// Use this for initialization void Awake() { btn_Confirm = XUIUtils.GetCompmentT <Button>(transform, "btn_Confirm"); btn_Cancel = XUIUtils.GetCompmentT <Button>(transform, "btn_Cancel"); XUIUtils.ListenerBtn(btn_Confirm, BtnConfirmOnClick); XUIUtils.ListenerBtn(btn_Cancel, BtnCancelOnClick); }
public override void OnAwake() { // ExcelUtils.Instance.init("Asset/Excel"); MessageManager.GetInstance.InsertUIDict(this.GetType(), this); btn_Close = XUIUtils.GetCompmentT <Button>(transform, "BackBtn"); btn_Upgrade = XUIUtils.GetCompmentT <Button>(transform, "UpgradeBtn"); btn_AddGold = XUIUtils.GetCompmentT <Button>(transform, "glodcountBg/PlusBtn"); btn_Harvest = XUIUtils.GetCompmentT <Button>(transform, "HarvestBtn"); slider = XUIUtils.GetCompmentT <Slider>(transform, "SlideImage"); timer = XUIUtils.GetCompmentT <Text>(transform, "SlideImage/time"); level = XUIUtils.GetCompmentT <Text>(transform, "SlideImage/Level"); goldcount = XUIUtils.GetCompmentT <Text>(transform, "Treegather/goldcount"); totalGold = XUIUtils.GetCompmentT <Text>(transform, "glodcountBg/Text"); XUIUtils.ListenerBtn(btn_Close, BtnCloseOnClick); XUIUtils.ListenerBtn(btn_Upgrade, BtnUpgradeOnClick); XUIUtils.ListenerBtn(btn_AddGold, BtnAddGoldOnClick); XUIUtils.ListenerBtn(btn_Harvest, BtnHarvestOnClick); canvasGroup.blocksRaycasts = true; moneyTreeOperation = new MoneyTreeOperation(); MoneyTreeOpenDto moneyTreeOpenDto = moneyTreeOperation.open(PlayerCache.loginInfo.uid); if (moneyTreeOpenDto != null) { UpdateUI(moneyTreeOpenDto); } }
public override void OnAwake() { if (!isAwake) { MessageManager.GetInstance.InsertUIDict(this.GetType(), this); currentGoldTxt = XUIUtils.GetCompmentT <Text>(transform, "currentGold/Text"); walletGoldTxt = XUIUtils.GetCompmentT <Text>(transform, "bankGold/Text"); totalGoldTxt = XUIUtils.GetCompmentT <Text>(transform, "totalGold/Text"); DepositInput = XUIUtils.GetCompmentT <InputField>(transform, "Deposit/InputField"); ExtractInput = XUIUtils.GetCompmentT <InputField>(transform, "Extract/InputField"); btn_Deposit = XUIUtils.GetCompmentT <Button>(transform, "Deposit/btn_Deposit"); btn_Extract = XUIUtils.GetCompmentT <Button>(transform, "Extract/btn_Extract"); btn_ExtractSub = XUIUtils.GetCompmentT <Button>(transform, "Extract/btn_Sub"); btn_ExtractAdd = XUIUtils.GetCompmentT <Button>(transform, "Extract/btn_Add"); btn_DepositSub = XUIUtils.GetCompmentT <Button>(transform, "Deposit/btn_Sub"); btn_DepositAdd = XUIUtils.GetCompmentT <Button>(transform, "Deposit/btn_Add"); XUIUtils.ListenerBtn(btn_Deposit, BtnDepositOnClick); XUIUtils.ListenerBtn(btn_Extract, BtnExtractOnClick); XUIUtils.ListenerBtn(btn_ExtractSub, BtnExtractSubOnClick); XUIUtils.ListenerBtn(btn_ExtractAdd, BtnExtractAddOnClick); XUIUtils.ListenerBtn(btn_DepositSub, BtnDepositSubOnClick); XUIUtils.ListenerBtn(btn_DepositAdd, BtnDepositAddOnClick); DepositInput.onValueChanged.AddListener(DepositInputValueChange); ExtractInput.onValueChanged.AddListener(ExtractInputValueChange); isAwake = true; } }
public override void OnAwake() { isClickLoginBtn = false; key = "apiunmdw154sof65"; iv = "asdf9a8fa2fs5sdf"; GenerateKeyIv(out kv); MessageManager.GetInstance.InsertUIDict(this.GetType(), this); AddLoginCommand(); btn_CloseWXLogin = XUIUtils.GetCompmentT <Button>(transform, "ThirdLogin/btn_Close"); login = XUIUtils.GetCompmentT <Transform>(transform, "login"); versionTxt = XUIUtils.GetCompmentT <Text>(transform, "versionsContentText"); btn_WXLogin = XUIUtils.GetCompmentT <Button>(transform, "login/WeChatLoginBtn"); btn_Login = XUIUtils.GetCompmentT <Button>(transform, "ThirdLogin/btn_Login"); thirdLogin = XUIUtils.GetCompmentT <Transform>(transform, "ThirdLogin"); XUIUtils.ListenerBtn(btn_CloseWXLogin, BtnCloseWXOnClick); XUIUtils.ListenerBtn(btn_WXLogin, BtnWXLoginOnClick); XUIUtils.ListenerBtn(btn_Login, BtnLoginOnClick); //btn_CloseWXLogin.onClick.AddListener(BtnCloseWXOnClick); //btn_WXLogin.onClick.AddListener(BtnWXLoginOnClick); //btn_Login.onClick.AddListener(BtnLoginOnClick); GameObject canvas = GameObject.Find("Canvas"); loginByWX = canvas.AddComponent <UILoginByWX>(); if (versionTxt != null) { versionTxt.text = Application.version; } }
public override void OnAwake() { MessageManager.GetInstance.InsertUIDict(this.GetType(), this); base.OnAwake(); startChangeCard = true; changedStartPos = new Vector3(270, 60, 0); exchangeExpend = new int[] { 1, 2, 3 }; currentCardIndex = -1; currentExchangeCardCount = 0; exchangeTimes = 1; changedCardList = new List <Transform>(); ChangeCard = XUIUtils.GetCompmentT <Transform>(transform, "ChangeCard"); btn_selfCards = new List <Button>(); for (int i = 3; i < ChangeCard.childCount; i++) { btn_selfCards.Add(ChangeCard.GetChild(i).GetComponent <Button>()); } btn_ChangeCard = XUIUtils.GetCompmentT <Button>(transform, "btn_ChangeCard"); btn_CloseChangeCard = XUIUtils.GetCompmentT <Button>(transform, "ChangeCard/btn_Close"); XUIUtils.ListenerBtn(btn_ChangeCard, BtnChangeCardOnClick); XUIUtils.ListenerBtn(btn_CloseChangeCard, BtnCloseChangeCardOnClick); changedCard = XUIUtils.GetCompmentT <Transform>(transform, "Players/self/Player/ChangedCard"); CardTrans = XUIUtils.GetCompmentT <Transform>(transform, "Players/Cards"); selfChangeCardParentTrans = transform.Find("Players/self/Player/ChangedCard"); exchangeCardTxt = XUIUtils.GetCompmentT <Text>(transform, "btn_ChangeCard/countImg/countTxt"); for (int i = 0; i < btn_selfCards.Count; i++) { int j = i; btn_selfCards[i].onClick.AddListener(delegate() { this.BtnChangeCardOnClick(j); }); } }
// private int[] shopid; public override void OnAwake() { MessageManager.GetInstance.InsertUIDict(this.GetType(), this); dimandPanel = XUIUtils.GetCompmentT <Transform>(transform, "TogglePanel/ZuanShiPanel"); goldPanel = XUIUtils.GetCompmentT <Transform>(transform, "TogglePanel/GoldPanel"); daojuPanel = XUIUtils.GetCompmentT <Transform>(transform, "TogglePanel/DaojuPanel"); lianghaoPanel = XUIUtils.GetCompmentT <Transform>(transform, "TogglePanel/LianghaoPanel"); carPanel = XUIUtils.GetCompmentT <Transform>(transform, "TogglePanel/CarPanel"); dimandPanel.gameObject.AddComponent <ZuanShiPanel>(); goldPanel.gameObject.AddComponent <GoldPanel>(); daojuPanel.gameObject.AddComponent <DaojuPanel>(); carPanel.gameObject.AddComponent <CarPanel>(); ShoptoggleDIC = new Dictionary <ShopType, Toggle>(); //获取到五个Toggle dimandtoggle = transform.GetChild(5).GetChild(5).GetComponent <Toggle>(); goldtoggle = transform.GetChild(5).GetChild(6).GetComponent <Toggle>(); exchangetoggle = transform.GetChild(5).GetChild(7).GetComponent <Toggle>(); lianghaotoggle = transform.GetChild(5).GetChild(8).GetComponent <Toggle>(); cartoggle = transform.GetChild(5).GetChild(9).GetComponent <Toggle>(); //存进字典 ShoptoggleDIC.Add(ShopType.Dimand, dimandtoggle); ShoptoggleDIC.Add(ShopType.Golds, goldtoggle); ShoptoggleDIC.Add(ShopType.Exchange, exchangetoggle); ShoptoggleDIC.Add(ShopType.BeautifulNumber, lianghaotoggle); ShoptoggleDIC.Add(ShopType.Cars, cartoggle); }
public override void OnAwake() { if (!isAwake) { //从表里读取礼物信息 MessageManager.GetInstance.InsertUIDict(this.GetType(), this); giftTable = ShopInit.Instance.GetShopCommodity(100); Transform trans = transform.Find("Items/Grid"); giftNumberList = new Dictionary <int, Text>(); btn_Pawn = XUIUtils.GetCompmentT <Button>(transform, "btn_Pawn"); XUIUtils.ListenerBtn(btn_Pawn, BtnPawnOnClick); for (int i = 0; i < giftTable.Count; i++) { GameObject go = Resources.Load <GameObject>("Prefabs/Head/gift"); GameObject obj = Instantiate(go); obj.name = "gift_" + i.ToString(); string path = "Sprite/Shop/gift/new_gift_" + i.ToString(); Sprite sprite = Resources.Load <Sprite>(path); obj.transform.GetChild(1).GetComponent <Image>().sprite = sprite; obj.transform.SetParent(trans); obj.transform.localScale = Vector3.one; obj.transform.GetChild(2).GetComponent <Text>().text = giftTable[i].name; giftNumberList.Add(giftTable[i].id, obj.transform.GetChild(3).GetComponent <Text>()); } canvas = GameObject.Find("Canvas").transform; isAwake = true; } }
public override void OnAwake() { MessageManager.GetInstance.InsertUIDict(this.GetType(), this); //从表里读取礼物信息 giftTable = ShopInit.Instance.GetShopCommodity(100); btn_Close = XUIUtils.GetCompmentT <Button>(transform, "btn_Close"); XUIUtils.ListenerBtn(btn_Close, BtnCloseOnClick); Transform trans = transform.Find("Items/Grid"); giftNumberList = new Dictionary <int, Text>(); for (int i = 0; i < giftTable.Count; i++) { int j = i; GameObject go = Resources.Load <GameObject>("Prefabs/Friend/sendGiftItem"); GameObject obj = Instantiate(go); obj.name = "gift_" + i.ToString(); string path = "Sprite/Shop/gift/new_gift_" + i.ToString(); Sprite sprite = Resources.Load <Sprite>(path); obj.transform.GetChild(1).GetComponent <Image>().sprite = sprite; obj.transform.SetParent(trans); obj.transform.localScale = Vector3.one; obj.transform.GetChild(2).GetComponent <Text>().text = giftTable[i].selling.ToString(); //添加点击事件 obj.transform.GetChild(1).gameObject.AddComponent <Button>().onClick.AddListener(delegate() { this.BtnSendGiftOnClick(giftTable[j].id); }); giftNumberList.Add(giftTable[i].id, obj.transform.GetChild(2).GetComponent <Text>()); } }
public override void OnAwake() { DiceTcpOperation = new GameDiceTcpRoomOperation(); base.OnAwake(); btn_Kick = XUIUtils.GetCompmentT <Button>(transform, "btn_Kick"); XUIUtils.ListenerBtn(btn_Kick, BtnKickOnClick); }
public override void OnStart() { btn_Close = XUIUtils.GetCompmentT <Button>(transform, "btn_Close"); //添加按钮点击事件 XUIUtils.ListenerBtn(btn_Close, BtnCloseOnClick); }
public override void OnStart() { btn_Close = XUIUtils.GetCompmentT <Button>(transform, "btn_Close"); btn_Get = XUIUtils.GetCompmentT <Button>(transform, "btn_Pay"); XUIUtils.ListenerBtn(btn_Close, BtnCloseOnClick); XUIUtils.ListenerBtn(btn_Get, BtnGetOnClick); }
public override void OnAwake() { MessageManager.GetInstance.InsertUIDict(this.GetType(), this); btn_Confirm = XUIUtils.GetCompmentT <Button>(transform, "btn_Confirm"); tipsContent = XUIUtils.GetCompmentT <Text>(transform, "content"); XUIUtils.ListenerBtn(btn_Confirm, BtnConfirmOnClick); }
public override void OnAwake() { MessageManager.GetInstance.InsertUIDict(this.GetType(), this); btn_No = XUIUtils.GetCompmentT <Button>(transform, "btn_No"); btn_GoShop = XUIUtils.GetCompmentT <Button>(transform, "btn_Yes"); XUIUtils.ListenerBtn(btn_No, BtnCloseOnClick); XUIUtils.ListenerBtn(btn_GoShop, BtnGoShopOnClick); }
private void Awake() { btn_confirm = XUIUtils.GetCompmentT <Button>(transform, "btn_Ok"); XUIUtils.ListenerBtn(btn_confirm, BtnConfirmOnClick); transform.localScale = Vector3.zero; transform.DOScale(Vector3.one, 0.2f); transform.SetAsLastSibling(); }
// Use this for initialization public override void Awake() { base.Awake(); rawImage = XUIUtils.GetCompmentT <RawImage>(transform, "QRcode"); OpenWxSaner = XUIUtils.GetCompmentT <Button>(transform, "SaveQRcode"); XUIUtils.ListenerBtn(OpenWxSaner, GotoWxScner); btn_Close = XUIUtils.GetCompmentT <Button>(transform, "btn_Close"); XUIUtils.ListenerBtn(btn_Close, BtnCloseOnClick); }
public override void OnAwake() { if (!isAwake) { MessageManager.GetInstance.InsertUIDict(this.GetType(), this); ContentParent = XUIUtils.GetCompmentT <Transform>(transform, "ScrollRect/viewer/content"); isAwake = true; } }
public override void OnAwake() { base.OnAwake(); MessageManager.GetInstance.InsertUIDict(this.GetType(), this); startEarnTrans = XUIUtils.GetCompmentT <Transform>(transform, "StartEarnGoldPanel"); earnRecordTrans = XUIUtils.GetCompmentT <Transform>(transform, "EarnRecordPanel"); startEarnTrans.gameObject.AddComponent <UIStartEarnGoldPanel>(); earnRecordTrans.gameObject.AddComponent <UIEarnRecordPanel>(); }
public override void OnStart() { btn_Close = XUIUtils.GetCompmentT <Button>(transform, "btn_Close"); btn_Search = XUIUtils.GetCompmentT <Button>(transform, "btn_Search"); inputUID = XUIUtils.GetCompmentT <InputField>(transform, "InputField"); //添加按钮点击事件 XUIUtils.ListenerBtn(btn_Close, BtnCloseOnClick); XUIUtils.ListenerBtn(btn_Search, BtnSearchOnClick); }
// Use this for initialization void Awake() { MessageManager.GetInstance.InsertUIDict(this.GetType(), this); //落牌位置数组初始化 FallCardPosList = new RectTransform[5]; //牌背面链表初始化 cardBackList = new List <GameObject>(15); //牌型链表初始化 cardTypeList = new Dictionary <int, Sprite>(7); //牌型显示链表初始化 cardtypeShowlist = new List <Image>(4); cardTypeShowList = new Dictionary <int, Image>(4); cardDict = new Dictionary <int, Sprite>(); RedpagList = new List <GameObject>(); RedpagselectList = new List <Button>(); //输赢图片链表初始化 resultList = new Sprite[2]; //输赢图片位置链表初始化 ResultTrList = new List <Image>(4); resultTrList = new Dictionary <int, Image>(4); //获取发牌位置 DealCardPos = XUIUtils.GetCompmentT <RectTransform>(transform, "DealCardPos"); //获取加载牌的父物体 parentT = XUIUtils.GetCompmentT <RectTransform>(transform, "FallCardPos"); //获取牌背面预设物 cardBack = Resources.Load("Prefabs/Game/WanRenChang/CardBack", typeof(GameObject)) as GameObject; //牌背面图片 cardBackImg = cardBack.GetComponent <Image>().sprite; //遍历牌型显示链表给元素添加值 for (int i = 1; i <= 4; i++) { Image image = XUIUtils.GetCompmentT <Image>(transform, "CardTypePos/CardType" + i); cardTypeShowList.Add(i, image); cardtypeShowlist.Add(image); } //遍历牌型链表给元素添加值 for (int i = 1; i < 8; i++) { Sprite sprite = GameTools.Instance.GetSpriteAtlas("Sprite/WanRenChang/CardType/CardType", "cardtype" + i); cardTypeList.Add(i, sprite); } //遍历输赢图片位置链表给元素添加值 for (int i = 0; i < 4; i++) { Image image = XUIUtils.GetCompmentT <Image>(transform, "BetArea/betarea" + i + "/Result" + i); ResultTrList.Add(image); resultTrList.Add(i, image); } //遍历输赢图片链表给元素添加值 for (int i = 0; i < 2; i++) { Sprite sprite = Resources.Load <Sprite>("Sprite/WanRenChang/result" + i); resultList[i] = sprite; } }
// Use this for initialization void Start() { btn_Failure = XUIUtils.GetCompmentT <Button>(transform, "btn_Failure"); btn_Success = XUIUtils.GetCompmentT <Button>(transform, "btn_Success"); btn_Close = XUIUtils.GetCompmentT <Button>(transform, "btn_Close"); XUIUtils.ListenerBtn(btn_Failure, BtnFailureOnClick); XUIUtils.ListenerBtn(btn_Success, BtnSuccessOnClcik); XUIUtils.ListenerBtn(btn_Close, BtnCloseOnClick); }
public override void OnAwake() { base.OnAwake(); MessageManager.GetInstance.InsertUIDict(this.GetType(), this); sysTrans = XUIUtils.GetCompmentT <Transform>(transform, "ToggleGroup/systemTaskPanel"); everyTrans = XUIUtils.GetCompmentT <Transform>(transform, "ToggleGroup/everyTaskPanel"); sysTrans.gameObject.AddComponent <UISysTaskPanel>(); sysTrans.gameObject.AddComponent <UIEveryTaskPanel>(); }
public void Awake() { btn_Refuse = XUIUtils.GetCompmentT <Button>(transform, "btn_Refuse"); btn_Confirm = XUIUtils.GetCompmentT <Button>(transform, "btn_Confirm"); content = XUIUtils.GetCompmentT <Text>(transform, "content"); XUIUtils.ListenerBtn(btn_Refuse, BtnRefuseOnClick); XUIUtils.ListenerBtn(btn_Confirm, BtnConfirmOnClick); }
// Use this for initialization private void Start() { // btn_ChangeHeadImg = XUIUtils.GetCompmentT<Button>(transform, "headimage/btn_ChangeHeadImg"); GameObject HeadPanelTrans = GameObject.Find("HeadPanel"); if (HeadPanelTrans != null) { headImg = XUIUtils.GetCompmentT <Image>(HeadPanelTrans.transform, "ToggleGroup/userinfoPanel/headimage"); } }
//public Transform enemyTrans; public override void OnAwake() { base.OnAwake(); MessageManager.GetInstance.InsertUIDict(this.GetType(), this); friendTrans = XUIUtils.GetCompmentT <Transform>(transform, "ToggleGroup/MyFriendPanel"); friendTrans.gameObject.AddComponent <UIMyFriendPanel>(); //enemyTrans = XUIUtils.GetCompmentT<Transform>(transform, "ToggleGroup/MyEnemyPanel"); //enemyTrans.gameObject.AddComponent<UIMyEnemyPanel>(); }
public override void OnAwake() { base.OnAwake(); MessageManager.GetInstance.InsertUIDict(this.GetType(), this); btn_refresh = XUIUtils.GetCompmentT <Button>(transform, "btn_refresh"); XUIUtils.ListenerBtn(btn_refresh, BtnRefreshOnClick); canvas = GameObject.Find("Canvas").transform; posTrans = transform.Find("Items/ItemList").transform; }
// Use this for initialization private void Awake() { btn_Close = XUIUtils.GetCompmentT <Button>(transform, "btn_Close"); btn_AliPay = XUIUtils.GetCompmentT <Button>(transform, "btn_AliPay"); btn_WxPay = XUIUtils.GetCompmentT <Button>(transform, "btn_WxPay"); XUIUtils.ListenerBtn(btn_Close, BtnCloseOnClick); XUIUtils.ListenerBtn(btn_AliPay, BtnAliPayOnClick); XUIUtils.ListenerBtn(btn_WxPay, BtnWxPayOnClick); }
public override void OnAwake() { base.OnAwake(); MessageManager.GetInstance.InsertUIDict(this.GetType(), this); canvas = GameObject.Find("Canvas").transform; goldRankTrans = XUIUtils.GetCompmentT <Transform>(transform, "WealthRankPanel"); renPinRankTrans = XUIUtils.GetCompmentT <Transform>(transform, "CharacterRankPanel"); goldRankTrans.gameObject.AddComponent <UIGoldRankPanel>(); renPinRankTrans.gameObject.AddComponent <UIRenPinRankPanel>(); }
private void Awake() { if (isAwake) { btn_SendMsg = XUIUtils.GetCompmentT <Button>(transform.parent, "btn_SendMsg"); btn_Expression = XUIUtils.GetCompmentT <Button>(transform.parent, "btn_Expression"); btn_Color = XUIUtils.GetCompmentT <Button>(transform.parent, "btn_Color"); contentInputField = XUIUtils.GetCompmentT <InputField>(transform.parent, "contentInputField"); isAwake = true; } }
public override void OnAwake() { base.OnAwake(); MessageManager.GetInstance.InsertUIDict(this.GetType(), this); inviteCodeInput = XUIUtils.GetCompmentT <InputField>(transform, "InputField"); btn_Close = XUIUtils.GetCompmentT <Button>(transform, "btn_Close"); btn_GetAward = XUIUtils.GetCompmentT <Button>(transform, "btn_GetAward"); XUIUtils.ListenerBtn(btn_Close, BtnCloseOnClick); XUIUtils.ListenerBtn(btn_GetAward, BtnGetAwardOnClick); }
public override void OnAwake() { AwardList = new List <RebateDialDataTable>(); AwardImaList = new List <Sprite>(); endtime = 1f; AwardIndex = 0; rolltimes = 4; times = 0; MessageManager.GetInstance.InsertUIDict(this.GetType(), this); AwardPosList = new List <Transform>(); //获取抽奖按钮添加点击事件 drawBtn = XUIUtils.GetCompmentT <Button>(transform, "RebateRouletteBG/ExtractionBtn"); XUIUtils.ListenerBtn(drawBtn, DrawOnclick); //获取返回按钮添加点击事件 backBtn = XUIUtils.GetCompmentT <Button>(transform, "RebateRouletteBG/BackBtn"); XUIUtils.ListenerBtn(backBtn, BackBtnOnClick); //获取奖品父物体 extractionBG = XUIUtils.GetCompmentT <Transform>(transform, "RebateRouletteBG/ExtractionBG"); LightImageTrams = XUIUtils.GetCompmentT <Transform>(transform, "RebateRouletteBG/kuangImage"); //给奖励物品链表赋值 for (int i = 0; i < 8; i++) { RebateDialDataTable table = RebateDialDataTable.get(i + 1); AwardList.Add(table); } //给奖品位置链表赋值 for (int i = 0; i < 8; i++) { //将所有奖励的tranform加入List AwardPosList.Add(extractionBG.GetChild(i)); extractionBG.GetChild(i).GetChild(0).GetComponent <Image>().sprite = GameTools.Instance.GetSpriteAtlas("Sprite/StoreGoodsIma/StoreGoodsAtlas", AwardList[i].awardId.ToString()); extractionBG.GetChild(i).GetChild(1).GetComponent <Text>().text = AwardList[i].num.ToString(); } //获取到万人争霸投注量 wanrenBet = XUIUtils.GetCompmentT <Text>(transform, "RebateRouletteBG/FirstWay/WanrenBet/wanrenBet"); //获取到天天乐投注量 daydayBet = XUIUtils.GetCompmentT <Text>(transform, "RebateRouletteBG/FirstWay/DaydayBet/daydaybet"); //获取到摇摇乐投注量 teeterBet = XUIUtils.GetCompmentT <Text>(transform, "RebateRouletteBG/FirstWay/TeeterBet/teeterbet"); //获取到抽奖次数 drawCount = XUIUtils.GetCompmentT <Text>(transform, "RebateRouletteBG/ExtractionBtn/timeTxt"); //总投注 totalBet = XUIUtils.GetCompmentT <Text>(transform, "RebateRouletteBG/FirstWay/TotalBet/totalbet"); //已抽奖次数 alreadyTimes = XUIUtils.GetCompmentT <Text>(transform, "RebateRouletteBG/todayDoneTimes"); TopUpNum = XUIUtils.GetCompmentT <Text>(transform, "RebateRouletteBG/SecondWay/TodayPayTotal/todayPayTotal"); betcountText = XUIUtils.GetCompmentT <Text>(transform, "RebateRouletteBG/BET/betcountText"); init(); rebateDialOperation = new RebateDialOperation(); rebateDialInfoDto = rebateDialOperation.dialInfo(PlayerCache.loginInfo.uid); UpdateRebateRouletteData(rebateDialInfoDto); }