private void Awake() { thisInstance = this; }
// Update is called once per frame void Update() { XEnumFunctionStatus current_function_status = XFunctionInfor.getInstance().getCurrentFunctionStatus(); if (current_function_status != XEnumFunctionStatus.ROTATE) { TransformRotateCanvas.SetActive(false); return; } else { TransformRotateCanvas.SetActive(true); } GameObject current_pointing_object = XRayService.getInstance().getPointingObject(); //render canvas THUMBDOWN.SetActive(false); THUMBUP.SetActive(false); if (current_focusing_gameobject == null) { THUMBDOWN.SetActive(true); //show panel to exit focusing mode } else { THUMBUP.SetActive(true); //show trigger to enter focusing mode } X_SHOWTAG.SetActive(false); Y_SHOWTAG.SetActive(false); Z_SHOWTAG.SetActive(false); //render canvas for special axis LEFT.SetActive(false); RIGHT.SetActive(false); BACK.SetActive(false); GameObject special_axis_object_out = XSpecialAxisRayService.getInstance().getPointingObject(); if (special_axis_object_out != null) { string current_special_axis_name = special_axis_object_out.name; if (current_special_axis_name.IndexOf("XLEFT") >= 0) { LEFT.GetComponent <SpriteRenderer>().color = Color.red; LEFT.SetActive(true); } else if (current_special_axis_name.IndexOf("XRIGHT") >= 0) { RIGHT.GetComponent <SpriteRenderer>().color = Color.red; RIGHT.SetActive(true); } else if (current_special_axis_name.IndexOf("XBACK") >= 0) { BACK.GetComponent <SpriteRenderer>().color = Color.red; BACK.SetActive(true); } else if (current_special_axis_name.IndexOf("YLEFT") >= 0) { LEFT.GetComponent <SpriteRenderer>().color = Color.green; LEFT.SetActive(true); } else if (current_special_axis_name.IndexOf("YRIGHT") >= 0) { RIGHT.GetComponent <SpriteRenderer>().color = Color.green; RIGHT.SetActive(true); } else if (current_special_axis_name.IndexOf("YBACK") >= 0) { BACK.GetComponent <SpriteRenderer>().color = Color.green; BACK.SetActive(true); } else if (current_special_axis_name.IndexOf("ZLEFT") >= 0) { LEFT.GetComponent <SpriteRenderer>().color = Color.blue; LEFT.SetActive(true); } else if (current_special_axis_name.IndexOf("ZRIGHT") >= 0) { RIGHT.GetComponent <SpriteRenderer>().color = Color.blue; RIGHT.SetActive(true); } else if (current_special_axis_name.IndexOf("ZBACK") >= 0) { BACK.GetComponent <SpriteRenderer>().color = Color.blue; BACK.SetActive(true); } } if (current_pointing_object == null && current_focusing_gameobject == null) { return; } if (RightControllerDriver.getInstance() != null) { //trigger if (RightControllerDriver.getInstance().TriggerDown()) { if (current_focusing_gameobject == null) { current_focusing_gameobject = XGroupList.getInstance().getFatherFromGroupSon(current_pointing_object); if (current_focusing_gameobject == null) { current_focusing_gameobject = current_pointing_object; } //spawn axises GameObject XRotateAxis_X = XPreSpawnObjectManager.getInstance() .getXRotateAxis_X(); GameObject XRotateAxis_Y = XPreSpawnObjectManager.getInstance() .getXRotateAxis_Y(); GameObject XRotateAxis_Z = XPreSpawnObjectManager.getInstance() .getXRotateAxis_Z(); //set position XRotateAxis_X.transform.position = current_focusing_gameobject.transform.position; XRotateAxis_Y.transform.position = current_focusing_gameobject.transform.position; XRotateAxis_Z.transform.position = current_focusing_gameobject.transform.position; //set scale float scale_factor_x = current_focusing_gameobject.transform.localScale.x / 0.1f; float scale_factor_y = current_focusing_gameobject.transform.localScale.y / 0.1f; float scale_factor_z = current_focusing_gameobject.transform.localScale.z / 0.1f; if (scale_factor_x > scale_factor_y) { if (scale_factor_x > scale_factor_z) { //x transform_rotate_using_v3.x = current_focusing_gameobject.transform.localScale.x / 0.1f; transform_rotate_using_v3.y = transform_rotate_using_v3.x / 10.0f; transform_rotate_using_v3.z = transform_rotate_using_v3.x; XRotateAxis_X.transform.localScale = transform_rotate_using_v3; XRotateAxis_Y.transform.localScale = transform_rotate_using_v3; XRotateAxis_Z.transform.localScale = transform_rotate_using_v3; } else { //z transform_rotate_using_v3.z = current_focusing_gameobject.transform.localScale.z / 0.1f; transform_rotate_using_v3.x = transform_rotate_using_v3.z; transform_rotate_using_v3.y = transform_rotate_using_v3.z / 10.0f; XRotateAxis_X.transform.localScale = transform_rotate_using_v3; XRotateAxis_Y.transform.localScale = transform_rotate_using_v3; XRotateAxis_Z.transform.localScale = transform_rotate_using_v3; } } else { if (scale_factor_y > scale_factor_z) { //y transform_rotate_using_v3.y = current_focusing_gameobject.transform.localScale.y / 0.1f; transform_rotate_using_v3.x = transform_rotate_using_v3.y; transform_rotate_using_v3.z = transform_rotate_using_v3.y; transform_rotate_using_v3.y /= 10.0f; XRotateAxis_X.transform.localScale = transform_rotate_using_v3; XRotateAxis_Y.transform.localScale = transform_rotate_using_v3; XRotateAxis_Z.transform.localScale = transform_rotate_using_v3; } else { //z transform_rotate_using_v3.z = current_focusing_gameobject.transform.localScale.z / 0.1f; transform_rotate_using_v3.x = transform_rotate_using_v3.z; transform_rotate_using_v3.y = transform_rotate_using_v3.z / 10.0f; XRotateAxis_X.transform.localScale = transform_rotate_using_v3; XRotateAxis_Y.transform.localScale = transform_rotate_using_v3; XRotateAxis_Z.transform.localScale = transform_rotate_using_v3; } } XRotateAxis_X.SetActive(true); XRotateAxis_Y.SetActive(true); XRotateAxis_Z.SetActive(true); } else { GameObject special_axis_object = XSpecialAxisRayService.getInstance().getPointingObject(); if (special_axis_object != null) { string current_special_axis_name = special_axis_object.name; if (current_special_axis_name.IndexOf("XLEFT") >= 0) { transform_rotate_using_v3.x = 0; transform_rotate_using_v3.z = 0; transform_rotate_using_v3.y = 45; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } else if (current_special_axis_name.IndexOf("XRIGHT") >= 0) { transform_rotate_using_v3.x = 0; transform_rotate_using_v3.z = 0; transform_rotate_using_v3.y = -45; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } else if (current_special_axis_name.IndexOf("XBACK") >= 0) { transform_rotate_using_v3.x = 0; transform_rotate_using_v3.y = 0; transform_rotate_using_v3.z = 0; current_focusing_gameobject.transform.rotation = Quaternion.Euler(transform_rotate_using_v3); } else if (current_special_axis_name.IndexOf("YLEFT") >= 0) { transform_rotate_using_v3.x = 0; transform_rotate_using_v3.z = 45; transform_rotate_using_v3.y = 0; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } else if (current_special_axis_name.IndexOf("YRIGHT") >= 0) { transform_rotate_using_v3.x = 0; transform_rotate_using_v3.z = -45; transform_rotate_using_v3.y = 0; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } else if (current_special_axis_name.IndexOf("YBACK") >= 0) { transform_rotate_using_v3.x = 0; transform_rotate_using_v3.y = 0; transform_rotate_using_v3.z = 0; current_focusing_gameobject.transform.rotation = Quaternion.Euler(transform_rotate_using_v3); } else if (current_special_axis_name.IndexOf("ZLEFT") >= 0) { transform_rotate_using_v3.x = 45; transform_rotate_using_v3.z = 0; transform_rotate_using_v3.y = 0; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } else if (current_special_axis_name.IndexOf("ZRIGHT") >= 0) { transform_rotate_using_v3.x = -45; transform_rotate_using_v3.z = 0; transform_rotate_using_v3.y = 0; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } else if (current_special_axis_name.IndexOf("ZBACK") >= 0) { transform_rotate_using_v3.x = 0; transform_rotate_using_v3.y = 0; transform_rotate_using_v3.z = 0; current_focusing_gameobject.transform.rotation = Quaternion.Euler(transform_rotate_using_v3); } } } return; } if (RightControllerDriver.getInstance().Triggering()) { if (current_focusing_gameobject == null) { return; } GameObject current_pointing_axis = XAxisRayService.getInstance().getPointingAxisGameObject(); string current_axis_way = "N"; //render canvas if (current_pointing_axis != null) { string x_name = XPreSpawnObjectManager.getInstance() .getXRotateAxis_X().name; string y_name = XPreSpawnObjectManager.getInstance() .getXRotateAxis_Y().name; string z_name = XPreSpawnObjectManager.getInstance() .getXRotateAxis_Z().name; string current_pointing_axis_name = current_pointing_axis.name; if (current_pointing_axis_name.Equals(x_name)) { //show x X_SHOWTAG.SetActive(true); current_axis_way = "X"; } else if (current_pointing_axis_name.Equals(y_name)) { //show y Y_SHOWTAG.SetActive(true); current_axis_way = "Y"; } else if (current_pointing_axis_name.Equals(z_name)) { //show z Z_SHOWTAG.SetActive(true); current_axis_way = "Z"; } } else { //show "no axis" current_axis_way = "N"; } //move object and axis Vector3 current_pointing_axis_point; XAxisRayService.getInstance() .getPointingPoint(out current_pointing_axis_point); GameObject XRotateAxis_X = XPreSpawnObjectManager.getInstance() .getXRotateAxis_X(); GameObject XRotateAxis_Y = XPreSpawnObjectManager.getInstance() .getXRotateAxis_Y(); GameObject XRotateAxis_Z = XPreSpawnObjectManager.getInstance() .getXRotateAxis_Z(); switch (current_axis_way) { case "N": { start_colliding_point = default_vector3; break; } case "X": { if (start_colliding_point.Equals(default_vector3)) { start_colliding_point = current_pointing_axis_point; } else { float x_rotated = Vector3.Distance(current_pointing_axis_point, start_colliding_point); x_rotated *= 1.1f; //rotate object Vector3 starter_vector = start_colliding_point - current_focusing_gameobject.transform.position; Vector3 ender_vector = current_pointing_axis_point - current_focusing_gameobject.transform.position; Vector3 cross_result = Vector3.Cross(starter_vector, ender_vector); transform_rotate_using_v3.x = 0; transform_rotate_using_v3.z = 0; if (cross_result.y > 0) { transform_rotate_using_v3.y = x_rotated; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } else { transform_rotate_using_v3.y = -x_rotated; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } //move axis XRotateAxis_X.transform.position = current_focusing_gameobject.transform.position; XRotateAxis_Y.transform.position = current_focusing_gameobject.transform.position; XRotateAxis_Z.transform.position = current_focusing_gameobject.transform.position; } break; } case "Y": { if (start_colliding_point.Equals(default_vector3)) { start_colliding_point = current_pointing_axis_point; } else { float y_rotated = Vector3.Distance(current_pointing_axis_point, start_colliding_point); y_rotated *= 1.1f; //rotate object Vector3 starter_vector = start_colliding_point - current_focusing_gameobject.transform.position; Vector3 ender_vector = current_pointing_axis_point - current_focusing_gameobject.transform.position; Vector3 cross_result = Vector3.Cross(starter_vector, ender_vector); transform_rotate_using_v3.x = 0; transform_rotate_using_v3.y = 0; if (cross_result.z > 0) { transform_rotate_using_v3.z = y_rotated; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } else { transform_rotate_using_v3.z = -y_rotated; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } //move axis XRotateAxis_X.transform.position = current_focusing_gameobject.transform.position; XRotateAxis_Y.transform.position = current_focusing_gameobject.transform.position; XRotateAxis_Z.transform.position = current_focusing_gameobject.transform.position; } break; } case "Z": { if (start_colliding_point.Equals(default_vector3)) { start_colliding_point = current_pointing_axis_point; } else { float z_rotated = Vector3.Distance(current_pointing_axis_point, start_colliding_point); z_rotated *= 1.1f; //rotate object Vector3 starter_vector = start_colliding_point - current_focusing_gameobject.transform.position; Vector3 ender_vector = current_pointing_axis_point - current_focusing_gameobject.transform.position; Vector3 cross_result = Vector3.Cross(starter_vector, ender_vector); transform_rotate_using_v3.z = 0; transform_rotate_using_v3.y = 0; if (cross_result.x > 0) { transform_rotate_using_v3.x = z_rotated; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } else { transform_rotate_using_v3.x = -z_rotated; current_focusing_gameobject.transform.Rotate(transform_rotate_using_v3, Space.World); } //move axis XRotateAxis_X.transform.position = current_focusing_gameobject.transform.position; XRotateAxis_Y.transform.position = current_focusing_gameobject.transform.position; XRotateAxis_Z.transform.position = current_focusing_gameobject.transform.position; } break; } } return; } if (RightControllerDriver.getInstance().TriggerUp()) { start_colliding_point = default_vector3; return; } //panel if (RightControllerDriver.getInstance().PanelDown()) { current_focusing_gameobject = null; //delete axis GameObject XRotateAxis_X = XPreSpawnObjectManager.getInstance() .getXRotateAxis_X(); GameObject XRotateAxis_Y = XPreSpawnObjectManager.getInstance() .getXRotateAxis_Y(); GameObject XRotateAxis_Z = XPreSpawnObjectManager.getInstance() .getXRotateAxis_Z(); XRotateAxis_X.SetActive(false); XRotateAxis_Y.SetActive(false); XRotateAxis_Z.SetActive(false); } } }
// Update is called once per frame void Update() { XEnumFunctionStatus current_function_status = XFunctionInfor.getInstance().getCurrentFunctionStatus(); if (current_function_status != XEnumFunctionStatus.SCALE) { TransformScaleCanvas.SetActive(false); return; } else { TransformScaleCanvas.SetActive(true); } GameObject current_pointing_object = XRayService.getInstance().getPointingObject(); //render canvas THUMBDOWN.SetActive(false); THUMBUP.SetActive(false); if (current_focusing_gameobject == null) { THUMBDOWN.SetActive(true); //show panel to exit focusing mode } else { THUMBUP.SetActive(true); //show trigger to enter focusing mode } X_SHOWTAG.SetActive(false); Y_SHOWTAG.SetActive(false); Z_SHOWTAG.SetActive(false); //render canvas for special axis X.SetActive(false); Y.SetActive(false); Z.SetActive(false); GameObject special_axis_object_out = XSpecialAxisRayService.getInstance().getPointingObject(); if (special_axis_object_out != null) { string current_special_axis_name = special_axis_object_out.name; if (current_special_axis_name.IndexOf("Y_Z") >= 0) { Y.SetActive(true); } else if (current_special_axis_name.IndexOf("X_Z") >= 0) { Z.SetActive(true); } else if (current_special_axis_name.IndexOf("Y_X") >= 0) { X.SetActive(true); } } if (current_pointing_object == null && current_focusing_gameobject == null) { return; } if (RightControllerDriver.getInstance() != null) { //trigger if (RightControllerDriver.getInstance().TriggerDown()) { if (current_focusing_gameobject == null) { current_focusing_gameobject = XGroupList.getInstance().getFatherFromGroupSon(current_pointing_object); if (current_focusing_gameobject == null) { current_focusing_gameobject = current_pointing_object; } //spawn axises GameObject XScaleAxis_X = XPreSpawnObjectManager.getInstance() .getXScaleAxis_X(); GameObject XScaleAxis_Y = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Y(); GameObject XScaleAxis_Z = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Z(); XScaleAxis_X.transform.position = current_focusing_gameobject.transform.position; XScaleAxis_Y.transform.position = current_focusing_gameobject.transform.position; XScaleAxis_Z.transform.position = current_focusing_gameobject.transform.position; Vector3 current_focusing_object_rotation = current_focusing_gameobject.transform.rotation.eulerAngles; //XScaleAxis_X.transform.rotation = Quaternion.Euler(current_focusing_object_rotation.x, current_focusing_object_rotation.y+90.0f, current_focusing_object_rotation.z); //XScaleAxis_Y.transform.rotation = Quaternion.Euler(current_focusing_object_rotation.x+90.0f, current_focusing_object_rotation.y, current_focusing_object_rotation.z); //XScaleAxis_Z.transform.rotation = Quaternion.Euler(current_focusing_object_rotation.x, current_focusing_object_rotation.y, current_focusing_object_rotation.z); XScaleAxis_X.SetActive(true); XScaleAxis_Y.SetActive(true); XScaleAxis_Z.SetActive(true); } else { GameObject special_axis_object = XSpecialAxisRayService.getInstance().getPointingObject(); if (special_axis_object != null) { string current_special_axis_name = special_axis_object.name; if (current_special_axis_name.IndexOf("Y_Z") >= 0) { transform_scale_using_v3.x = current_focusing_gameobject.transform.localScale.x; transform_scale_using_v3.z = current_focusing_gameobject.transform.localScale.z; transform_scale_using_v3.y = current_focusing_gameobject.transform.localScale.y; if (transform_scale_using_v3.z > transform_scale_using_v3.y) { transform_scale_using_v3.y = transform_scale_using_v3.z; } else { transform_scale_using_v3.z = transform_scale_using_v3.y; } current_focusing_gameobject.transform.localScale = transform_scale_using_v3; } else if (current_special_axis_name.IndexOf("X_Z") >= 0) { transform_scale_using_v3.x = current_focusing_gameobject.transform.localScale.x; transform_scale_using_v3.z = current_focusing_gameobject.transform.localScale.z; transform_scale_using_v3.y = current_focusing_gameobject.transform.localScale.y; if (transform_scale_using_v3.x > transform_scale_using_v3.z) { transform_scale_using_v3.z = transform_scale_using_v3.x; } else { transform_scale_using_v3.x = transform_scale_using_v3.z; } current_focusing_gameobject.transform.localScale = transform_scale_using_v3; } else if (current_special_axis_name.IndexOf("Y_X") >= 0) { transform_scale_using_v3.x = current_focusing_gameobject.transform.localScale.x; transform_scale_using_v3.z = current_focusing_gameobject.transform.localScale.z; transform_scale_using_v3.y = current_focusing_gameobject.transform.localScale.y; if (transform_scale_using_v3.x > transform_scale_using_v3.y) { transform_scale_using_v3.y = transform_scale_using_v3.x; } else { transform_scale_using_v3.x = transform_scale_using_v3.y; } current_focusing_gameobject.transform.localScale = transform_scale_using_v3; } } return; } } if (RightControllerDriver.getInstance().Triggering()) { if (current_focusing_gameobject == null) { return; } GameObject current_pointing_axis = XAxisRayService.getInstance().getPointingAxisGameObject(); string current_axis_way = "N"; //render canvas if (current_pointing_axis != null) { string x_name = XPreSpawnObjectManager.getInstance() .getXScaleAxis_X().name; string y_name = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Y().name; string z_name = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Z().name; string current_pointing_axis_name = current_pointing_axis.name; if (current_pointing_axis_name.Equals(x_name)) { //show x X_SHOWTAG.SetActive(true); current_axis_way = "X"; } else if (current_pointing_axis_name.Equals(y_name)) { //show y Y_SHOWTAG.SetActive(true); current_axis_way = "Y"; } else if (current_pointing_axis_name.Equals(z_name)) { //show z Z_SHOWTAG.SetActive(true); current_axis_way = "Z"; } } else { //show "no axis" current_axis_way = "N"; } //move object and axis Vector3 current_pointing_axis_point; XAxisRayService.getInstance() .getPointingPoint(out current_pointing_axis_point); switch (current_axis_way) { case "N": { start_colliding_point = default_vector3; break; } case "X": { if (start_colliding_point.Equals(default_vector3)) { start_colliding_point = current_pointing_axis_point; } else { float x_scaled = current_pointing_axis_point.x - start_colliding_point.x; //move object transform_scale_using_v3.x = current_focusing_gameobject.transform.localScale.x + x_scaled; transform_scale_using_v3.y = current_focusing_gameobject.transform.localScale.y; transform_scale_using_v3.z = current_focusing_gameobject.transform.localScale.z; current_focusing_gameobject.transform.localScale = transform_scale_using_v3; start_colliding_point = current_pointing_axis_point; //move axis GameObject XScaleAxis_X = XPreSpawnObjectManager.getInstance() .getXScaleAxis_X(); GameObject XScaleAxis_Y = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Y(); GameObject XScaleAxis_Z = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Z(); XScaleAxis_X.transform.position = current_focusing_gameobject.transform.position; XScaleAxis_Y.transform.position = current_focusing_gameobject.transform.position; XScaleAxis_Z.transform.position = current_focusing_gameobject.transform.position; } break; } case "Y": { if (start_colliding_point.Equals(default_vector3)) { start_colliding_point = current_pointing_axis_point; } else { float y_scaled = current_pointing_axis_point.y - start_colliding_point.y; //move object transform_scale_using_v3.y = current_focusing_gameobject.transform.localScale.y + y_scaled; transform_scale_using_v3.x = current_focusing_gameobject.transform.localScale.x; transform_scale_using_v3.z = current_focusing_gameobject.transform.localScale.z; current_focusing_gameobject.transform.localScale = transform_scale_using_v3; start_colliding_point = current_pointing_axis_point; //move axis GameObject XScaleAxis_X = XPreSpawnObjectManager.getInstance() .getXScaleAxis_X(); GameObject XScaleAxis_Y = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Y(); GameObject XScaleAxis_Z = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Z(); XScaleAxis_X.transform.position = current_focusing_gameobject.transform.position; XScaleAxis_Y.transform.position = current_focusing_gameobject.transform.position; XScaleAxis_Z.transform.position = current_focusing_gameobject.transform.position; } break; } case "Z": { if (start_colliding_point.Equals(default_vector3)) { start_colliding_point = current_pointing_axis_point; } else { float z_scaled = current_pointing_axis_point.z - start_colliding_point.z; //move object transform_scale_using_v3.z = current_focusing_gameobject.transform.localScale.z + z_scaled; transform_scale_using_v3.x = current_focusing_gameobject.transform.localScale.x; transform_scale_using_v3.y = current_focusing_gameobject.transform.localScale.y; current_focusing_gameobject.transform.localScale = transform_scale_using_v3; start_colliding_point = current_pointing_axis_point; //move axis GameObject XScaleAxis_X = XPreSpawnObjectManager.getInstance() .getXScaleAxis_X(); GameObject XScaleAxis_Y = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Y(); GameObject XScaleAxis_Z = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Z(); XScaleAxis_X.transform.position = current_focusing_gameobject.transform.position; XScaleAxis_Y.transform.position = current_focusing_gameobject.transform.position; XScaleAxis_Z.transform.position = current_focusing_gameobject.transform.position; } break; } } return; } if (RightControllerDriver.getInstance().TriggerUp()) { start_colliding_point = default_vector3; return; } //panel if (RightControllerDriver.getInstance().PanelDown()) { current_focusing_gameobject = null; //delete axis GameObject XScaleAxis_X = XPreSpawnObjectManager.getInstance() .getXScaleAxis_X(); GameObject XScaleAxis_Y = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Y(); GameObject XScaleAxis_Z = XPreSpawnObjectManager.getInstance() .getXScaleAxis_Z(); XScaleAxis_X.SetActive(false); XScaleAxis_Y.SetActive(false); XScaleAxis_Z.SetActive(false); } } }