public XGame.TouchPanel.onEnd XGame_TouchPanel_onEnd(LuaFunction func, LuaTable self, bool flag) { if (func == null) { XGame.TouchPanel.onEnd fn = delegate(UnityEngine.Vector3 param0) { }; return(fn); } if (!flag) { XGame_TouchPanel_onEnd_Event target = new XGame_TouchPanel_onEnd_Event(func); XGame.TouchPanel.onEnd d = target.Call; target.method = d.Method; return(d); } else { XGame_TouchPanel_onEnd_Event target = new XGame_TouchPanel_onEnd_Event(func, self); XGame.TouchPanel.onEnd d = target.CallWithSelf; target.method = d.Method; return(d); } }
void Push_XGame_TouchPanel_onEnd(IntPtr L, XGame.TouchPanel.onEnd o) { ToLua.Push(L, o); }