Пример #1
0
    /// <summary>
    /// Dos the load scene async.
    /// </summary>
    /// <returns>The load scene async.</returns>
    /// <param name="name">Name.</param>
    /// <param name="callback">Callback.</param>
    private static IEnumerator DoLoadSceneAsync(string name, System.Action <bool> callback)
    {
        yield return(null);

#if UNITY_EDITOR
        yield return(SceneManager.LoadSceneAsync(name));
#else
        XSheet.XScene info = XSheet.Instance.GetScene(name);
        if (info != null)
        {
            XSheet.XPack packInfo = XSheet.Instance.GetPack(info.bundleName);
            switch (packInfo.locationType)
            {
            case XSheet.XLocationType.Resource:
                GLog.LogError("XRes.LoadSceneAsync can't load bundled scene {0} in resource!", name);
                break;

            default:
                yield return(XBundleManager.Instance.LoadSceneAsync(info));

                break;
            }
        }
        else
        {
            yield return(SceneManager.LoadSceneAsync(name));
        }
#endif

        Scene scene = SceneManager.GetActiveScene();
        callback(scene.name.ToLower() == name);
    }
Пример #2
0
    private IEnumerator LoadDependenciesAsync(XSheet.XPack pack)
    {
        for (int i = 0; i < pack.dependencies.Length; i++)
        {
            XAssetBundleInfo bundleInfo = GetAssetBundleInfo(pack.dependencies[i]);
            if (bundleInfo != null)
            {
                if (!bundleInfo.isDone)
                {
                    XCoroutine.Run(LoadAssetBundleAsync(bundleInfo, false));
                }

                bundleInfo.AddDepended(pack.name);
            }
        }
        for (int i = 0; i < pack.dependencies.Length; i++)
        {
            XAssetBundleInfo bundleInfo = GetAssetBundleInfo(pack.dependencies[i]);
            if (bundleInfo != null)
            {
                while (bundleInfo.isLoading)
                {
                    yield return(null);
                }
            }
        }
    }
Пример #3
0
 public XAssetBundleInfo(XSheet.XPack info)
 {
     pack         = info;
     bundle       = null;
     isDone       = false;
     isLoading    = false;
     refCount     = 0;
     lastReadTime = 0;
 }
Пример #4
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="name"></param>
    public static void LoadScene(string name)
    {
        XBundleManager.Instance.ReleaseSceneCachedBundleOnSceneSwitch();
        XSheet.XScene info = XSheet.Instance.GetScene(name);

        if (info != null)
        {
            XSheet.XPack packInfo = XSheet.Instance.GetPack(info.bundleName);
            switch (packInfo.locationType)
            {
            case XSheet.XLocationType.Resource:
                GLog.LogError("XRes.LoadScene can't load bundled scene {0} in resource!", name);
                break;

            default:
                GLog.LogError("[XRes] can't load scene in sync load {0}", name);
                break;
            }
        }
        else
        {
            SceneManager.LoadScene(name);
        }
    }