public InputToken GetAxisMapping(XboxInputId axis) { InputToken result; if (_axisTable.TryGetValue(axis, out result)) { return(result); } return(InputToken.Unknown); }
public InputToken GetButtonMapping(XboxInputId button) { InputToken result; if (_buttonTable.TryGetValue(button, out result)) { return(result); } return(InputToken.Unknown); }
public InputToken GetMapping(XboxInputId id) { InputToken result; if (_axisTable.TryGetValue(id, out result)) { return(result); } if (_buttonTable.TryGetValue(id, out result)) { return(result); } return(InputToken.Unknown); }
public bool TryPollButton(out XboxInputId button, ButtonState state = ButtonState.Down, Joystick joystick = Joystick.All) { InputToken map; var e = _buttonTable.Keys.GetEnumerator(); while (e.MoveNext()) { if (TryGetButtonMapping(e.Current, out map)) { if (map.PollButton(state, joystick)) { button = e.Current; return(true); } } } button = default(XboxInputId); return(false); }
public bool TryPollAxis(out XboxInputId axis, out float value, Joystick joystick = Joystick.All, float deadZone = InputUtil.DEFAULT_AXLEBTNDEADZONE) { InputToken map; var e = _axisTable.Keys.GetEnumerator(); while (e.MoveNext()) { if (TryGetAxisMapping(e.Current, out map)) { float v = map.PollAxis(joystick); if (Mathf.Abs(v) > deadZone) { axis = e.Current; value = v; return(true); } } } axis = default(XboxInputId); value = 0f; return(false); }
public void RegisterButton(XboxInputId button, SPInputId spbtn) { _buttonTable[button] = InputToken.CreateButton(spbtn); _axisTable.Remove(button); }
public void RegisterButton(XboxInputId button, ButtonDelegateFactory del) { _buttonTable[button] = InputToken.CreateCustom(del); _axisTable.Remove(button); }
public void RegisterButton(XboxInputId button, InputToken token) { _buttonTable[button] = token; _axisTable.Remove(button); }
public void RegisterAxis(XboxInputId axis, SPInputId positive, SPInputId negative) { _axisTable[axis] = InputToken.CreateEmulatedAxis(positive, negative); _buttonTable.Remove(axis); }
public void RegisterAxis(XboxInputId axis, SPInputId spaxis, bool invert = false) { _axisTable[axis] = InputToken.CreateAxis(spaxis, invert); _buttonTable.Remove(axis); }
public bool Contains(XboxInputId id) { return(_axisTable.ContainsKey(id) || _buttonTable.ContainsKey(id)); }
public void RegisterTrigger(XboxInputId trigger, InputToken token) { _axisTable[trigger] = token; _buttonTable.Remove(trigger); }
void IConfigurableInputProfile <XboxInputId> .SetButtonMapping(XboxInputId id, InputToken token) { this.RegisterButton(id, token); }
void IConfigurableInputProfile <XboxInputId> .SetAxisMapping(XboxInputId id, InputToken token) { this.RegisterAxis(id, token); }
public bool Remove(XboxInputId id) { return(_axisTable.Remove(id) | _buttonTable.Remove(id)); }
public void RegisterAxleButton(XboxInputId button, SPInputId axis, AxleValueConsideration consideration, float axleButtonDeadZone = InputUtil.DEFAULT_AXLEBTNDEADZONE) { _buttonTable[button] = InputToken.CreateAxleButton(axis, consideration, axleButtonDeadZone); _axisTable.Remove(button); }
public bool TryGetAxisMapping(XboxInputId axis, out InputToken map) { return(_axisTable.TryGetValue(axis, out map)); }
public void RegisterTrigger(XboxInputId trigger, SPInputId axis, AxleValueConsideration consideration = AxleValueConsideration.Positive) { _axisTable[trigger] = InputToken.CreateTrigger(axis, consideration); _buttonTable.Remove(trigger); }
public void RegisterAxis(XboxInputId axis, AxisDelegateFactory del) { _axisTable[axis] = InputToken.CreateCustom(del); _buttonTable.Remove(axis); }
public void RegisterAxis(XboxInputId axis, InputToken token) { _axisTable[axis] = token; _buttonTable.Remove(axis); }
public bool TryGetButtonMapping(XboxInputId button, out InputToken map) { return(_buttonTable.TryGetValue(button, out map)); }