Пример #1
0
    private void FixedUpdate()
    {
        lastVelocity = (trackedHand.position - lastPos) / Time.fixedDeltaTime;
        lastPos      = trackedHand.position;

        ReadDeviceInputs();
        UpdateHovering();
        UpdateIgnoreCollision();
        if (input_grip > .5f && isEmpty && hovering && !lastgrip)
        {
            if (hovering.CanAttach(this, out _))
            {
                Attach(hovering, hoveringHitPosition, hoveringHitRotation);
            }
        }
        lastgrip = input_grip > .5f;
        if (input_trigger > .5f && isEmpty && hovering && !lasttrigger)
        {
            if (hovering.CanInteract(this, out _))
            {
                hovering.OnInteract();
            }
        }


        bool isEmpty_tmp = isEmpty;

        foreach (var b in enableWhenEmpty)
        {
            if (b && b.enabled != isEmpty_tmp)
            {
                b.enabled = isEmpty_tmp;
            }
        }
    }
Пример #2
0
 public void Debug_Attach()
 {
     if (debug_attach.CanAttach(this, out _))
     {
         Attach(debug_attach, position, rotation);
         input_grip = 1;
     }
 }
Пример #3
0
    public void Attach(XRInteractable interactable, Vector3 handAttachPositionWS, Quaternion handAttachRotationWS)
    {
        if (!interactable.CanAttach(this, out _))
        {
            return;
        }
        DetachIfAny();

        attached = interactable;
        foreach (var c in attached.GetComponentsInChildren <Collider>())
        {
            IgnoreCollider(c);
        }

        interactable.OnAttach(this, handAttachPositionWS, handAttachRotationWS);
        SendHapticImpulse(hapticSettings.attachStrength, hapticSettings.attachDuration);
    }