public static InputSource PolarizedXInputAxis(AxisPolarity polarity, XInput.Axis axisId) { return(new InputSource(Peripheral.XInputGamepad, InputType.Axis, new Interactable.PolarizedAxis(polarity, new Interactable.XInputAxis(axisId)))); }
public XInputAxis(XInput.Axis id) { _id = id; }
public static InputSource XInputAxis(XInput.Axis axisId) { return(new InputSource(Peripheral.XInputGamepad, InputType.Axis, new Interactable.XInputAxis(axisId))); }