private void Awake() { meshRenderer = GetComponentInChildren <SkinnedMeshRenderer>(); interactor = GetComponent <XRDirectInteractor>(); interactor.onHoverEnter.AddListener(Hide); interactor.onHoverExit.AddListener(Show); }
// Start is called before the first frame update void Start() { controller = GetComponent <XRController>(); inputDevice = controller.inputDevice; if (interactor == null) { interactor = GetComponent <XRDirectInteractor>(); } }
public static void DropObjectNow(this XRDirectInteractor interactor) { if (interactor.selectTarget == null || !interactor.allowSelect) { return; } interactor.allowSelect = false; interactor.StartCoroutine(WaitForTwoFrames(() => interactor.allowSelect = true)); }
private void Start() { baseInteractor = GetComponent <XRBaseInteractor>(); directInteractor = GetComponent <XRDirectInteractor>(); baseInteractor.onHoverEnter.AddListener(OnHoverEnterInteractable); baseInteractor.onHoverExit.AddListener(OnHoverExitInteractable); baseInteractor.onSelectEnter.AddListener(OnSelectEnterInteractable); baseInteractor.onSelectExit.AddListener(OnSelectExitInteractable); }
internal static XRDirectInteractor CreateDirectInteractor() { GameObject interactorGO = new GameObject(); CreateGOSphereCollider(interactorGO); XRDirectInteractor interactor = interactorGO.AddComponent <XRDirectInteractor>(); XRController controller = interactorGO.GetComponent <XRController>(); controller.enableInputTracking = false; return(interactor); }
internal static XRDirectInteractor CreateDirectInteractor() { GameObject interactorGO = new GameObject("Direct Interactor"); CreateGOSphereCollider(interactorGO); XRController controller = interactorGO.AddComponent<XRController>(); XRDirectInteractor interactor = interactorGO.AddComponent<XRDirectInteractor>(); interactor.xrController = controller; controller.enableInputTracking = false; controller.enableInputActions = false; return interactor; }
internal static XRDirectInteractor CreateDirectInteractorWithWrappedXRController() { GameObject interactorGO = new GameObject(); CreateGOSphereCollider(interactorGO); XRControllerWrapper controllerWrapper = interactorGO.AddComponent <XRControllerWrapper>(); XRDirectInteractor interactor = interactorGO.AddComponent <XRDirectInteractor>(); #if LIH_PRESENT TestPoseProvider tpp = interactorGO.AddComponent <TestPoseProvider>(); controllerWrapper.poseProvider = tpp; #endif return(interactor); }
// Start is called before the first frame update void Start() { //DontDestroyOnLoad(gameObject); if (player == null) { player = GameObject.Find("XR Rig").GetComponent <Player>(); } if (playerGO == null) { playerGO = GameObject.Find("XR Rig"); } if (playerController == null) { playerController = GameObject.Find("XR Rig").GetComponent <CharacterController>(); } meshRenderer = GetComponent <MeshRenderer>(); interactor = hand.GetComponent <XRDirectInteractor>(); boxCollider = GetComponent <BoxCollider>(); }
protected override void OnSelectEnter(XRBaseInteractor interactor) { if (interactor is XRDirectInteractor) { controllerPos = interactor.gameObject.transform; initalInteractor = (XRDirectInteractor)interactor; if (interactor.GetComponent <XRController>().controllerNode == XRNode.LeftHand) { handPosition = leftHand; } else { handPosition = rightHand; } handPosition.parent = null; handPosition.position = lockPosition.transform.position; selected = true; } base.OnSelectEnter(interactor); }
private void Awake() { handPhysics = handObject.GetComponent <HandPhysics>(); interactor = GetComponent <XRDirectInteractor>(); }
void Start() { m_DirectInteractor = GetComponentInChildren <XRDirectInteractor>(); }
private void Awake() { physicsPoser = GetComponent <PhysicsPoser>(); interactor = GetComponent <XRDirectInteractor>(); }
private void Awake() { this.interactor = GetComponent <XRDirectInteractor>(); this.inputActions = new XRIDefaultInputActions(); this.inputActions.Enable(); }