public void SaveBranchFile(ref VersionBranch data)
        {
            string branch_path = Path.Combine(mVersionData_BranchIndex_FolderPath, data.BranchName + ".json");

            data.ReadySave();
            XConfig.SaveJson(data, branch_path, AssetLoadType.SystemIO);
        }
Пример #2
0
        /// <summary>
        /// 保存BuildInfo
        /// </summary>
        /// <returns></returns>
        private void MakeBuildInfo(string packages_root_path)
        {
            var binfo = new BuildInfo();

            binfo.BuildID = System.Guid.NewGuid().ToString();

            //save main package
            string main_path = VFSUtil.GetMainPackage_BuildInfo_Path(packages_root_path);

            XFile.DeleteIfExists(main_path);
            XDirectory.CreateIfNotExists(Path.GetDirectoryName(main_path));
            XConfig.SaveJson(binfo, main_path, AssetLoadType.SystemIO);

            //groups
            if (mEditorBuildInfo.list_total_extension != null && mEditorBuildInfo.list_total_extension.Count > 0)
            {
                foreach (var group in mEditorBuildInfo.list_total_extension)
                {
                    string target_path     = VFSUtil.GetExtensionGroup_BuildInfo_Path(packages_root_path, group);
                    string group_root_path = VFSUtil.GetExtensionGroupFolder(packages_root_path, group);
                    if (Directory.Exists(group_root_path))
                    {
                        XFile.DeleteIfExists(target_path);
                        XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));
                        XConfig.SaveJson(binfo, target_path, AssetLoadType.SystemIO);
                    }
                }
            }
        }
Пример #3
0
 public static void SaveProfileRecord()
 {
     if (VFSProfileEditor != null)
     {
         VFSProfileEditor.ReadySave();
         var profile_path = Path.Combine(XEditorConst.EditorProjectSettingRootFolder, VFSEditorConst.VFSProfileProjectSettingFileName);
         XConfig.SaveJson(VFSProfileEditor, profile_path, AssetLoadType.SystemIO);
     }
 }
Пример #4
0
        /// <summary>
        /// 保存EditorBuildInfo
        /// </summary>
        /// <param name="package_root_path"></param>
        private void MakeEditorBuildInfo(string package_root_path)
        {
            mEditorBuildInfo.build_profile_name = curProfile.ProfileName;
            mEditorBuildInfo.ReadySave();
            string path = VFSEditorUtil.Get_EditorBuildInfoPath(package_root_path);

            XFile.DeleteIfExists(path);
            XDirectory.CreateIfNotExists(Path.GetDirectoryName(path));
            XConfig.SaveJson(mEditorBuildInfo, path, AssetLoadType.SystemIO);
        }
Пример #5
0
        private void SaveExtensionGroupInfo(string group_path, string group_name, XRuntimePlatform platform, long mainPackageVersionLimit, string ab_ext_name)
        {
            string file_path = VFSUtil.GetExtensionGroup_GroupInfo_Path_InGroupPath(group_path);
            var    obj       = new ExtensionGroupInfo
            {
                Platform  = platform,
                GroupName = group_name,
                MainPackageVersionLimit = mainPackageVersionLimit,
                AssetBundleExtension    = ab_ext_name
            };

            XConfig.SaveJson(obj, file_path, AssetLoadType.SystemIO);
        }
Пример #6
0
        public static void SaveXProfiles()
        {
            if (mProfileModel == null || mProfileRuntimeConfig == null)
            {
                RefreshXProfile();
            }

            mProfileModel.ReadySave();
            XConfig.SaveJson(mProfileModel, XEditorConst.EditorXProfilePath, AssetLoadType.SystemIO);

            mProfileRuntimeConfig.ActiveProfileName = mProfileModel.CurrentProfileName;
            mProfileRuntimeConfig.DevelopMode       = mProfileModel.IsDevelopMode(mProfileModel.CurrentProfileName);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
Пример #7
0
        public static void RefreshXProfile()
        {
            if (mProfileModel == null)
            {
                //load or new
                bool create = false;
                if (File.Exists(XEditorConst.EditorXProfilePath))
                {
                    try
                    {
                        mProfileModel = XConfig.GetJson <XProfileModel>(XEditorConst.EditorXProfilePath, AssetLoadType.SystemIO, false);
                        mProfileModel.CheckDefaultProfile();
                    }
                    catch
                    {
                        create = true;
                    }
                }
                else
                {
                    create = true;
                }

                if (create)
                {
                    mProfileModel = XProfileModel.GetDefault();
                    //写出
                    XConfig.SaveJson(mProfileModel, XEditorConst.EditorXProfilePath, AssetLoadType.SystemIO);
                }
            }

            if (mProfileRuntimeConfig == null)
            {
                mProfileRuntimeConfig = XConfig.CreateConfigIfNotExists <TinaX.Internal.XProfileConfig>(TinaX.Const.FrameworkConst.XProfile_Config_Path, AssetLoadType.Resources);
                if (mProfileRuntimeConfig.ActiveProfileName.IsNullOrEmpty())
                {
                    mProfileRuntimeConfig.ActiveProfileName = mProfileModel.CurrentProfileName;
                }
                mProfileRuntimeConfig.DevelopMode = mProfileModel.IsDevelopMode(mProfileRuntimeConfig.ActiveProfileName);
            }
        }
Пример #8
0
        /// <summary>
        /// 制作 Manifest
        /// </summary>
        /// <param name="packages_root_path"></param>
        /// <param name="unity_manifest"></param>
        public void MakeVFSManifest(string packages_root_path, List <string> assetbundleNames, ref AssetBundleManifest unity_manifest)
        {
            List <AssetBundleInfo> infos = new List <AssetBundleInfo>();

            foreach (var assetbundle in assetbundleNames)
            {
                var bundle = new AssetBundleInfo();
                bundle.name         = assetbundle;
                bundle.dependencies = unity_manifest.GetDirectDependencies(assetbundle);

                infos.Add(bundle);
            }

            var bundleManifest = new BundleManifest();

            bundleManifest.assetBundleInfos = infos.ToArray();

            string save_path = base.GetManifestFilePath(packages_root_path);

            XConfig.SaveJson(bundleManifest, save_path, AssetLoadType.SystemIO);
        }
Пример #9
0
        private void MakeVFSConfig(string packages_root_path, VFSConfigModel config)
        {
            string config_path = VFSUtil.GetVFSConfigFilePath_InPackages(packages_root_path);
            string json        = JsonUtility.ToJson(config);
            var    json_obj    = JsonUtility.FromJson <VFSConfigJson>(json);

            if (json_obj.Groups != null)
            {
                List <VFSGroupOption> options = new List <VFSGroupOption>(json_obj.Groups);
                for (int i = options.Count - 1; i >= 0; i--)
                {
                    if (options[i].ExtensionGroup)
                    {
                        options.RemoveAt(i);
                        continue;
                    }
                }
                json_obj.Groups = options.ToArray();
            }

            XConfig.SaveJson(json_obj, config_path, AssetLoadType.SystemIO);
        }
Пример #10
0
        private void SaveAssetHashFiles(string data_path)
        {
            XDirectory.CreateIfNotExists(data_path);
            //mainPackage
            string mainPackageHashPath = Path.Combine(data_path, VFSConst.AssetsHashFileName);
            var    main_obj            = new FilesHashBook();

            main_obj.Files = asset_hash_book.ToArray();
            XConfig.SaveJson(main_obj, mainPackageHashPath, AssetLoadType.SystemIO);

            string extGroupHashFolderPath = Path.Combine(data_path, VFSConst.ExtensionGroupAssetsHashFolderName);

            XDirectory.DeleteIfExists(extGroupHashFolderPath, true);
            Directory.CreateDirectory(extGroupHashFolderPath);
            //各个扩展组
            foreach (var item in dict_asset_hash_book)
            {
                string g_path = Path.Combine(extGroupHashFolderPath, item.Key + ".json");
                var    obj    = new FilesHashBook();
                obj.Files = item.Value.ToArray();
                XConfig.SaveJson(obj, g_path, AssetLoadType.SystemIO);
            }
        }
Пример #11
0
        /// <summary>
        /// 制作 AssetBundles Hash File ,
        /// </summary>
        /// <param name="package_root_path">packages根目录</param>
        /// <param name="folder_path">当前直接能索引到assetbundle name的目录</param>
        /// <param name="assetbundleNames"></param>
        public void MakeAssetBundleFilesHash(string package_root_path, string folder_path, List <string> assetbundleNames)
        {
            List <FilesHashBook.FileHash> Infos = new List <FilesHashBook.FileHash>();

            foreach (var ab in assetbundleNames)
            {
                var full_path = Path.Combine(folder_path, ab);
                if (File.Exists(full_path))
                {
                    var hashInfo = new FilesHashBook.FileHash();
                    hashInfo.p = ab;
                    hashInfo.h = XFile.GetMD5(full_path, true);

                    Infos.Add(hashInfo);
                }
            }
            var hashbook = new FilesHashBook();

            hashbook.Files = Infos.ToArray();

            string save_path = base.GetAssetBundleHashsFilePath(package_root_path);

            XConfig.SaveJson(hashbook, save_path, AssetLoadType.SystemIO);
        }
Пример #12
0
        public static void RefreshManager(bool Normalization = false)
        {
            mConfig = XConfig.GetConfig <VFSConfigModel>(VFSConst.ConfigFilePath_Resources);
            if (mConfig == null)
            {
                return;
            }
            if (Normalization)
            {
                VFSUtil.NormalizationConfig(mConfig);
            }

            if (!VFSUtil.CheckConfiguration(mConfig, out var errorCode, out var folderError))
            {
                string log_str = string.Empty;
                //配置文件校验未通过
                switch (errorCode)
                {
                case VFSErrorCode.ConfigureGroupsConflict:
                    //资源组规则未通过,log提示出来
                    log_str = VFSManagerEditorI18N.Log_ConfigureGroupsConflict;
                    if (folderError != null && folderError.Length > 0)
                    {
                        foreach (var f in folderError)
                        {
                            log_str += $"\nGroup [{f.GroupName}] , FolderPath: {f.FolderPath}";
                        }
                    }
                    Debug.LogError(log_str);
                    return;     //直接不继续往下执行了

                case VFSErrorCode.NoneGroup:
                    //没有配置任何资源组
                    //这个问题不报Error
                    return;

                case VFSErrorCode.SameGroupName:
                    log_str = VFSManagerEditorI18N.Log_SameGroupName;
                    Debug.LogError(log_str);
                    return;
                }
            }

            Groups.Clear();
            if (!mConfig.EnableVFS)
            {
                return;
            }

            //VFS Profile
            XDirectory.CreateIfNotExists(XEditorConst.EditorProjectSettingRootFolder);
            var profile_path = Path.Combine(XEditorConst.EditorProjectSettingRootFolder, VFSEditorConst.VFSProfileProjectSettingFileName);

            if (File.Exists(profile_path))
            {
                //load
                VFSProfileEditor = XConfig.GetJson <VFSProfileModel>(profile_path, AssetLoadType.SystemIO, false);
            }
            else
            {
                //create profile editor file in "ProjectSetting"
                initProfileRecord();
                //var json_text = JsonUtility.ToJson(VFSProfileEditor);
                XConfig.SaveJson(VFSProfileEditor, profile_path, AssetLoadType.SystemIO);
            }

            foreach (var group_opt in mConfig.Groups)
            {
                var _group_obj = new VFSEditorGroup(group_opt);
                Groups.Add(_group_obj);
                FolderPaths.AddRange(_group_obj.FolderPaths);
                foreach (var assetPath in _group_obj.AssetPaths)
                {
                    if (!AssetPaths.Contains(assetPath))
                    {
                        AssetPaths.Add(assetPath);
                    }
                }
            }

            LastRefreshManagerTime = System.DateTime.UtcNow;
        }
Пример #13
0
 private void SaveVersionMainData(ref VersionsModel data, string path)
 {
     data.ReadySave();
     XConfig.SaveJson(data, path, AssetLoadType.SystemIO);
 }
Пример #14
0
        /// <summary>
        /// 添加版本记录
        /// </summary>
        /// <param name=""></param>
        public void AddVersionRecord(string branchName, long versionCode, string versionName, string versionDesc, bool saveBinary, bool dialog = true, bool log = true)
        {
            //编辑器那边限制了不能添加“比最大版本号更小的版本号”的版本,(也就是说版本号只能变大),但是这里实际上没做这个限制。以后如果有需要,可以让编辑器UI上去掉限制。
            if (mDict_Branches.TryGetValue(branchName, out var branch))
            {
                //判断一下版本号啦
                if (versionCode >= 0 && !branch.IsVersionCodeExists(versionCode))
                {
                    bool isMainPackage      = (branch.BType == VersionBranch.BranchType.MainPackage);
                    bool flag_process_error = false; //处理文件过程中如果出错则中断操作且不记录数据

                    string platform_name = XPlatformUtil.GetNameText(branch.Platform);
                    string source_packages_folder_path = VFSEditorUtil.GetSourcePackagesFolderPath(platform_name);
                    string data_folder = VFSEditorUtil.GetVersionDataFolderPath_InProjectVersion(branch.BranchName, versionCode); //存放数据的地方

                    string build_id = string.Empty;

                    try
                    {
                        XDirectory.DeleteIfExists(data_folder, true);
                        Directory.CreateDirectory(data_folder);

                        //复制并存档assets_hash文件
                        string assets_hash_path        = isMainPackage ? VFSEditorUtil.GetMainPackage_AssetsHashFilePath_InSourcePackagesFolder(platform_name) : VFSEditorUtil.GetExtensionGroup_AssetsHashFilePath_InSourcePackagesFolder(platform_name, branch.ExtensionGroupName);
                        string assets_hash_target_path = Path.Combine(data_folder, VFSConst.AssetsHashFileName);
                        if (File.Exists(assets_hash_path))
                        {
                            File.Copy(assets_hash_path, assets_hash_target_path, true);
                        }

                        //复制并存档Manifest文件
                        string manifest_target_path = VFSEditorUtil.GetVersionData_Manifest_FolderOrFilePath(!isMainPackage, branchName, versionCode);
                        string manifest_path        = isMainPackage ? VFSEditorUtil.GetMainPackage_AssetBundleManifestsFolderPath_InSourcePackagesFolder(platform_name) : VFSEditorUtil.GetExtensionGroup_AssetBundleManifestPath_InInSourcePackagesFolder(platform_name, branch.ExtensionGroupName);
                        if (isMainPackage)
                        {
                            if (Directory.Exists(manifest_path))
                            {
                                XDirectory.CopyDir(manifest_path, manifest_target_path);
                            }
                        }
                        else
                        {
                            if (File.Exists(manifest_path))
                            {
                                File.Copy(manifest_path, manifest_target_path);
                            }
                        }

                        //复制并存档AssetBundleHashs
                        string ab_hash_path        = isMainPackage ? VFSEditorUtil.GetMainPackage_AssetBundle_HashFiles_FolderPath_InSourcePackagesFolder(platform_name) : VFSEditorUtil.GetExtensionGroup_AssetBundle_HashFiles_Path_InInSourcePackagesFolder(platform_name, branch.ExtensionGroupName);
                        string ab_hash_target_path = VFSEditorUtil.GetVersionData_AssetBundle_HashFile_FolderOrFilePath(!isMainPackage, branchName, versionCode);
                        if (isMainPackage)
                        {
                            if (Directory.Exists(ab_hash_path))
                            {
                                XDirectory.CopyDir(ab_hash_path, ab_hash_target_path);
                            }
                        }
                        else
                        {
                            if (File.Exists(ab_hash_path))
                            {
                                File.Copy(ab_hash_path, ab_hash_target_path);
                            }
                        }

                        //复制并存档vfs config (main package)
                        if (isMainPackage)
                        {
                            string vfs_config_path = VFSUtil.GetVFSConfigFilePath_InPackages(VFSEditorUtil.GetSourcePackagesFolderPath(platform_name));
                            if (File.Exists(vfs_config_path))
                            {
                                string target_path = Path.Combine(data_folder, VFSConst.Config_Runtime_FileName);
                                File.Copy(vfs_config_path, target_path, true);
                            }
                        }

                        //Group Options
                        if (!isMainPackage)
                        {
                            string group_option_path = VFSUtil.GetExtensionPackages_GroupOptions_FilePath(source_packages_folder_path, branch.ExtensionGroupName);
                            if (File.Exists(group_option_path))
                            {
                                string target_path = Path.Combine(data_folder, VFSConst.ExtensionGroup_GroupOption_FileName);
                                File.Copy(group_option_path, target_path, true);
                            }
                        }

                        //Group Info
                        if (!isMainPackage)
                        {
                            string group_info_path = VFSUtil.GetExtensionGroup_GroupInfo_Path_InGroupPath(VFSUtil.GetExtensionGroupFolder(source_packages_folder_path, branch.ExtensionGroupName));
                            if (File.Exists(group_info_path))
                            {
                                string target_path = Path.Combine(data_folder, VFSConst.VFS_ExtensionGroupInfo_FileName);
                                File.Copy(group_info_path, target_path, true);
                            }
                        }

                        //复制并存档editor build info
                        string editor_build_info_path = VFSEditorUtil.Get_EditorBuildInfoPath(VFSEditorUtil.GetSourcePackagesFolderPath(platform_name));
                        if (File.Exists(editor_build_info_path))
                        {
                            string target_path = VFSEditorUtil.GetVersionData_EditorBuildInfo_Path(branchName, versionCode);
                            File.Copy(editor_build_info_path, target_path);
                        }

                        //复制并存档 build info
                        string build_info_path = VFSUtil.GetMainPackage_BuildInfo_Path(VFSEditorUtil.GetSourcePackagesFolderPath(platform_name));
                        if (File.Exists(build_info_path))
                        {
                            //存档
                            string target_path = VFSEditorUtil.GetVersionData_BuildInfo_Path(branchName, versionCode);
                            File.Copy(build_info_path, target_path);

                            //反写版本信息到source package
                            string build_info_json = File.ReadAllText(target_path, Encoding.UTF8);
                            var    obj             = JsonUtility.FromJson <BuildInfo>(build_info_json);

                            build_id = obj.BuildID;

                            //写出版本信息
                            var version_info = new PackageVersionInfo
                            {
                                version     = versionCode,
                                versionName = versionName,
                                buildId     = obj.BuildID,
                                branch      = branch.BranchName
                            };
                            string version_info_path = isMainPackage ? VFSEditorUtil.Get_MainPackage_PackageVersionFilePath_InSourcePackages(platform_name) : VFSEditorUtil.Get_ExtensionGroups_PackageVersionFilePath_InSourcePackages(ref platform_name, ref branch.ExtensionGroupName);
                            XFile.DeleteIfExists(version_info_path);
                            XConfig.SaveJson(version_info, version_info_path, AssetLoadType.SystemIO);

                            //检查当前StreamingAssets中是否有与之build id一致的情况,如果有,也写出
                            if (isMainPackage)
                            {
                                string buildinfo_in_stream = VFSUtil.GetMainPackage_BuildInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name));
                                if (File.Exists(buildinfo_in_stream))
                                {
                                    try
                                    {
                                        var obj_stream = XConfig.GetJson <BuildInfo>(buildinfo_in_stream, AssetLoadType.SystemIO, false);
                                        if (obj_stream.BuildID == obj.BuildID)
                                        {
                                            //一致,写出
                                            string target_stream = VFSUtil.GetMainPackage_VersionInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name));
                                            XConfig.SaveJson(version_info, target_stream, AssetLoadType.SystemIO);
                                        }
                                    }
                                    catch { }
                                }
                            }
                            else
                            {
                                string buildinfo_in_stream = VFSUtil.GetExtensionGroup_BuildInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name), branch.ExtensionGroupName);
                                if (File.Exists(buildinfo_in_stream))
                                {
                                    try
                                    {
                                        var obj_stream = XConfig.GetJson <BuildInfo>(buildinfo_in_stream, AssetLoadType.SystemIO, false);
                                        if (obj_stream.BuildID == obj.BuildID)
                                        {
                                            //一致,写出
                                            string target_stream = VFSUtil.GetExtensionGroup_VersionInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name), branch.ExtensionGroupName);
                                            XConfig.SaveJson(version_info, target_stream, AssetLoadType.SystemIO);
                                        }
                                    }
                                    catch { }
                                }
                            }
                        }
                    }
                    catch (Exception e)
                    {
                        XDirectory.DeleteIfExists(data_folder, true);
                        flag_process_error = true;
                        throw e;
                    }

                    //保存二进制文件
                    if (saveBinary && !flag_process_error)
                    {
                        string binary_path = VFSEditorUtil.Get_AssetsBinaryFolderPath_InVersion(branchName, versionCode);

                        try
                        {
                            long total_count = 0;
                            //把所有二进制文件直接全拷进去
                            string binary_path_temp        = Path.Combine(binary_path, "temp");
                            string binary_path_temp_remote = Path.Combine(binary_path, "temp_remote");
                            XDirectory.DeleteIfExists(binary_path_temp, true);
                            Directory.CreateDirectory(binary_path_temp);

                            if (isMainPackage)
                            {
                                XDirectory.DeleteIfExists(binary_path_temp_remote, true);
                                Directory.CreateDirectory(binary_path_temp_remote);
                            }


                            //移动文件
                            if (isMainPackage)
                            {
                                string   local_path     = VFSEditorUtil.Get_MainPackage_AssetsFolderPath_InSourcePackages(platform_name);
                                int      local_path_len = local_path.Length + 1;
                                string[] local_files    = Directory.GetFiles(local_path, "*.*", SearchOption.AllDirectories);
                                if (local_files != null && local_files.Length > 0)
                                {
                                    ArrayUtil.RemoveDuplicationElements(ref local_files);
                                    foreach (var item in local_files)
                                    {
                                        total_count++;
                                        string pure_path   = item.Substring(local_path_len, item.Length - local_path_len);
                                        string target_path = Path.Combine(binary_path_temp, pure_path);
                                        XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));
                                        File.Copy(item, target_path);
                                    }
                                }

                                string remote_path = VFSEditorUtil.Get_MainPackage_RemoteAssetsFolderPath_InSourcePackages(platform_name);
                                if (Directory.Exists(remote_path))
                                {
                                    int      remote_path_len = remote_path.Length + 1;
                                    string[] remote_files    = Directory.GetFiles(remote_path, "*.*", SearchOption.AllDirectories);
                                    if (remote_files != null && remote_files.Length > 0)
                                    {
                                        total_count++;
                                        ArrayUtil.RemoveDuplicationElements(ref remote_files);
                                        foreach (var item in remote_files)
                                        {
                                            string pure_path   = item.Substring(remote_path_len, item.Length - remote_path_len);
                                            string target_path = Path.Combine(binary_path_temp_remote, pure_path);
                                            XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));
                                            File.Copy(item, target_path);
                                        }
                                    }
                                }
                            }
                            else
                            {
                                string   group_path     = VFSEditorUtil.Get_ExtensionGroupFolderPath_InSourcePackages(platform_name, branch.ExtensionGroupName);
                                int      group_path_len = group_path.Length + 1;
                                string[] group_files    = Directory.GetFiles(group_path, "*.*", SearchOption.AllDirectories);
                                if (group_files != null && group_files.Length > 0)
                                {
                                    total_count++;
                                    ArrayUtil.RemoveDuplicationElements(ref group_files);
                                    foreach (var item in group_files)
                                    {
                                        string pure_path   = item.Substring(group_path_len, item.Length - group_path_len);
                                        string target_path = Path.Combine(binary_path_temp, pure_path);
                                        XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));
                                        File.Copy(item, target_path);
                                    }
                                }
                            }

                            long zip_counter   = 0;
                            int  zip_counter_t = 0;

                            //打包
                            string zip_file_path = Path.Combine(binary_path, VFSEditorConst.VFS_VERSION_AssetsBinary_Zip_Name);
                            ZipUtil.ZipDirectory(binary_path_temp, zip_file_path, fileName =>
                            {
                                if (log || dialog)
                                {
                                    zip_counter++;
                                    if (total_count > 100)
                                    {
                                        zip_counter_t++;
                                        if (zip_counter_t >= 20)
                                        {
                                            zip_counter_t = 0;
                                            if (log)
                                            {
                                                Debug.Log($"    Create Zip: {zip_counter}/{total_count}");
                                            }
                                            if (dialog)
                                            {
                                                EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count);
                                            }
                                        }
                                    }
                                    else
                                    {
                                        if (log)
                                        {
                                            Debug.Log($"    Create Zip: {zip_counter}/{total_count} : {fileName}");
                                        }
                                        if (dialog)
                                        {
                                            EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count);
                                        }
                                    }
                                }
                            });

                            if (isMainPackage)
                            {
                                string zip_file_path_remote = Path.Combine(binary_path, VFSEditorConst.VFS_VERSION_AssetsBinary_REMOTE_Zip_Name);
                                zip_counter   = 0;
                                zip_counter_t = 0;
                                ZipUtil.ZipDirectory(binary_path_temp_remote, zip_file_path_remote, fileName =>
                                {
                                    if (log || dialog)
                                    {
                                        zip_counter++;
                                        if (total_count > 100)
                                        {
                                            zip_counter_t++;
                                            if (zip_counter_t >= 20)
                                            {
                                                zip_counter_t = 0;
                                                if (log)
                                                {
                                                    Debug.Log($"    Create Zip: {zip_counter}/{total_count}");
                                                }
                                                if (dialog)
                                                {
                                                    EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count);
                                                }
                                            }
                                        }
                                        else
                                        {
                                            if (log)
                                            {
                                                Debug.Log($"    Create Zip: {zip_counter}/{total_count} : {fileName}");
                                            }
                                            if (dialog)
                                            {
                                                EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count);
                                            }
                                        }
                                    }
                                });
                            }

                            if (dialog)
                            {
                                EditorUtility.ClearProgressBar(); //上面这个应该是同步方法,不会有时间错乱。(吧
                            }
                            //删除temp
                            XDirectory.DeleteIfExists(binary_path_temp);
                            XDirectory.DeleteIfExists(binary_path_temp_remote);
                        }
                        catch (Exception e)
                        {
                            flag_process_error = true;
                            XDirectory.DeleteIfExists(binary_path);
                            throw e;
                        }
                    }

                    if (!flag_process_error)
                    {
                        //登记到索引
                        var vr = new VersionRecord()
                        {
                            versionCode = versionCode,
                            versionName = versionName,
                            desc        = versionDesc,
                            build_id    = build_id
                        };
                        //记录版本
                        branch.AddVersion(ref vr);

                        //保存版本索引
                        SaveBranchFile(ref branch);
                    }
                }
            }
        }