private void DrawLineArrowsInternal(SKCanvas canvas, XLine line, double dx, double dy, out SKPoint pt1, out SKPoint pt2) { using (SKPaint fillStartArrow = ToSKPaintBrush(line.Style.StartArrowStyle.Fill)) using (SKPaint strokeStartArrow = ToSKPaintPen(line.Style.StartArrowStyle, _scaleToPage, _sourceDpi, _targetDpi)) using (SKPaint fillEndArrow = ToSKPaintBrush(line.Style.EndArrowStyle.Fill)) using (SKPaint strokeEndArrow = ToSKPaintPen(line.Style.EndArrowStyle, _scaleToPage, _sourceDpi, _targetDpi)) { double _x1 = line.Start.X + dx; double _y1 = line.Start.Y + dy; double _x2 = line.End.X + dx; double _y2 = line.End.Y + dy; line.GetMaxLength(ref _x1, ref _y1, ref _x2, ref _y2); float x1 = _scaleToPage(_x1); float y1 = _scaleToPage(_y1); float x2 = _scaleToPage(_x2); float y2 = _scaleToPage(_y2); var sas = line.Style.StartArrowStyle; var eas = line.Style.EndArrowStyle; double a1 = Math.Atan2(y1 - y2, x1 - x2); double a2 = Math.Atan2(y2 - y1, x2 - x1); // Draw start arrow. pt1 = DrawLineArrowInternal(canvas, strokeStartArrow, fillStartArrow, x1, y1, a1, sas); // Draw end arrow. pt2 = DrawLineArrowInternal(canvas, strokeEndArrow, fillEndArrow, x2, y2, a2, eas); } }
private void DrawLineArrowsInternal(AM.DrawingContext dc, XLine line, double dx, double dy, out A.Point pt1, out A.Point pt2) { AM.IBrush fillStartArrow = ToBrush(line.Style.StartArrowStyle.Fill); AM.Pen strokeStartArrow = ToPen(line.Style.StartArrowStyle, _scaleToPage); AM.IBrush fillEndArrow = ToBrush(line.Style.EndArrowStyle.Fill); AM.Pen strokeEndArrow = ToPen(line.Style.EndArrowStyle, _scaleToPage); double _x1 = line.Start.X + dx; double _y1 = line.Start.Y + dy; double _x2 = line.End.X + dx; double _y2 = line.End.Y + dy; line.GetMaxLength(ref _x1, ref _y1, ref _x2, ref _y2); float x1 = _scaleToPage(_x1); float y1 = _scaleToPage(_y1); float x2 = _scaleToPage(_x2); float y2 = _scaleToPage(_y2); var sas = line.Style.StartArrowStyle; var eas = line.Style.EndArrowStyle; double a1 = Math.Atan2(y1 - y2, x1 - x2); double a2 = Math.Atan2(y2 - y1, x2 - x1); // Draw start arrow. pt1 = DrawLineArrowInternal(dc, strokeStartArrow, fillStartArrow, x1, y1, a1, sas); // Draw end arrow. pt2 = DrawLineArrowInternal(dc, strokeEndArrow, fillEndArrow, x2, y2, a2, eas); }
private void DrawLineArrowsInternal(DrawingContext dc, XLine line, ShapeStyle style, double halfStart, double halfEnd, double thicknessStart, double thicknessEnd, double dx, double dy, out Point pt1, out Point pt2) { // Start arrow style. Tuple <Brush, Pen> startArrowCache = _arrowStyleCache.Get(style.StartArrowStyle); Brush fillStartArrow; Pen strokeStartArrow; if (startArrowCache != null) { fillStartArrow = startArrowCache.Item1; strokeStartArrow = startArrowCache.Item2; } else { fillStartArrow = CreateBrush(style.StartArrowStyle.Fill); strokeStartArrow = CreatePen(style.StartArrowStyle, thicknessStart); _arrowStyleCache.Set(style.StartArrowStyle, Tuple.Create(fillStartArrow, strokeStartArrow)); } // End arrow style. Tuple <Brush, Pen> endArrowCache = _arrowStyleCache.Get(style.EndArrowStyle); Brush fillEndArrow; Pen strokeEndArrow; if (endArrowCache != null) { fillEndArrow = endArrowCache.Item1; strokeEndArrow = endArrowCache.Item2; } else { fillEndArrow = CreateBrush(style.EndArrowStyle.Fill); strokeEndArrow = CreatePen(style.EndArrowStyle, thicknessEnd); _arrowStyleCache.Set(style.EndArrowStyle, Tuple.Create(fillEndArrow, strokeEndArrow)); } // Line max length. double x1 = line.Start.X + dx; double y1 = line.Start.Y + dy; double x2 = line.End.X + dx; double y2 = line.End.Y + dy; line.GetMaxLength(ref x1, ref y1, ref x2, ref y2); // Arrow transforms. var sas = style.StartArrowStyle; var eas = style.EndArrowStyle; double a1 = Math.Atan2(y1 - y2, x1 - x2) * 180.0 / Math.PI; double a2 = Math.Atan2(y2 - y1, x2 - x1) * 180.0 / Math.PI; // Draw start arrow. pt1 = DrawLineArrowInternal(dc, halfStart, strokeStartArrow, fillStartArrow, x1, y1, a1, sas); // Draw end arrow. pt2 = DrawLineArrowInternal(dc, halfEnd, strokeEndArrow, fillEndArrow, x2, y2, a2, eas); }
private void DrawLineArrowsInternal(XLine line, double dx, double dy, Graphics gfx, out PointF pt1, out PointF pt2) { Brush fillStartArrow = ToSolidBrush(line.Style.StartArrowStyle.Fill); Pen strokeStartArrow = ToPen(line.Style.StartArrowStyle, _scaleToPage); Brush fillEndArrow = ToSolidBrush(line.Style.EndArrowStyle.Fill); Pen strokeEndArrow = ToPen(line.Style.EndArrowStyle, _scaleToPage); double _x1 = line.Start.X + dx; double _y1 = line.Start.Y + dy; double _x2 = line.End.X + dx; double _y2 = line.End.Y + dy; line.GetMaxLength(ref _x1, ref _y1, ref _x2, ref _y2); float x1 = _scaleToPage(_x1); float y1 = _scaleToPage(_y1); float x2 = _scaleToPage(_x2); float y2 = _scaleToPage(_y2); var sas = line.Style.StartArrowStyle; var eas = line.Style.EndArrowStyle; float a1 = (float)(Math.Atan2(y1 - y2, x1 - x2) * 180.0 / Math.PI); float a2 = (float)(Math.Atan2(y2 - y1, x2 - x1) * 180.0 / Math.PI); // Draw start arrow. pt1 = DrawLineArrowInternal(gfx, strokeStartArrow, fillStartArrow, x1, y1, a1, sas); // Draw end arrow. pt2 = DrawLineArrowInternal(gfx, strokeEndArrow, fillEndArrow, x2, y2, a2, eas); fillStartArrow.Dispose(); strokeStartArrow.Dispose(); fillEndArrow.Dispose(); strokeEndArrow.Dispose(); }