Пример #1
0
 public void NextFrame()
 {
     if (seqence)
     {
         float time = seqence.Time + 1.0f / frameRate;
         seqence.ProcessTo(time);
     }
 }
Пример #2
0
 public void FrameStart()
 {
     seqence.SetPlaying(false);
     seqence?.ProcessTo(0);
 }