Пример #1
0
 public static uint XInputGetKeystroke(uint dwUserIndex, uint dwReserved, ref XINPUT_KEYSTROKE pKeystroke)
 {
     return OriginalXInputGetKeystrokeFunction.Value(dwUserIndex, dwReserved, ref pKeystroke);
 }
Пример #2
0
 /// <summary>
 /// XInputGetKeystroke
 /// https://msdn.microsoft.com/ja-jp/library/bb174828(v=vs.85).aspx
 /// <summary>
 public static uint GetKeystroke(uint dwUserIndex, uint dwReserved, ref XINPUT_KEYSTROKE pKeystroke)
 {
     return(funcXInputGetKeystroke(dwUserIndex, dwReserved, ref pKeystroke));
 }
Пример #3
0
 public static uint XInputGetKeystroke(uint dwUserIndex, uint dwReserved, ref XINPUT_KEYSTROKE pKeystroke)
 {
     return(OriginalXInputGetKeystrokeFunction.Value(dwUserIndex, dwReserved, ref pKeystroke));
 }
Пример #4
0
 public static extern uint XInputGetKeystroke
 (
     [In] uint dwUserIndex,             // Index of the gamer associated with the device
     uint dwReserved,                   // Reserved for future use
     [Out] XINPUT_KEYSTROKE pKeystroke  // Pointer to an XINPUT_KEYSTROKE structure that receives an input event.
 );