public void Dismiss() { if (alive && symptoms.Count > 0) { Die(); } else if (alive) { wwInterface.callEvent("Player_Success"); } if (gameController) { gameController.PatientWasDismissed(gameObject); } }
public void LoadNextStage() { if (currentStage < 5) { SceneManager.LoadScene("Stage" + ++currentStage); wwInterface.setState("Game_Start", "Gameplay"); wwInterface.callEvent("Play_Music"); GameObject.FindObjectOfType <DataBank>().stage = currentStage; } else { SceneManager.LoadScene("Win"); } }