Пример #1
0
        public Vector2 updateRoom(Hero hero)
        {
            walls.UpdateWallCollisionWithHero(hero);
            XNACS1Base.EchoToTopStatus("num of enemy" + activeEnemies);
            for (int i = 0; i < myEnemies.Length; i++)
            {
                myEnemies[i].UpdateEnemy(hero, walls);
                walls.UpdateWallCollisionWithEnemy(myEnemies[i]);
            }
            //note to self: work on trigger
            if (XNACS1Base.GamePad.ButtonXClicked())
            {
                wand.Shoot(hero);
            }


            dropPos = wand.Update(myEnemies);
            if (dropPos.X > -1)
            {
                reduceActiveEnemies();
            }

            allDone = true;
            for (int i = 0; i < myEnemies.Length; i++)
            {
                if (!myEnemies[i].isBunny())
                {
                    allDone = false;
                }
            }


            if (key != null)
            {
                if (hero.Collided(key))
                {
                    openAllDoors();
                    key.RemoveFromAutoDrawSet();
                }

                if (myDoors[0].isOpen() && key != null)
                {
                    key.RemoveFromAutoDrawSet();
                }
            }
            Vector2 newRoom = new Vector2(-1f, -1f);

            for (int i = 0; i < numDoors; i++)
            {
                newRoom = myDoors[i].UpdateDoor(hero);

                if (newRoom.X > 0f)
                {
                    return(newRoom);
                }
            }

            return(newRoom);
        }
Пример #2
0
        public void Update()
        {
            for (int x = 0; x < oPlayers.Count(); x++)
            {
                oPlayers[x].UpdateVictoryPoints(nLongestRoadOwner, nLargestArmyOwner);
                oPlayers[x].UpdateCardCount();
            }

            //XNACS1Base.EchoToTopStatus("statistics:" + oPlayers[0].nResourceCards[2] + "" + oPlayers[0].nResourceCards[3]);
            XNACS1Base.EchoToTopStatus("statistics:" + nCurrentPlayer);
        }
        public bool updateLevel(XNACS1Lib.XNACS1Lib.GamePadSupport.AllButtonsOnGamePad pad,
                                XNACS1Lib.XNACS1Lib.GamePadSupport.ThumbSticksOnGamePad thumbs)
        {
            hero.UpdateHero(thumbs.Left);
            Vector2 newRoom = rooms[(int)currentRoom.X, (int)currentRoom.Y].updateRoom(hero);



            if (newRoom.X > -1)
            {
                unLoadRoom();
                currentRoom = newRoom;
                loadRoom();
            }


            XNACS1Base.EchoToTopStatus("Hero has " + hero.NumTimesCaught + " live(s)");
            return(false);
        }
Пример #4
0
        public void Update(Camera oCamera, Cursor oCursor, Player oPlayer)
        {
            //XNACS1Base.EchoToBottomStatus("Chat:" + bSelected);

            #region Type In Chat Box
            if (bSelected == true)
            {
                KeyboardState currentKeyboardState = Keyboard.GetState();
                Keys[]        pressedKeys          = currentKeyboardState.GetPressedKeys();

                foreach (Keys key in pressedKeys)
                {
                    if (key == Keys.Back)
                    {
                        XNACS1Base.EchoToTopStatus("Chat:" + bSelected);

                        if (sCurrentMessage.Length > 0)
                        {
                            sCurrentMessage = sCurrentMessage.Remove(sCurrentMessage.Length - 1);
                        }
                    }
                    else if (key == Keys.Space)
                    {
                        sCurrentMessage += " ";
                    }
                    else if (key == Keys.Enter)
                    {
                        if (sCurrentMessage.Length > 0)
                        {
                            AddMessage(sCurrentMessage, oPlayer.sName);
                            PositionMessagesWithBox();
                            sCurrentMessage = "";
                        }
                    }
                    else
                    {
                        sCurrentMessage += key.ToString();
                    }
                }

                oInputBox.Label = sCurrentMessage;
            }
            #endregion

            #region Select Chat Box
            if (oCursor.LeftClick())
            {
                if (oCursor.oHitbox.Collided(oInputBox))
                {
                    bSelected = true;
                }
                else
                {
                    bSelected = false;
                }
            }
            #endregion

            if (oCamera.bHasMoved == true)
            {
                PositionWithCamera(oCamera);
                PositionMessagesWithBox();
            }
        }