Пример #1
0
        public override void Start()
        {
            DropdownServerList.OnValueChangedAsObservable()
            .Where(index => index == DropdownServerList.options.Count - 1)
            .Subscribe(_ => this.onAddGameServer?.Invoke());

            ButtonTest.onClick.AddListener(delegate { Toast.Show("Hello @" + Random.Range(0, 10000)); });

            btnTestAlert.OnClickAsObservable().Subscribe(_ =>
            {
                Alert.Show();
            });

            btnLogin.OnClickAsObservable().Subscribe(_ =>
            {
                this.onPressLogin?.Invoke();
            });

            btnScreenTest.OnClickAsObservable().Subscribe(_ =>
            {
                var core  = XCore.GetMainInstance();
                var uikit = core.Services.Get <IUIKit>();

                uikit.OpenUIAsync("Assets/UI/Test/TestScreen.prefab");
            });
        }
Пример #2
0
        public static void Start()
        {
            Debug.Log("vv~~~");
            //open ui
            var core  = XCore.GetMainInstance();
            var uikit = core.Services.Get <IUIKit>();

            uikit.OpenUIAsync("mainScreen", new MainScreen(), (entity, err) =>
            {
                if (err != null)
                {
                    Debug.LogError("Open mainScreen failed:" + err.Message);
                }
            });

            //load scene
            //var vfs = core.GetService<IVFS>();
            //vfs.LoadSceneAsync("Assets/App/Scenes/App.Main.unity", (scene, err) =>
            //{
            //    scene.OpenScene();
            //});
            var scene_req = Assets.LoadSceneAsync("Assets/App/Scenes/App.Main.unity", false);

            scene_req.ToObservable()
            .ObserveOnMainThread()
            .SubscribeOnMainThread()
            .Subscribe(_ =>
            {
                Debug.Log("Load Scene Success");
            });
        }
Пример #3
0
        protected override TreeViewItem BuildRoot()
        {
            var root = new TreeViewItem {
                id = 0, depth = -1, displayName = "Root"
            };

            Dict_Assets_id.Clear();
            var allItems  = new List <TreeViewItem>();
            var root_item = new TreeViewItem {
                id = 1, depth = 0, displayName = "Editor Simulation Assets"
            };

            allItems.Add(root_item);
            int counter = 1;
            var vfs     = XCore.GetMainInstance().GetService <IVFSInternal>();

            if (!vfs.LoadFromAssetbundle())
            {
                foreach (var asset in vfs.GetAllEditorAsset())
                {
                    counter++;
                    allItems.Add(new TreeViewItem {
                        id = counter, depth = 1, displayName = asset.AssetPathLower
                    });
                    Dict_Assets_id.Add(counter, asset);
                }
            }

            // Utility method that initializes the TreeViewItem.children and .parent for all items.
            SetupParentsAndChildrenFromDepths(root, allItems);

            // Return root of the tree
            return(root);
        }
Пример #4
0
        public XRuntime()
        {
            mCore             = XCore.GetMainInstance();
            mAssemblyFilePath = Path.Combine(XCore.LocalStorage_TinaX, "xruntime", XRuntimeConst.AssemblyFileName);
            mSymbolFilePath   = Path.Combine(XCore.LocalStorage_TinaX, "runtime", XRuntimeConst.SymbolFileName);
            mAppDomain        = new ILAppDomain();
#if DEBUG && (UNITY_EDITOR || UNITY_ANDROID || UNITY_IPHONE)
            mAppDomain.UnityMainThreadID = System.Threading.Thread.CurrentThread.ManagedThreadId;
#endif
        }
Пример #5
0
 internal static string GetCatLibServiceName(Type type)
 {
     if (type is ILRuntimeType || type is ILRuntimeWrapperType)
     {
         return(type.FullName);
     }
     else
     {
         return(XCore.GetMainInstance().Services.CatApplication.Type2Service(type));
     }
 }
Пример #6
0
 /// <summary>
 /// 获取CatLib中的服务名
 /// </summary>
 /// <param name="field"></param>
 /// <returns></returns>
 internal static string GetCatLibServiceName(FieldInfo field)
 {
     if (field is ILRuntimeFieldInfo)
     {
         return(field.FieldType.FullName);
     }
     else
     {
         return(XCore.GetMainInstance().Services.CatApplication.Type2Service(field.FieldType));
     }
 }
Пример #7
0
 //参考 https://github.com/CatLib/CatLib.ILRuntime/blob/de7ad644efbb5a41db7a0ba33d4fa22a727c8795/src/ILRuntimeApplication.cs
 internal static string GetCatLibServiceName(PropertyInfo property)
 {
     if (property is ILRuntimePropertyInfo)
     {
         return(property.PropertyType.FullName);
     }
     else
     {
         return(XCore.GetMainInstance().Services.CatApplication.Type2Service(property.PropertyType));
     }
 }
Пример #8
0
        /// <summary>
        /// 实际切换Stage的内部方法
        /// </summary>
        /// <param name="newStage"></param>
        private void switchStage(StageControllerBase newStage)
        {
            if (m_CurrentStage != null)
            {
                if (m_CurrentStage == newStage)
                {
                    return;
                }
                else
                {
                    var last_stage = m_CurrentStage;

                    #region Exit Event 广播退出事件
                    XEvent.Call(GameStageEventConst.OnStageExit, new string[] { last_stage.StageName, newStage.StageName }, GameStageEventConst.GameStageEventGroupName);
                    XEvent.Call($"{GameStageEventConst.OnStageExit}{last_stage.StageName}", newStage.StageName, GameStageEventConst.GameStageEventGroupName);
                    #endregion

                    m_CurrentStage.OnExit(newStage.StageName);
                    m_CurrentStage = newStage;
                    Debug.Log($"[{GameStageConst.ServiceName}]{(XCore.GetMainInstance().IsCmnHans() ? "切换Stage:" : "Switch Stage:")}" +
                              $"<color=#{TinaX.Internal.XEditorColorDefine.Color_Normal_Pure_16}>{last_stage.StageName}</color> --> <color=#{TinaX.Internal.XEditorColorDefine.Color_Emphasize_16}>{newStage.StageName}</color>");

                    newStage.OnEnter(last_stage.StageName);

                    #region Enter Event 广播进入事件
                    XEvent.Call(GameStageEventConst.OnStageEnter, new string[] { newStage.StageName, last_stage.StageName }, GameStageEventConst.GameStageEventGroupName);
                    XEvent.Call($"{GameStageEventConst.OnStageExit}{newStage.StageName}", last_stage.StageName, GameStageEventConst.GameStageEventGroupName);
                    #endregion

                    //广播切换事件
                    XEvent.Call(GameStageEventConst.OnStageChanged, new string[] { last_stage.StageName, newStage.StageName }, GameStageEventConst.GameStageEventGroupName);
                }
            }
            else
            {
                m_CurrentStage = newStage;

                bool isHans = XCore.GetMainInstance().IsCmnHans();
                Debug.Log($"[{GameStageConst.ServiceName}]{(isHans ? "切换Stage:" : "Switch Stage:")}" +
                          $"<color=#{TinaX.Internal.XEditorColorDefine.Color_Safe_16}>*{(isHans?"空 Stage":"No Stage")}*</color> --> <color=#{TinaX.Internal.XEditorColorDefine.Color_Emphasize_16}>{newStage.StageName}</color>");


                newStage.OnEnter(string.Empty);

                //广播进入事件
                XEvent.Call(GameStageEventConst.OnStageEnter, new string[] { newStage.StageName, string.Empty }, GameStageEventConst.GameStageEventGroupName);
                XEvent.Call($"{GameStageEventConst.OnStageExit}{newStage.StageName}", string.Empty, GameStageEventConst.GameStageEventGroupName);

                //广播切换事件
                XEvent.Call(GameStageEventConst.OnStageChanged, new string[] { string.Empty, newStage.StageName }, GameStageEventConst.GameStageEventGroupName);
            }
        }
Пример #9
0
        public XILRT(IAssetService assets)
        {
            m_Assets    = assets;
            m_AppDomain = new ILAppDomain();
            m_Core      = XCore.GetMainInstance();
            m_XServices = m_Core.Services;

#if DEBUG && (UNITY_EDITOR || UNITY_ANDROID || UNITY_IPHONE)
            m_AppDomain.UnityMainThreadID = System.Threading.Thread.CurrentThread.ManagedThreadId;
#endif
            LoadSymbol = XCore.GetMainInstance().DevelopMode;
#if UNITY_EDITOR
            LoadSymbol = true;
#endif
        }
Пример #10
0
 private static object GetLogMessage(object message)
 {
     if (_logConfig == null)
     {
         _logConfig = XCore.GetMainInstance().Services.Get <IXILRuntime>().DebugLogConfig;
     }
     if (_logConfig.EnablePrefix)
     {
         return($"{_logConfig.PrefixText}{message}");
     }
     else
     {
         return(message);
     }
 }
Пример #11
0
        public override async void OnRegister()
        {
            base.OnRegister();

            var core  = XCore.GetMainInstance();
            var uikit = core.Services.Get <IUIKit>();

            await uikit.OpenUIAsync("Assets/UI/SuperPowerEntry/SuperPowerEntry.prefab", view);

            m_GameServerProxy = (GameServerProxy)GameFacade.Instance.RetrieveProxy(GameServerProxy.NAME);

            foreach (var server in m_GameServerProxy.ServerList)
            {
                view.AddGameServer(server);
            }

            view.SelectFirstGameServer();

            view.onAddGameServer = () => OpenAddGameServer();
            view.onPressLogin    = () => OpenLogin();
        }
Пример #12
0
        //object Instance<TService>(object instance);
        internal static StackObject *Instance_TService_Object(ILIntepreter intp, StackObject *esp, IList <object> mStack, CLRMethod method, bool isNewObj)
        {
            var genericArguments = method.GenericArguments;

            if (genericArguments == null || genericArguments.Length != 1 || method.ParameterCount != 1)
            {
                throw new EntryPointNotFoundException();
            }

            var tService = XILUtil.ITypeToService(genericArguments[0]);

            var ptrOfThisMethod = ILIntepreter.Minus(esp, 1);

            ptrOfThisMethod = ILIntepreter.GetObjectAndResolveReference(ptrOfThisMethod);

            var instance =
                (object)typeof(object).CheckCLRTypes(
                    StackObject.ToObject(ptrOfThisMethod, intp.AppDomain, mStack));

            intp.Free(ptrOfThisMethod);

            return(ILIntepreter.PushObject(ILIntepreter.Minus(esp, 1), mStack, XCore.GetMainInstance().Services.Instance(tService, instance)));
        }
        private void DoILBehaviour()
        {
            if (XCore.GetMainInstance().Services.TryGet <IXILRuntime>(out var xil))
            {
                var type = xil.ILRuntimeAppDomain.GetType(ILBehaviourTypeName);
                if (type == null)
                {
                    Debug.LogError($"[XIL Component - {ILBehaviourTypeName}:{this.gameObject.name}]Type name is invalid : {ILBehaviourTypeName}", this);
                    return;
                }
                if (!type.ReflectionType.IsSubclassOf(typeof(XBehaviour)))
                {
                    Debug.LogError($"[XIL Component - {ILBehaviourTypeName}:{this.gameObject.name}]Type \"{ILBehaviourTypeName}\" does not inherit from \"TinaX.XComponent.XBehaviour\"", this);
                    return;
                }
                var behaviour = xil.CreateInstanceAndInject(type.ReflectionType);

                this.SetBehaviour(((ILTypeInstance)behaviour).CLRInstance as XBehaviour);
            }
            else
            {
                Debug.LogError($"[XIL Component - {ILBehaviourTypeName}:{this.gameObject.name}]TinaX.ILRuntime Service not ready. XIL Component cannot startup.", this);
            }
        }
Пример #14
0
        //public void SetLuaScript(TextAsset lua_text_asset, ReleaseTextAssetDelegate release_asset_callback)
        //{
        //    if (this.LuaScript != null)
        //    {
        //        Debug.LogWarning($"[LuaBehaviour : {this.gameObject.name}] Lua Script already exist.");
        //        return;
        //    }
        //    if (lua_text_asset == null)
        //    {
        //        Debug.LogError($"[LuaBehaviour : {this.gameObject.name}] Set LuaScript Failed. Incoming parameter is empty");
        //        return;
        //    }
        //    this.LuaScript = lua_text_asset;
        //    InitLuaScript();

        //    if (mAwaked)
        //        func_awake?.Invoke();
        //    if (mStarted)
        //        func_start?.Invoke();
        //    if (mEnabled && this.enabled)
        //        func_enable?.Invoke();
        //    if (mDisabled && !this.enabled)
        //        func_disable?.Invoke();

        //    HandleUpdates();
        //    mAsset_Release_Callback = release_asset_callback;
        //    SetLuaScript_Flag = true;
        //}

        //public object[] Invoke(string functionName, params object[] args)
        //{
        //    if (scriptData != null)
        //    {
        //        LuaFunction func = scriptData.Get<LuaFunction>(functionName);
        //        if(func != null)
        //        {
        //            return func.Call(args);
        //        }
        //    }
        //    return null;
        //}

        //public bool TryInvoke(string functionName, out object[] result, params object[] args)
        //{
        //    if (scriptData != null)
        //    {
        //        LuaFunction func = scriptData.Get<LuaFunction>(functionName);
        //        if (func != null)
        //        {
        //            result = func.Call(args);
        //            return true;
        //        }
        //    }
        //    result = null;
        //    return false;
        //}

        //public TResult Invoke<TResult>(string functionName)
        //{
        //    if(scriptData != null)
        //    {
        //        var func = scriptData.Get<Func<TResult>>(functionName);
        //        if(func != null)
        //        {
        //            return func();
        //        }
        //    }
        //    return default;
        //}

        //public void Invoke<T>(string functionName, T arg1)
        //{
        //    if (scriptData != null)
        //        scriptData.Get<Action<T>>(functionName)?.Invoke(arg1);
        //}

        private void InitLuaScript()
        {
            if (XCore.MainInstance == null || !XCore.GetMainInstance().TryGetService(out m_TSManager) || !XCore.GetMainInstance().TryGetService(out m_TSManagerInternal))
            {
                Debug.LogError("[TS Behaviour] TypeScript Service not ready.");
                return;
            }
            //scriptData = m_TSManagerInternal.LuaVM.NewTable();
            //LuaTable meta = m_TSManagerInternal.LuaVM.NewTable();
            ////元表,让luaBehaviour可以访问_G
            //meta.Set("__index", m_TSManager.LuaVM.Global);
            //scriptData.SetMetaTable(meta);
            //meta.Dispose();

            //scriptData.Set("self", this);

            ////注入绑定对象
            //if(base.UObjectBindInfos != null)
            //{
            //    foreach(var item in base.UObjectBindInfos)
            //    {
            //        if (!item.Name.IsNullOrEmpty() & item.Object != null)
            //            scriptData.Set(item.Name, item.Object);
            //    }
            //}
            //if(base.TypeBindInfos != null)
            //{
            //    foreach(var item in base.TypeBindInfos)
            //    {
            //        if (!item.Name.IsNullOrEmpty())
            //        {
            //            if (XComponents.TryGetValue(item, out object value))
            //                scriptData.Set(item.Name, value);
            //        }
            //    }
            //}

            //m_TSManagerInternal.LuaVM.DoString(LuaScript.bytes, LuaScript.name, scriptData);

            //scriptData.Get("OnEnable", out func_enable);
            //scriptData.Get("OnDisable", out func_disable);

            //scriptData.Get("Awake", out func_awake);
            //scriptData.Get("Start", out func_start);
            //scriptData.Get("OnDestroy", out func_destroy);

            //scriptData.Get("Update", out func_update);
            //scriptData.Get("FixedUpdate", out func_fixedupdate);
            //scriptData.Get("LateUpdate", out func_lateupdate);

            //scriptData.Get("OnApplicationFocus", out func_applicationFocus);
            //scriptData.Get("OnApplicationPause", out func_applicationPause);
            //scriptData.Get("OnApplicationQuit", out func_applicationQuit);

            //scriptData.Get("OnMessage", out func_message);

            var init = m_TSManagerInternal.JsEnv.Eval <ModuleInit>($"const m = require('{ModuleName}'); m.init");

            if (init != null)
            {
                init(this, this.UObjectBindInfos, this.TypeBindInfos);
            }
        }
Пример #15
0
 public void OnServiceRegister()
 {
     XCore.GetMainInstance().BindSingletonService <ILua, LuaManager>().SetAlias <Internal.ILuaInternal>();
 }
Пример #16
0
 public Task <bool> OnInit()
 {
     mCore = XCore.GetMainInstance();
     return(Task.FromResult(true));
 }
Пример #17
0
        protected override TreeViewItem BuildRoot()
        {
            // BuildRoot is called every time Reload is called to ensure that TreeViewItems
            // are created from data. Here we create a fixed set of items. In a real world example,
            // a data model should be passed into the TreeView and the items created from the model.

            // This section illustrates that IDs should be unique. The root item is required to
            // have a depth of -1, and the rest of the items increment from that.
            var root = new TreeViewItem {
                id = 0, depth = -1, displayName = "Root"
            };

            //var allItems = new List<TreeViewItem>
            //{
            //    new TreeViewItem {id = 1, depth = 0, displayName = "Animals"},
            //    new TreeViewItem {id = 2, depth = 1, displayName = "Mammals"},
            //    new TreeViewItem {id = 3, depth = 2, displayName = "Tiger"},
            //    new TreeViewItem {id = 4, depth = 2, displayName = "Elephant"},
            //    new TreeViewItem {id = 5, depth = 2, displayName = "Okapi"},
            //    new TreeViewItem {id = 6, depth = 2, displayName = "Armadillo"},
            //    new TreeViewItem {id = 7, depth = 1, displayName = "Reptiles"},
            //    new TreeViewItem {id = 8, depth = 2, displayName = "Crocodile"},
            //    new TreeViewItem {id = 9, depth = 2, displayName = "Lizard"},
            //};
            Dict_Bundle_id.Clear();
            Dict_Assets_id.Clear();
            var allItems  = new List <TreeViewItem>();
            var root_item = new TreeViewItem {
                id = 1, depth = 0, displayName = "AssetBundle Assets"
            };

            allItems.Add(root_item);
            int counter = 1;
            var vfs     = XCore.GetMainInstance().GetService <IVFSInternal>();

            if (vfs.LoadFromAssetbundle())
            {
                foreach (var bundle in vfs.GetAllBundle())
                {
                    counter++;
                    allItems.Add(new TreeViewItem {
                        id = counter, depth = 1, displayName = bundle.AssetBundleName
                    });
                    Dict_Bundle_id.Add(counter, bundle);
                    if (bundle.Assets != null && bundle.Assets.Count > 0)
                    {
                        foreach (var asset in bundle.Assets)
                        {
                            counter++;
                            allItems.Add(new TreeViewItem {
                                id = counter, depth = 2, displayName = asset.AssetPathLower
                            });
                            Dict_Assets_id.Add(counter, asset);
                        }
                    }
                }
            }

            // Utility method that initializes the TreeViewItem.children and .parent for all items.
            SetupParentsAndChildrenFromDepths(root, allItems);

            // Return root of the tree
            return(root);
        }
Пример #18
0
 public XException GetStartException()
 {
     return(XCore.GetMainInstance().GetService <IXRuntimeInternal>().GetStartException());
 }
Пример #19
0
        public async Task <XException> Start()
        {
            #region config
            if (mInited)
            {
                return(null);
            }
            mConfig = XConfig.GetConfig <UIConfig>(UIConst.ConfigPath_Resources);
            if (mConfig == null)
            {
                return(new XException("[TinaX.UIKit] Connot found config file."));
            }

            if (!mConfig.EnableUIKit)
            {
                return(null);
            }

            if (mConfig.UINameMode == UINameMode.UIGroup)
            {
                mCurUIGroup = mConfig.DefaultUIGroup;
            }
            else
            {
                mUIRootDirLoadPath = mConfig.UIRootDirectoryLoadPath;
                if (!mUIRootDirLoadPath.IsNullOrEmpty())
                {
                    if (mUIRootDirLoadPath.EndsWith("/"))
                    {
                        mUIRootDirLoadPath = mUIRootDirLoadPath.Substring(0, mUIRootDirLoadPath.Length - 1);
                    }
                    mUIRootDirLoadPath_withSlash = mUIRootDirLoadPath + "/";
                }
            }
            mUINameMode = mConfig.UINameMode;

            #endregion


            //Init UIKit GameObjects
            #region UIKit GameObjects
            mUIKit_Root_Go = XCore.GetMainInstance().BaseGameObject
                             .FindOrCreateGameObject("UIKit")
                             .SetPosition(new Vector3(-9999, -9999, -9999));

            if (mConfig.UseUICamera)
            {
                var camera_config = mConfig.UICameraConfig;
                if (camera_config == null)
                {
                    camera_config = new UICameraConfig();
                }

                mScreenUICamera = mUIKit_Root_Go.FindOrCreateGameObject("UICamera")
                                  .AddComponent <Camera>();
                mScreenUICamera.clearFlags          = camera_config.clearFlags;
                mScreenUICamera.backgroundColor     = camera_config.backgroundColor;
                mScreenUICamera.cullingMask         = camera_config.cullingMask;
                mScreenUICamera.orthographic        = camera_config.orthographic;
                mScreenUICamera.orthographicSize    = camera_config.orthographicSize;
                mScreenUICamera.nearClipPlane       = camera_config.nearClipPlane;
                mScreenUICamera.farClipPlane        = camera_config.farClipPlane;
                mScreenUICamera.depth               = camera_config.depth;
                mScreenUICamera.renderingPath       = camera_config.renderingPath;
                mScreenUICamera.targetTexture       = camera_config.targetTexture;
                mScreenUICamera.useOcclusionCulling = camera_config.useOcclusionCulling;
                mScreenUICamera.allowHDR            = camera_config.allowHDR;
                mScreenUICamera.allowMSAA           = camera_config.allowMSAA;
            }

            //Default UIRoot
            refreshUIRoot(0);

            //EventSystem
#if ENABLE_LEGACY_INPUT_MANAGER
            if (mConfig.AutoCreateEventSystem)
            {
                var es_go        = GameObjectHelper.FindOrCreateGameObject("EventSystem");
                var event_system = es_go.GetComponentOrAdd <UnityEngine.EventSystems.EventSystem>();
                event_system.sendNavigationEvents = true;
                event_system.pixelDragThreshold   = 10;
                var input_module = es_go.GetComponentOrAdd <UnityEngine.EventSystems.StandaloneInputModule>();
            }
#endif

            #endregion

            await Task.Yield();

            return(null);
        }
Пример #20
0
 /// <summary>
 /// 服务注册
 /// </summary>
 public void OnServiceRegister()
 {
     XCore.GetMainInstance().BindSingletonService <IXRuntime, IAppDomain, XRuntime>().SetAlias <IXRuntimeInternal>();
 }
Пример #21
0
 /// <summary>
 /// 服务启动
 /// </summary>
 /// <returns></returns>
 public Task <bool> OnStart()
 {
     return(XCore.GetMainInstance().GetService <IXRuntimeInternal>().Start());
 }
Пример #22
0
 public Task OnRestart()
 {
     return(XCore.GetMainInstance()?.GetService <IVFSInternal>().OnServiceClose());
 }
Пример #23
0
        /// <summary>
        /// 将IType转为字符串
        /// </summary>
        /// <param name="type">类型</param>
        /// <returns>字符串</returns>
        public static string ITypeToService(IType type)
        {
            var ilType = type as ILType;

            return(ilType != null ? ilType.FullName : XCore.GetMainInstance().Services.Type2ServiceName(type.TypeForCLR));
        }
Пример #24
0
 public void OnQuit()
 {
     _ = XCore.GetMainInstance()?.GetService <IVFSInternal>().OnServiceClose();
 }
Пример #25
0
 public void OnServiceRegister()
 {
     XCore.GetMainInstance()?.BindSingletonService <IVFS, IAssetService, VFSKit>().SetAlias <IVFSInternal>();
 }
Пример #26
0
        //private LuaFunction m_EntryFunc;

        //private CustomLoadHandlerManager m_CustomLoadHandlerManager = new CustomLoadHandlerManager();

        public TypeScriptManager(IAssetService buildInAssets)
        {
            m_Assets = buildInAssets;
            m_Core   = XCore.GetMainInstance();
            //m_JsVM = new JsEnv(new XTSLoader(buildInAssets, c_InternalLuaSign, ));
        }
Пример #27
0
    public static void Show(string msg)
    {
        var uiKit = XCore.GetMainInstance().GetService <IUIKit>();

        uiKit.OpenUIAsync("Assets/UI/Tools/Toast/Toast.prefab", new Toast(msg), ExceptionHandler.EntityException);
    }
Пример #28
0
 public void OnQuit()
 {
     XCore.GetMainInstance().Services.Get <IGameStageInternal>().Close();
 }