Пример #1
0
        public void Write(BinaryReaderWriter bw, int iCodepage)
        {
            bw.Write(Options);
            XBitmapDay.WriteAsPoi(bw);
            if (WithNightXpm)
            {
                XBitmapNight.WriteAsPoi(bw);
            }
            if (WithString)
            {
                Text.Write(bw, iCodepage);
            }
            if (WithExtendedOptions)
            {
                bw.Write(ExtOptions);
                switch (FontColType)
                {
                case FontColours.Day:
                    BinaryColor.WriteColor(bw, colFontColour[0]);
                    break;

                case FontColours.Night:
                    BinaryColor.WriteColor(bw, colFontColour[1]);
                    break;

                case FontColours.DayAndNight:
                    BinaryColor.WriteColorTable(bw, colFontColour);
                    break;
                }
            }
        }
Пример #2
0
 /// <summary>
 /// liefert das Bitmap (falls vorhanden)
 /// </summary>
 /// <param name="b4Day">für Tag oder Nacht</param>
 /// <param name="bExt">auch "bitmaplose" Polygone als Bitmap 32 x 32</param>
 /// <returns></returns>
 public override Bitmap AsBitmap(bool b4Day, bool bExt)
 {
     if (b4Day)
     {
         if (XBitmapDay != null)
         {
             return(XBitmapDay.AsBitmap());
         }
         else
         {
             return(GetDummyXPixMap(BitmapColorMode.POLY1TR, true, null).AsBitmap());
         };
     }
     else
     {
         if (XBitmapNight != null)
         {
             return(XBitmapNight.AsBitmap());
         }
         else
         {
             return(GetDummyXPixMap(BitmapColorMode.POLY1TR, false, null).AsBitmap());
         };
     }
 }
Пример #3
0
        /// <summary>
        /// vertauscht (wenn möglich) die Farben bzw. die Transparenz
        /// </summary>
        /// <param name="b4Day"></param>
        public void SwapColors(bool b4Day)
        {
            Color tmp;

            if (b4Day)
            {
                switch (Colortype)
                {
                case Polygone.ColorType.Day1:
                case Polygone.ColorType.Day1_Night1:
                    break;

                case Polygone.ColorType.BM_Day1:
                case Polygone.ColorType.BM_Day1_Night2:
                case Polygone.ColorType.BM_Day1_Night1:
                    XBitmapDay.InvertBits();
                    break;

                case Polygone.ColorType.BM_Day2_Night1:
                case Polygone.ColorType.BM_Day2:
                case Polygone.ColorType.BM_Day2_Night2:
                    tmp       = DayColor1;
                    DayColor1 = DayColor2;
                    DayColor2 = tmp;
                    break;
                }
            }
            else
            {
                switch (Colortype)
                {
                case Polygone.ColorType.Day1:
                case Polygone.ColorType.BM_Day1:
                case Polygone.ColorType.BM_Day2:
                case Polygone.ColorType.Day1_Night1:
                    break;

                case Polygone.ColorType.BM_Day1_Night1:
                case Polygone.ColorType.BM_Day2_Night1:
                    XBitmapNight.InvertBits();
                    break;

                case Polygone.ColorType.BM_Day1_Night2:
                case Polygone.ColorType.BM_Day2_Night2:
                    tmp       = DayColor1;
                    DayColor1 = DayColor2;
                    DayColor2 = tmp;
                    break;
                }
            }
        }