static int _m_Connect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); WsGame __cl_gen_to_be_invoked = (WsGame)translator.FastGetCSObj(L, 1); { string url = LuaAPI.lua_tostring(L, 2); ConnectCallback callback = translator.GetDelegate <ConnectCallback>(L, 3); OnMessageCallback msgHandler = translator.GetDelegate <OnMessageCallback>(L, 4); __cl_gen_to_be_invoked.Connect(url, callback, msgHandler); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { WsGame __cl_gen_ret = new WsGame(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to WsGame constructor!")); }
static int _m_SendMsg(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); WsGame __cl_gen_to_be_invoked = (WsGame)translator.FastGetCSObj(L, 1); { Protocol.ProtocolBase msg = (Protocol.ProtocolBase)translator.GetObject(L, 2, typeof(Protocol.ProtocolBase)); __cl_gen_to_be_invoked.SendMsg(msg); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }