public static uint XInputGetKeystroke(uint dwUserIndex, uint dwReserved, ref XINPUT_KEYSTROKE pKeystroke) { return OriginalXInputGetKeystrokeFunction.Value(dwUserIndex, dwReserved, ref pKeystroke); }
/// <summary> /// XInputGetKeystroke /// https://msdn.microsoft.com/ja-jp/library/bb174828(v=vs.85).aspx /// <summary> public static uint GetKeystroke(uint dwUserIndex, uint dwReserved, ref XINPUT_KEYSTROKE pKeystroke) { return(funcXInputGetKeystroke(dwUserIndex, dwReserved, ref pKeystroke)); }
public static uint XInputGetKeystroke(uint dwUserIndex, uint dwReserved, ref XINPUT_KEYSTROKE pKeystroke) { return(OriginalXInputGetKeystrokeFunction.Value(dwUserIndex, dwReserved, ref pKeystroke)); }
public static extern uint XInputGetKeystroke ( [In] uint dwUserIndex, // Index of the gamer associated with the device uint dwReserved, // Reserved for future use [Out] XINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event. );