Пример #1
0
        public override bool ClientCastSkillByID(int skillID)
        {
            if (!GlobalBattleNetwork.Instance.IsServerEnable)
            {
                if (this.IsOpenLog)
                {
                    Debug.LogError("return 4");
                }
                return(false);
            }
            Skill skill = DataReader <Skill> .Get(skillID);

            if (skill.rush > 0)
            {
                this.owner.GetSkillManager().SetTargetBySkillID(skillID, TargetRangeType.SkillRange, (float)skill.rush);
            }
            else
            {
                this.owner.GetSkillManager().SetTargetBySkillID(skillID, TargetRangeType.SkillRange, 0f);
            }
            if (skill.rush > 0 && this.owner.AITarget != null && this.owner.AITarget.Actor)
            {
                float num = XUtility.DistanceNoY(this.ownerActor.FixTransform.get_position(), this.owner.AITarget.Actor.FixTransform.get_position()) - (float)skill.reach.get_Item(0) * 0.01f - XUtility.GetHitRadius(this.owner.AITarget.Actor.FixTransform);
                if (!this.owner.IsStatic && !this.owner.IsDizzy && !this.owner.IsWeak && !this.owner.IsFixed && !this.owner.IsAssault && !this.owner.IsHitMoving && num <= (float)skill.rush * 0.01f && num > 0f && (!ActionStatusName.IsSkillAction(this.ownerActor.CurActionStatus) || this.ownerActor.IsUnderTermination) && this.ownerActor.CanChangeActionTo("rush", true, 0, false) && this.CheckClientHandleSkillByID(skillID))
                {
                    this.ClientBeginAssault(skillID, this.owner.AITarget);
                    return(false);
                }
            }
            return(base.ClientCastSkillByID(skillID));
        }
Пример #2
0
    public override void ShowEffect()
    {
        if (Owner != null && Owner is Hero)
        {
            if (GamingSys.Instance.Player.Bullet > 0)//子弹数判断
            {
                GameObject cCastEffect = EffectManager.Create("GenericMuzzleFlash", true, (Owner as Hero).FirePoint);
                if (null != cCastEffect)
                {
                    cCastEffect.transform.forward = Owner.transform.forward;
                }

                GameObject go = EffectManager.Create("Z_bullet", false);
                go.transform.position = (Owner as Actor).FirePoint.position - (Owner as Actor).FirePoint.forward;
                FlyBullet bullet = go.AddUniqueComponent <FlyBullet>();
                bullet.Skill   = this;
                bullet.Forward =
                    XUtility.DirectionNoY((Owner as Actor).AttackTarget.position - go.transform.position).normalized;
                bullet.LayerMask = mCollisionMask ^ (1 << Owner.gameObject.layer);
                bullet.EnterScene();
                GamingSys.Instance.Player.Bullet--;
            }
            else
            {
                GamingSys.Instance.Player.ChangeWeapon();
            }
        }
    }
Пример #3
0
 public void ServerAssault(Vector3 endPosition, int actionPriority)
 {
     this.assaultEndPos = endPosition;
     this.assaultSpeed  = base.OriginAssaultSpeed * base.LogicMoveSpeed / base.ModelOriginSpeed;
     this.assaultTime   = XUtility.DistanceNoY(base.FixTransform.get_position(), endPosition) / this.assaultSpeed;
     base.ServerCastAction("rush", actionPriority, ActorParent.EffectFrameSetMode.Server, 1f, 0, 0, string.Empty);
 }
Пример #4
0
        public bool MoveToCurrentBatchPoint()
        {
            if (this.owner.IsWeak)
            {
                return(false);
            }
            if (!this.ownerActor)
            {
                return(false);
            }
            if (this.owner.AITarget != null)
            {
                return(false);
            }
            List <EntityParent> values = EntityWorld.Instance.AllEntities.Values;

            for (int i = 0; i < values.get_Count(); i++)
            {
                if (values.get_Item(i).Camp != this.owner.Camp)
                {
                    return(false);
                }
            }
            Vector2 zero = Vector2.get_zero();

            if (InstanceManager.GetCurrentBattlePathPoint(out zero))
            {
                if (XUtility.DistanceNoY(this.ownerActor.FixTransform.get_position(), new Vector3(zero.x, this.ownerActor.FixTransform.get_position().y, zero.y)) > 0.5f)
                {
                    this.ownerActor.MoveToPoint(new Vector3(zero.x, this.ownerActor.FixTransform.get_position().y, zero.y), 0f, null);
                }
                return(true);
            }
            return(false);
        }
Пример #5
0
    public override bool FindAttackTarget()
    {
        AttackTarget = null;
        Dictionary <long, Monster> hero = ActorManager.Instance.EnemyDict;
        float temp, dire = float.MaxValue;

        foreach (Actor actor in hero.Values)
        {
            if (actor.IsDead)
            {
                continue;
            }
            temp = XUtility.DistanceNoY(actor.transform.position, transform.position);
            if (temp <= CurSkill.Attr.FindDist && temp < dire)
            {
                dire         = temp;
                AttackTarget = actor;
            }
        }

        if (null != AttackTarget)
        {
            SetBool("findTarget", true);
            //mCurSpeed = Attr.CrouchSpeed;
            return(true);
        }
        else
        {
            SetBool("findTarget", false);
            //mCurSpeed = Attr.MoveSpeed;
            return(false);
        }
    }
    private void ResetPetInfos()
    {
        this.mPetInfos.Clear();
        using (Dictionary <long, PetInfo> .ValueCollection.Enumerator enumerator = PetManager.Instance.MaplistPet.get_Values().GetEnumerator())
        {
            while (enumerator.MoveNext())
            {
                PetInfo current = enumerator.get_Current();
                this.mPetInfos.Add(current);
            }
        }
        for (int i = 0; i < this.mPetInfos.get_Count(); i++)
        {
            int num = i;
            for (int j = i + 1; j < this.mPetInfos.get_Count(); j++)
            {
                Pet pet = DataReader <Pet> .Get(this.mPetInfos.get_Item(num).petId);

                Pet pet2 = DataReader <Pet> .Get(this.mPetInfos.get_Item(j).petId);

                if (pet.summonEnergy < pet2.summonEnergy)
                {
                    num = j;
                }
            }
            if (num != i)
            {
                XUtility.ListExchange <PetInfo>(this.mPetInfos, num, i);
            }
        }
    }
Пример #7
0
 private void SetWeapon2Slot(string realSlot, bool resetlocal)
 {
     if (string.IsNullOrEmpty(realSlot))
     {
         return;
     }
     this.CurrentSlot = realSlot;
     if (this.m_goWeapons.get_Count() >= 1)
     {
         Transform transform = null;
         if (realSlot != string.Empty)
         {
             transform = XUtility.RecursiveFindTransform(this.ActorTarget.get_transform(), realSlot);
             if (transform == null)
             {
                 return;
             }
         }
         GameObject gameObject = this.m_goWeapons.get_Item(0);
         if (gameObject != null)
         {
             Vector3 localScale = gameObject.get_transform().get_localScale();
             Vector3 position   = gameObject.get_transform().get_position();
             gameObject.get_transform().set_parent(transform);
             gameObject.get_transform().set_position(position);
             if (resetlocal)
             {
                 gameObject.get_transform().set_localPosition(Vector3.get_zero());
                 gameObject.get_transform().set_localEulerAngles(Vector3.get_zero());
                 gameObject.get_transform().set_localScale(localScale);
             }
         }
     }
     if (this.m_goWeapons.get_Count() >= 2)
     {
         Transform transform2 = null;
         if (realSlot != string.Empty)
         {
             transform2 = XUtility.RecursiveFindTransform(this.ActorTarget.get_transform(), realSlot + "2");
             if (transform2 == null)
             {
                 return;
             }
         }
         GameObject gameObject2 = this.m_goWeapons.get_Item(1);
         if (gameObject2 != null)
         {
             Vector3 localScale2 = gameObject2.get_transform().get_localScale();
             Vector3 position2   = gameObject2.get_transform().get_position();
             gameObject2.get_transform().set_parent(transform2);
             gameObject2.get_transform().set_position(position2);
             if (resetlocal)
             {
                 gameObject2.get_transform().set_localPosition(Vector3.get_zero());
                 gameObject2.get_transform().set_localEulerAngles(Vector3.get_zero());
                 gameObject2.get_transform().set_localScale(localScale2);
             }
         }
     }
 }
Пример #8
0
    protected void CheckFixStand()
    {
        float num = XUtility.DistanceNoY(this.transform.get_position(), this.npcPosition);

        if (num > TaskNPCBehavior.NavToPointStopDistance)
        {
            this.transform.set_position(MySceneManager.GetTerrainPoint(this.npcPosition.x, this.npcPosition.z, this.npcPosition.y));
            this.navMeshAgent.Warp(this.transform.get_position());
        }
        if (this.transform.get_forward() != this.npcDirection)
        {
            this.transform.set_forward(this.npcDirection);
        }
        if (this.IsFollowingSelf)
        {
            this.IsFollowingSelf = false;
        }
        if (this.IsNavToPoint)
        {
            this.IsNavToPoint = false;
        }
        this.StopNavAgent();
        base.CastAction(base.DefaultIdleActionStatus);
        this.UpdateState(new TaskNPCBehavior.TaskNPCState
        {
            state     = TaskNPCBehavior.TaskNPCState.TaskNPCStateType.None,
            Position  = this.transform.get_position(),
            Direction = this.transform.get_forward()
        });
    }
Пример #9
0
        public override bool ClientCastSkillByID(int skillID)
        {
            if (this.owner.IsClientDominate)
            {
                Skill skill = DataReader <Skill> .Get(skillID);

                if (skill.rush > 0)
                {
                    this.owner.GetSkillManager().SetTargetBySkillID(skillID, TargetRangeType.SkillRange, (float)skill.rush);
                }
                else
                {
                    this.owner.GetSkillManager().SetTargetBySkillID(skillID, TargetRangeType.SkillRange, 0f);
                }
                if (skill.rush > 0 && this.owner.AITarget != null && this.owner.AITarget.Actor)
                {
                    float num = XUtility.DistanceNoY(this.ownerActor.FixTransform.get_position(), this.owner.AITarget.Actor.FixTransform.get_position()) - (float)skill.reach.get_Item(0) * 0.01f - XUtility.GetHitRadius(this.owner.AITarget.Actor.FixTransform);
                    if (!this.owner.IsStatic && !this.owner.IsDizzy && !this.owner.IsWeak && !this.owner.IsFixed && !this.owner.IsAssault && !this.owner.IsHitMoving && num <= (float)skill.rush * 0.01f && num > 0f && this.CheckClientHandleSkillByID(skillID))
                    {
                        this.ClientBeginAssault(skillID, this.owner.AITarget);
                        return(false);
                    }
                }
                return(base.ClientCastSkillByID(skillID));
            }
            return(base.ClientCastSkillByID(skillID));
        }
Пример #10
0
        public bool CheckTargetDistanceBySkillIndex(int skillIndex)
        {
            int key;

            if (!this.GetSkillIDBySkillIndex(skillIndex, out key))
            {
                return(false);
            }
            Skill skill = DataReader <Skill> .Get(key);

            if (skill == null)
            {
                return(false);
            }
            if (this.owner.AITarget == null)
            {
                return(false);
            }
            if (this.owner.AITarget.Actor == null || this.owner.AITarget.Actor.FixTransform == null)
            {
                return(false);
            }
            if (XUtility.DistanceNoY(this.ownerActor.FixTransform.get_position(), this.owner.AITarget.Actor.FixTransform.get_position()) <= (float)skill.reach.get_Item(0) * 0.01f + XUtility.GetHitRadius(this.owner.AITarget.Actor.FixTransform) && XUtility.DistanceNoY(this.ownerActor.FixTransform.get_position(), this.owner.AITarget.Actor.FixTransform.get_position()) >= skill.reachLimit * 0.01f - XUtility.GetHitRadius(this.owner.AITarget.Actor.FixTransform))
            {
                float num = Vector3.Angle(this.ownerActor.FixTransform.get_forward(), new Vector3(this.owner.AITarget.Actor.FixTransform.get_position().x, this.ownerActor.FixTransform.get_position().y, this.owner.AITarget.Actor.FixTransform.get_position().z) - this.ownerActor.FixTransform.get_position());
                if (num <= (float)skill.reach.get_Item(1) || this.ownerActor.FixTransform.get_position() == this.owner.AITarget.Actor.FixTransform.get_position())
                {
                    return(true);
                }
            }
            return(false);
        }
Пример #11
0
    private void ClickNav(PointerEventData eventData)
    {
        RadarManager.Instance.StopNav();
        Vector2 anchoredPosition = new Vector2(eventData.get_position().x - this.mScreenPositionZero.x, eventData.get_position().y - this.mScreenPositionZero.y);

        anchoredPosition = new Vector2(anchoredPosition.x * UIConst.ScreenToUISizeScaleWidth, anchoredPosition.y * UIConst.ScreenToUISizeScaleHeight);
        this.mFlagPoint.set_anchoredPosition(anchoredPosition);
        Vector3 vector = RadarManager.Instance.MapPosToWorldPosWithRotation(anchoredPosition.x, anchoredPosition.y, RadarManager.size_mapImage_minmap);

        if (XUtility.GetRoughPathPoint(vector.x, vector.y, RadarManager.Instance.DISTANCE_3D_INSERT, out this.m_rough_paths))
        {
            this.m_spFlagPoint.set_enabled(true);
            this.SetPathPoints(this.m_rough_paths);
            RadarManager.Instance.BeginNav(vector.x, vector.y, delegate
            {
                RadarManager.Instance.StopNav();
            });
            this.Show(false);
            UIStackManager.Instance.PopUIPrevious(base.uiType);
        }
        else
        {
            UIManagerControl.Instance.ShowToastText("该区域无法到达");
        }
    }
Пример #12
0
        public override bool MoveToSkillTarget(float skillReach)
        {
            if (this.GetEntity().AITarget == null)
            {
                return(false);
            }
            if (!this.GetEntity().AITarget.Actor)
            {
                return(false);
            }
            float num = XUtility.DistanceNoY(base.FixTransform.get_position(), this.GetEntity().AITarget.Actor.FixTransform.get_position()) - (skillReach + XUtility.GetHitRadius(this.GetEntity().AITarget.Actor.FixTransform));

            if (num <= -0.05f)
            {
                base.StopMoveToPoint();
                return(false);
            }
            if (this.CurActionStatus != "run" && !this.CanChangeActionTo("run", true, 0, false) && ActionStatusName.IsSkillAction(this.CurActionStatus) && !this.GetEntity().IsMoveCast&& !base.IsUnderTermination)
            {
                return(false);
            }
            Vector3 vector         = new Vector3(this.GetEntity().AITarget.Actor.FixTransform.get_position().x - base.FixTransform.get_position().x, 0f, this.GetEntity().AITarget.Actor.FixTransform.get_position().z - base.FixTransform.get_position().z);
            Vector3 normalized     = vector.get_normalized();
            Vector3 aIMoveFixPoint = base.GetAIMoveFixPoint(base.FixTransform.get_position(), this.GetEntity().AITarget.Actor.FixTransform.get_position(), normalized, num, XUtility.GetHitRadius(base.FixTransform));

            this.MoveToPoint(aIMoveFixPoint, 0f, null);
            this.GetEntity().AIToPoint = new XPoint
            {
                position = aIMoveFixPoint
            };
            return(true);
        }
Пример #13
0
 public static void Init()
 {
     if (PreloadUIBaseSystem.mResourcePaths == null)
     {
         PreloadUIBaseSystem.preload_uibase_map.Clear();
         PreloadUIBaseSystem.mResourcePaths = Utils.ReadFromMemory(XUtility.GetConfigTxt("preload_uibase2json", ".txt"));
         Debug.Log("===>preloaduibse2json count = " + PreloadUIBaseSystem.mResourcePaths.get_Count());
         IEnumerator enumerator = PreloadUIBaseSystem.mResourcePaths.get_Keys().GetEnumerator();
         try
         {
             while (enumerator.MoveNext())
             {
                 object current = enumerator.get_Current();
                 PreloadUIBaseSystem.preload_uibase_map.set_Item(current.ToString(), PreloadUIBaseSystem.mResourcePaths.get_Item(current).ToString().Split(new char[]
                 {
                     ';'
                 }));
             }
         }
         finally
         {
             IDisposable disposable = enumerator as IDisposable;
             if (disposable != null)
             {
                 disposable.Dispose();
             }
         }
         PreloadUIBaseSystem.mResourcePaths.Clear();
     }
 }
Пример #14
0
        protected void MarkWarningMessageByEffect(EntityParent caster, int effectID, XPoint basePoint)
        {
            if (basePoint == null)
            {
                return;
            }
            Effect effect = DataReader <Effect> .Get(effectID);

            if (effect == null)
            {
                return;
            }
            if (effect.aiEffectMove != 1)
            {
                return;
            }
            if (effect.range == null)
            {
                return;
            }
            if (effect.range.get_Count() < 3)
            {
                return;
            }
            float casterRadius = 0f;

            if (caster.Actor)
            {
                casterRadius = XUtility.GetHitRadius(caster.Actor.FixTransform);
            }
            this.MarkWarningMessage(basePoint.ApplyOffset(effect.offset), effect.range, casterRadius);
            this.MarkWarningMessage(basePoint.ApplyOffset(effect.offset), effect.range2, casterRadius);
        }
Пример #15
0
 private string[] GetClientVersion()
 {
     return(XUtility.GetConfigTxt("client_version", ".txt").Trim().Split(new char[]
     {
         '.'
     }));
 }
Пример #16
0
    public static Transform FindWidgetOnUI(int widgetId, bool activeSelf = true)
    {
        Transform result = null;
        string    text   = WidgetSystem.FindNameOfUIByWidget(widgetId);

        string[] array = WidgetSystem.FindNameOfWidgetById(widgetId);
        if (!string.IsNullOrEmpty(text) && array != null && array.Length >= 1)
        {
            UIBase uIIfExist = UIManagerControl.Instance.GetUIIfExist(text);
            if (uIIfExist != null)
            {
                if (activeSelf && !uIIfExist.get_gameObject().get_activeSelf())
                {
                    return(null);
                }
                if (array.Length == 1)
                {
                    result = WidgetSystem.FindTransformOfuibase(uIIfExist, GameDataUtils.SplitString4Dot0(array[0]));
                }
                else if (array.Length == 2)
                {
                    Transform transform = WidgetSystem.FindTransformOfuibase(uIIfExist, GameDataUtils.SplitString4Dot0(array[0]));
                    if (transform != null)
                    {
                        result = XUtility.RecursiveFindTransform(transform, GameDataUtils.SplitString4Dot0(array[1]));
                    }
                }
            }
        }
        return(result);
    }
 private void SortDamageCalModelLv3(List <DamageCalModel> list)
 {
     for (int i = 0; i < list.get_Count(); i++)
     {
         DamageCalModel damageCalModel = list.get_Item(i);
         for (int j = 0; j < damageCalModel.listChildren.get_Count() - 1; j++)
         {
             DamageCalModel damageCalModel2 = damageCalModel.listChildren.get_Item(j);
             for (int k = 0; k < damageCalModel2.listChildren.get_Count(); k++)
             {
                 int num = k;
                 for (int l = k + 1; l < damageCalModel2.listChildren.get_Count(); l++)
                 {
                     DamageCalModel damageCalModel3 = damageCalModel2.listChildren.get_Item(num);
                     DamageCalModel damageCalModel4 = damageCalModel2.listChildren.get_Item(l);
                     if (damageCalModel3.total < damageCalModel4.total)
                     {
                         num = l;
                     }
                 }
                 if (num != k)
                 {
                     XUtility.ListExchange <DamageCalModel>(damageCalModel2.listChildren, num, k);
                 }
             }
         }
     }
 }
Пример #18
0
 protected void Follow()
 {
     if (!this.FixNavAgent)
     {
         return;
     }
     if (!this.IsFollowing)
     {
         this.IsFollowing = this.FixNavAgent.Warp(this.FixTransform.get_position());
         this.FixNavAgent.set_enabled(true);
         this.FixNavAgent.set_speed(this.RealMoveSpeed);
         this.FixNavAgent.set_updatePosition(true);
         this.FixNavAgent.set_updateRotation(true);
         this.FixNavAgent.set_angularSpeed(1080f);
         if (this.IsFollowing && !XUtility.StartsWith(this.CurActionStatus, "run"))
         {
             this.CastAction("run");
         }
     }
     if (this.IsFollowing)
     {
         this.FixNavAgent.SetDestination(this.Entity.Owner.Actor.FixTransform.get_position());
         this.FixNavAgent.Resume();
     }
 }
Пример #19
0
 private Vector2 RotationAngle(Vector2 position, bool negative)
 {
     if (negative)
     {
         return(XUtility.RotationAngle(position, -RadarManager.map3d_angle));
     }
     return(XUtility.RotationAngle(position, RadarManager.map3d_angle));
 }
Пример #20
0
 public static List <GameObject> RecursiveFindGameObjects(GameObject root, string[] names)
 {
     if (root == null)
     {
         return(null);
     }
     return(XUtility.RecursiveFindGameObjects(root.get_transform(), names));
 }
Пример #21
0
 public static GameObject RecursiveFindGameObject(GameObject root, string name)
 {
     if (root == null)
     {
         return(null);
     }
     return(XUtility.RecursiveFindGameObject(root.get_transform(), name));
 }
Пример #22
0
 public override void OnActionStatusExit(ActionStatusExitCmd cmd)
 {
     if (XUtility.StartsWith(cmd.actName, string.Empty))
     {
         return;
     }
     this.UpdateActionSpeed();
 }
Пример #23
0
 public static void Init()
 {
     if (FileSystem.mResourcePaths == null)
     {
         FileSystem.mResourcePaths = Utils.ReadFromMemory(XUtility.GetConfigTxt("resources2json", ".txt"));
     }
     Debug.Log("===>resources2json count = " + FileSystem.mResourcePaths.get_Count());
 }
Пример #24
0
 public virtual bool CheckAttackRange()
 {
     if (AttackTarget != null && CurSkill != null &&
         XUtility.DistanceNoY(AttackTarget.transform.position - transform.position) <= CurSkill.Attr.AttackDist)
     {
         return(true);
     }
     return(false);
 }
Пример #25
0
 public static bool GetTerrainPoint(float x, float z, float curHeight, out Vector3 result)
 {
     if (!MySceneManager.Instance.IsSceneExist)
     {
         result = new Vector3(x, curHeight, z);
         return(false);
     }
     return(XUtility.GetTerrainPoint(x, z, curHeight, out result));
 }
Пример #26
0
    /// <summary>
    /// Loads the script.
    /// </summary>
    /// <returns>The script.</returns>
    /// <param name="fn">Fn.</param>
    public static byte[]    LoadScript(string fn, ref string str)
    {
        fn = fn.Replace(".", "/");

#if UNITY_STANDALONE || UNITY_EDITOR
        XBufferAsset asset = ScriptableObject.CreateInstance <XBufferAsset>();

        // find config source code
        string filePath = System.IO.Path.Combine(Application.dataPath, string.Format("Config/{0}.lua", fn));
        if (!System.IO.File.Exists(filePath))
        {
            // find logic script
            filePath = System.IO.Path.Combine(Application.dataPath, string.Format("Code/Script/{0}.lua", fn));
            if (!System.IO.File.Exists(filePath))
            {
                string bytefn = fn.Replace("/", "@").ToLower();
                // find lua byte code
                filePath = System.IO.Path.Combine(Application.dataPath,
                                                  string.Format("Bytecode/{0}/{1}.bytes", platformPath, bytefn));
            }
        }

#if !RELEASE
        GLog.Log(string.Format("{0}", filePath));
#endif

        if (System.IO.File.Exists(filePath))
        {
            System.IO.FileStream fs = System.IO.File.OpenRead(filePath);
            asset.init((int)fs.Length);
            fs.Read(asset.bytes, 0, (int)fs.Length);
            fs.Close();

            return(asset.bytes);
        }
        else
        {
            Debug.LogError("can't find file : " + filePath);
        }
#else
        string bytefn = fn.Replace("/", "@").ToLower();
        string hashfn = XUtility.Md5Sum(string.Format("{0}/{1}",
                                                      platformPath, bytefn));

        XBufferAsset asset = XBytecodeFilePicker.LoadBytecodeAsset(string.Format("bytecode/{0}", hashfn));
        if (asset != null)
        {
            return(asset.bytes);
        }
        else
        {
            Debug.LogError("Can't load bytecode " + platformPath + " " + bytefn);
        }
#endif
        return(null);
    }
Пример #27
0
 public void ClientAssault(long targetID, int skillID, Vector3 endPosition)
 {
     this.assaultTargetID         = targetID;
     this.assaultEndSkillID       = skillID;
     this.assaultEndSkillDistance = ((DataReader <Skill> .Get(this.assaultEndSkillID).reach == null || DataReader <Skill> .Get(this.assaultEndSkillID).reach.get_Count() <= 1) ? 0.05f : ((float)DataReader <Skill> .Get(this.assaultEndSkillID).reach.get_Item(0) * 0.01f));
     this.assaultEndPos           = endPosition;
     this.assaultSpeed            = base.OriginAssaultSpeed * base.LogicMoveSpeed / base.ModelOriginSpeed;
     this.assaultTime             = XUtility.DistanceNoY(base.FixTransform.get_position(), endPosition) / this.assaultSpeed;
     this.ChangeAction("rush", false, true, 1f, 0, 0, string.Empty);
 }
Пример #28
0
    public static GameObject RecursiveFindGameObject(Transform root, string name)
    {
        Transform transform = XUtility.RecursiveFindTransform(root.get_transform(), name);

        if (transform != null)
        {
            return(transform.get_gameObject());
        }
        return(null);
    }
Пример #29
0
    public static Transform FindTransformOfuibase(UIBase uiBase, string widgetName)
    {
        Transform transform = uiBase.FindTransform(widgetName);

        if (transform != null)
        {
            return(transform);
        }
        return(XUtility.RecursiveFindTransform(uiBase.get_transform(), widgetName));
    }
Пример #30
0
    private bool DealKeyPathPoint(Vector3 pre_point, Vector3 current_point)
    {
        float num = XUtility.DistanceNoY(pre_point, current_point);

        if (num < RadarManager.Instance.DISTANCE_3D_MIN)
        {
            return(false);
        }
        this.InstantiatePathPoint(current_point);
        return(true);
    }