internal override bool ParseNodeBodyElement(string id, VRMLParser parser) { int line = parser.Line; if (id == "textureTransform") { List <X3DNode> nodes = parser.ParseSFNodeOrMFNodeValue(); foreach (X3DNode node in nodes) { X3DTextureTransformNode tfn = node as X3DTextureTransformNode; if (tfn == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } else { TextureTransform.Add(tfn); } } } else { return(false); } return(true); }
internal override bool ParseNodeBodyElement(string id, VRMLParser parser) { int line = parser.Line; if (id == "fillProperties") { X3DNode node = parser.ParseSFNodeValue(); if (node != null) { FillProperties = node as IX3DFillPropertiesNode; if (FillProperties == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } } else if (id == "lineProperties") { X3DNode node = parser.ParseSFNodeValue(); if (node != null) { LineProperties = node as IX3DLinePropertiesNode; if (LineProperties == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } } else if (id == "material") { X3DNode node = parser.ParseSFNodeValue(); if (node != null) { Material = node as X3DMaterialNode; if (Material == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } } else if (id == "shaders") { List <X3DNode> nodes = parser.ParseSFNodeOrMFNodeValue(); foreach (X3DNode node in nodes) { X3DShaderNode sn = node as X3DShaderNode; if (sn == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } else { Shaders.Add(sn); } } } else if (id == "texture") { X3DNode node = parser.ParseSFNodeValue(); if (node != null) { Texture = node as X3DTextureNode; if (Texture == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } } else if (id == "textureTransform") { X3DNode node = parser.ParseSFNodeValue(); if (node != null) { TextureTransform = node as X3DTextureTransformNode; if (TextureTransform == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } } else { return(false); } return(true); }
internal override bool ParseNodeBodyElement(string id, VRMLParser parser) { int line=parser.Line; if(id=="fillProperties") { X3DNode node=parser.ParseSFNodeValue(); if(node!=null) { FillProperties=node as IX3DFillPropertiesNode; if(FillProperties==null) parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } else if(id=="lineProperties") { X3DNode node=parser.ParseSFNodeValue(); if(node!=null) { LineProperties=node as IX3DLinePropertiesNode; if(LineProperties==null) parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } else if(id=="material") { X3DNode node=parser.ParseSFNodeValue(); if(node!=null) { Material=node as X3DMaterialNode; if(Material==null) parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } else if(id=="shaders") { List<X3DNode> nodes=parser.ParseSFNodeOrMFNodeValue(); foreach(X3DNode node in nodes) { X3DShaderNode sn=node as X3DShaderNode; if(sn==null) parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); else Shaders.Add(sn); } } else if(id=="texture") { X3DNode node=parser.ParseSFNodeValue(); if(node!=null) { Texture=node as X3DTextureNode; if(Texture==null) parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } else if(id=="textureTransform") { X3DNode node=parser.ParseSFNodeValue(); if(node!=null) { TextureTransform=node as X3DTextureTransformNode; if(TextureTransform==null) parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } else return false; return true; }