Пример #1
0
    public void PlayAnimation(string animName)
    {
        if (string.IsNullOrEmpty(animName))
        {
            return;
        }

        if (!XMLManager.Animations.Data.ContainsKey(animName))
        {
            return;
        }

        m_listSprite = new List <Sprite>();
        m_animData   = XMLManager.Animations.GetInfoByName(animName);

        TextAsset ta = ResourcesManager.Instance.Load <TextAsset>(animName);

        if (ta == null)
        {
            Debugging.LogError("PlayAnimation: animName = " + animName);
            return;
        }

        string[] spritePaths = ta.text.Trim().Split('\n');
        for (int i = 0; i < spritePaths.Length; i++)
        {
            string path   = spritePaths[i].Trim();
            Sprite sprite = ResourcesManager.Instance.Load <Sprite>(path);
            if (sprite == null)
            {
                m_listSprite.Clear();
                Debugging.LogError("PlayAnimation: animName = " + animName + ", spritePath = " + path);
                continue;
            }
            m_listSprite.Add(sprite);
        }
        if (m_listSprite.Count == 0)
        {
            Debugging.LogError("PlayAnimation: animName = " + animName);
            return;
        }

        this.animName       = animName;
        this.isPlaying      = true;
        this.isPause        = false;
        m_animCompleteEvent = null;
        m_timeTick          = 0;
        this.animIndex      = 0;

        if (m_spriteRenderer == null)
        {
            m_spriteRenderer = gameObject.AddComponent <SpriteRenderer>();
        }

        m_spriteRenderer.sprite = m_listSprite[animIndex];
    }
Пример #2
0
    static int GetInfoByName(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        XMLLoader <XMLDataAnimations> obj = LuaScriptMgr.GetNetObject <XMLLoader <XMLDataAnimations> >(L, 1);
        string            arg0            = LuaScriptMgr.GetLuaString(L, 2);
        XMLDataAnimations o = obj.GetInfoByName(arg0);

        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
Пример #3
0
    static int GetInfoById(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        XMLLoader <XMLDataAnimations> obj = LuaScriptMgr.GetNetObject <XMLLoader <XMLDataAnimations> >(L, 1);
        int arg0            = (int)LuaScriptMgr.GetNumber(L, 2);
        XMLDataAnimations o = obj.GetInfoById(arg0);

        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
Пример #4
0
    static int get_NextAnim(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        if (o == null)
        {
            LuaDLL.luaL_error(L, "unknown member name NextAnim");
        }

        XMLDataAnimations obj = (XMLDataAnimations)o;

        LuaScriptMgr.Push(L, obj.NextAnim);
        return(1);
    }
Пример #5
0
    static int set_NextAnim(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        if (o == null)
        {
            LuaDLL.luaL_error(L, "unknown member name NextAnim");
        }

        XMLDataAnimations obj = (XMLDataAnimations)o;

        obj.NextAnim = LuaScriptMgr.GetString(L, 3);
        return(0);
    }
Пример #6
0
    static int set_Loop(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        if (o == null)
        {
            LuaDLL.luaL_error(L, "unknown member name Loop");
        }

        XMLDataAnimations obj = (XMLDataAnimations)o;

        obj.Loop = (int)LuaScriptMgr.GetNumber(L, 3);
        return(0);
    }