public void SetSoloState(bool state, XRInteractor exception) { for (int i = 0; i < _physicsInteractors.Count; ++i) { if (_physicsInteractors[i] != exception) { _physicsInteractors[i].enabled = state; } } if (UnityUIInteractor != exception) { UnityUIInteractor.enabled = state; } }
private int InteractorToChiralityIndex(XRInteractor interactor) { return((int)interactor.ParentUserController.ControllerChirality - 1); }