/// <summary> /// Retrieves data from a connected debug xbox /// </summary> /// <param name="Addr">The address to retrieve data from</param> /// <param name="size">The size of the data to return</param> /// <returns></returns> public static Object Peek(uint Addr, uint size) { if (!_IsConnected) { return(null); } // Calculate the offset switch (connectedDebugType) { case debugType.RthDLL: uint Ptr = BaseAddress + (Addr - VirtMatgOffset); // Init connection uint con = console.OpenConnection(null); // Poke uint BytesRead = 0; byte[] Bytes = new byte[size]; console.DebugTarget.GetMemory(Ptr, size, Bytes, out BytesRead); // Close connection console.CloseConnection(con); return(Bytes); case debugType.YeloDebug: if (xboxDebug.ProcessID == 0) { throw new Exception("No xbox processes loaded."); } return(xboxDebug.GetMemory(Addr, size)); } return(null); }