Пример #1
0
        void glCanvas1_OpenGLDraw(object sender, PaintEventArgs e)
        {
            PrintCameraInfo();

            //GL.ClearColor(0x87 / 255.0f, 0xce / 255.0f, 0xeb / 255.0f, 0xff / 255.0f);
            GL.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);

            var arg = new RenderEventArgs(RenderModes.Render, this.camera);

            if (this.newElement != null)
            {
                this.element    = this.newElement;
                this.newElement = null;
            }

            {
                mat4 projectionMatrix = camera.GetProjectionMat4();
                //projectionMatrix = glm.translate(projectionMatrix, new vec3(translateX, translateY, translateZ));//

                mat4 viewMatrix = camera.GetViewMat4();

                mat4 modelMatrix = mat4.identity();

                this.element.projectionMatrix = projectionMatrix;
                this.element.viewMatrix       = viewMatrix;
                this.element.modelMatrix      = modelMatrix;
            }

            this.element.Render(arg);

            uiLeftBottomAxis.Render(arg);
        }
Пример #2
0
        private void CreateElement()
        {
            var element = new XRayRenderer(factories[currentModelIndex].Create(this.radius));

            element.Initialize();
            this.newElement = element;
        }