public static bool GetKey(string aKey, bool aForce = false) { if (!(aForce || GameConstants.KB_CONTROL)) { return(false); } if (keyMap [aKey] == null) { return(false); } return(XboxOneInput.GetKey((XboxOneKeyCode)keyMap[aKey])); }
bool GetButtonState(XboxOneKeyCode keyCode) { return(XboxOneInput.GetKey(GetButtonKeyCode(keyCode))); }