Пример #1
0
 public void SetSoloState(bool state, XRInteractor exception)
 {
     for (int i = 0; i < _physicsInteractors.Count; ++i)
     {
         if (_physicsInteractors[i] != exception)
         {
             _physicsInteractors[i].enabled = state;
         }
     }
     if (UnityUIInteractor != exception)
     {
         UnityUIInteractor.enabled = state;
     }
 }
 private int InteractorToChiralityIndex(XRInteractor interactor)
 {
     return((int)interactor.ParentUserController.ControllerChirality - 1);
 }