Пример #1
0
        public override bool OnKeyDown([GeneratedEnum] Keycode keyCode, KeyEvent e)
        {
            PlayKey?key = null;

            switch (keyCode)
            {
            case Keycode.Escape:
            case Keycode.Q:
                // Escape during a title screen exits the game
                if (_page.GameMode == GameMode.Title)
                {
                    System.Environment.Exit(0);
                }
                else
                {
                    key = PlayKey.Escape;
                }

                break;

            case Keycode.DpadLeft:
                key = PlayKey.Left;
                break;

            case Keycode.DpadRight:
                key = PlayKey.Right;
                break;

            case Keycode.DpadUp:
                key = PlayKey.Up;
                break;

            case Keycode.DpadDown:
                key = PlayKey.Down;
                break;

            case Keycode.Space:
                key = PlayKey.Space;
                break;

            case Keycode.P:
                key = PlayKey.P;
                break;

            default:
                break;
            }

            if (key.HasValue)
            {
                _page.KeyDown(key.Value);
            }

            return(base.OnKeyDown(keyCode, e));
        }
Пример #2
0
        private void ProcessKeyDown(VirtualKey virtualKey)
        {
            PlayKey key;

            switch (virtualKey)
            {
            case VirtualKey.Escape:
                // Escape during a title screen exits the game
                if (_page.GameMode == GameMode.Title)
                {
                    Application.Current.Exit();
                    return;
                }

                key = PlayKey.Escape;
                break;

            case VirtualKey.Left:
                key = PlayKey.Left;
                break;

            case VirtualKey.Right:
                key = PlayKey.Right;
                break;

            case VirtualKey.Up:
                key = PlayKey.Up;
                break;

            case VirtualKey.Down:
                key = PlayKey.Down;
                break;

            case VirtualKey.Space:
                key = PlayKey.Space;
                break;

            case VirtualKey.P:
                key = PlayKey.P;
                break;

            default:
                return;
            }

            _page.KeyDown(key);
        }