// Update is called once per frame void Update() { XEnumFunctionStatus current_function_status = XFunctionInfor.getInstance().getCurrentFunctionStatus(); if (current_function_status != XEnumFunctionStatus.NOTHING) { return; } else { } GameObject current_touching = XVertexCollideService.getInstance() .getCurrentTouchingGameObject(); //render vertex if (current_touching == null && binding_gameObject == null) { VertexHead_BALL.GetComponent <Renderer>().material = VertexHead_Ball_origin; return; } else { VertexHead_BALL.GetComponent <Renderer>().material = VertexHead_Ball_react; } //vive event handler if (RightControllerDriver.getInstance() != null) { if (RightControllerDriver.getInstance().Triggering()) { if (binding_gameObject == null) { binding_gameObject = XGroupList.getInstance().getFatherFromGroupSon(current_touching); if (binding_gameObject == null) { binding_gameObject = current_touching; } } else { binding_gameObject.transform.position = ObjectSpawnerPoint.transform.position; } return; } if (RightControllerDriver.getInstance().TriggerUp()) { binding_gameObject = null; } } }
private void Awake() { thisInstance = this; }