Пример #1
0
        ///
        static void CreateEditor(string assetPath)
        {
            string selectRootPath = XPathTools.GetFileRootPath(assetPath);

            // 处理开始
            var scene = EditorSceneManager.OpenScene(GetEditorPath());

            if (scene != null)
            {
                // 保存新场景
                string savePath = XPathTools.Combine(selectRootPath, string.Format(saveDefaultName));
                savePath = XPathTools.GetUniquePath(savePath);


                //做工,弄一个主角



                EditorSceneManager.SaveScene(scene, savePath);
            }
            else
            {
                Debug.LogWarning("编辑器路径错误");
            }
        }