public void NextFrame() { if (timeline) { float time = timeline.Time + 1.0f / frameRate; timeline.ProcessTo(time); } }
public void FrameStart() { timeline.SetPlaying(false); timeline?.ProcessTo(0); }
public void NextFrame() { if (timeline) { float time = timeline.Time + 1.0f / frameRate; timeline.ProcessTo(time); } }
public void FrameStart() { timeline.SetPlaying(false); timeline?.ProcessTo(0); }