Пример #1
0
    void LoadData()
    {
        // 1.加载地形数据
#if UNITY_IOS || UNITY_ANDROID
        // test
        // 初始化地图
        for (int i = 0; i < 200; i++)
        {
            for (int j = 0; j < 200; j++)
            {
                MapManager.GetInstance().GetMapDatas()[i, j] = (uint)TerrainType.TerrainType_Caodi;
            }
        }
#else
        MapManager.GetInstance().LoadData();
#endif
        // 2.加载城池数据
        mCityData = new CityData();
        mCityData.LoadData();
        // 3.加载城池数据
        mWujiangData = new WujiangData();
        mWujiangData.LoadData();

        // 归属武将
        mCityData.AllocateWujiangData(mWujiangData);
    }
Пример #2
0
 public void AllocateWujiangData(WujiangData wujiangData)
 {
     foreach (WujiangBean wujiangBean in wujiangData.GetAllWujiangs())
     {
         if (mAllCitys.ContainsKey(wujiangBean.place))
         {
             mAllCitys[wujiangBean.place].GetWujiangBeans().Add(wujiangBean);
         }
     }
 }