Пример #1
0
 void Player_OnPause(string sender = null, XBMCRPC.Player.Notifications.Data data = null)
 {
     this.Log.Debug(Name + " paused");
     OSAEObjectStateManager.ObjectStateSet(Name, "Stopped", "XBMC");
 }
Пример #2
0
 void Player_OnPause(string sender = null, XBMCRPC.Player.Notifications.Data data = null)
 {
     logging.AddToLog(Name + " paused", false);
     OSAEObjectStateManager.ObjectStateSet(Name, "Stopped", "XBMC");
 }
Пример #3
0
 void Player_OnPlay(string sender = null, XBMCRPC.Player.Notifications.Data data = null)
 {
     this.Log.Debug(Name + " started playing");
     OSAEObjectStateManager.ObjectStateSet(Name, "Playing", "XBMC");
 }
Пример #4
0
 void Player_OnPlay(string sender = null, XBMCRPC.Player.Notifications.Data data = null)
 {
     logging.AddToLog(Name + " started playing", false);
     OSAEObjectStateManager.ObjectStateSet(Name, "Playing", "XBMC");
 }