public void Start() { this.gameObject.AddComponent <Timer>(); inputs = this.gameObject.AddComponent <XboxInputs>(); inputs.CheckAll(); state = Status.TITLE; }
public void Start() { Resources.UnloadUnusedAssets(); this.gameObject.AddComponent<Timer>(); inputs = this.gameObject.AddComponent<XboxInputs>(); inputs.CheckAll(); }
public void Start() { Resources.UnloadUnusedAssets(); this.gameObject.AddComponent <Timer>(); inputs = this.gameObject.AddComponent <XboxInputs>(); inputs.CheckAll(); }
public void Start() { this.gameObject.AddComponent<Timer>(); inputs = this.gameObject.AddComponent<XboxInputs>(); inputs.CheckAll(); state = Status.TITLE; }
public void Start() { inputs = this.gameObject.AddComponent<XboxInputs>(); inputs.CheckAll(); //QualitySettings. this.movie.loop = true; if (this.audio) { this.audio.loop = true; this.audio.clip = this.clip == null ? movie.audioClip : this.clip; } this.Play(); }
public void Start() { inputs = this.gameObject.AddComponent <XboxInputs>(); inputs.CheckAll(); //QualitySettings. this.movie.loop = true; if (this.audio) { this.audio.loop = true; this.audio.clip = this.clip == null ? movie.audioClip : this.clip; } this.Play(); }
public bool GetButtonUp(XBOX_BUTTONS btn) { return(!XboxInputs.GetButton(btn, pad) && prevState[(int)btn]); }
public bool GetButton(XBOX_BUTTONS btn) { return(XboxInputs.GetButton(btn, pad)); }
public InputDirection.Direction GetDirection(XBOX_DIRECTION dir) { return(XboxInputs.GetDirection(dir, pad)); }