

        newobj.parent = transform;
        XffectComponent.SetActive(newobj.gameObject, false);

        newobj.gameObject.name = baseobj.gameObject.name;

        XffectComponent xft = newobj.GetComponent <XffectComponent>();

        EffectDic[name].Add(xft);
        if (xft != null)
        {
            xft.Initialize();
        }
        return(xft);
    }
 void Awake()
 {
     m_instance = this;
     foreach (Transform child in transform)
     {
         XffectComponent xft = child.GetComponent <XffectComponent>();
         if (xft != null)
         {
             //make sure all children is inited.
             xft.Initialize();
             if (!EffectDic.ContainsKey(child.name))
             {
                 EffectDic[child.name] = new ArrayList();
             }
             EffectDic[child.name].Add(xft);
         }
         CompositeXffect cxft = child.GetComponent <CompositeXffect>();
         if (cxft != null)
         {
             cxft.Initialize();
             if (!CompEffectDic.ContainsKey(child.name))
             {
                 CompEffectDic[child.name] = new ArrayList();
             }
             CompEffectDic[child.name].Add(cxft);
         }
     }
 }
 void Start()
 {
     //pre init here to avoid lag.
     QuadExplode.Initialize();
     SphericalExplode.Initialize();
     QuadFogs.Initialize();
     SphericalFogs.Initialize();
 }
Пример #5
0
 //pre-init xffect objs to avoid lags when they get activated.
 void Start()
 {
     explode_energy.Initialize();
     ice_impact.Initialize();
     suckblood.Initialize();
     firestorm.Initialize();
     phantomsword.Initialize();
     cyclonestorm.Initialize();
     radial_energy.Initialize();
     lightning_storm.Initialize();
     glow_per_obj.Initialize();
 }
 void Start()
 {
     foreach (Transform child in transform)
     {
         XffectComponent xft = child.GetComponent <XffectComponent>();
         if (xft == null)
         {
             continue;
         }
         xft.Initialize();
         XffectList.Add(xft);
     }
 }
Пример #7
0
 public void Initialize()
 {
     //already initialized
     if (XffectList.Count > 0)
     {
         return;
     }
     foreach (Transform child in transform)
     {
         XffectComponent xft = child.GetComponent <XffectComponent>();
         if (xft == null)
         {
             continue;
         }
         xft.Initialize();
         XffectList.Add(xft);
     }
 }
 void Start()
 {
     YourEffect.Initialize();
 }