public IActionResult Write([FromQuery(Name = "event")] string eventName, [FromQuery(Name = "data")] uint data) { eventName = eventName.ToUpper(); _writeService.Write(eventName, data); var response = new WriteEventResponse(eventName, data); return(Ok(response)); }
void OnWriteSuccess(WriteEventResponse response) { var request = response.Request as WriteClientPlayerEventRequest; var stringBuilder = new StringBuilder(); stringBuilder.AppendFormat("{0}:{1}\n", request.EventName, response.EventId); if (request.Body != null) { foreach (var item in request.Body) { stringBuilder.AppendFormat("{0}:{1}\n", item.Key, item.Value); } } Debug.Log(stringBuilder); }
private void WriteEventCallback(WriteEventResponse result) { // There's nothing else useful to test about this right now ((UUnitTestContext)result.CustomData).EndTest(UUnitFinishState.PASSED, null); }
private void WriteEventCallback(WriteEventResponse result) { lastReceivedMessage = "WriteEvent posted successfully."; }
private void OnPlaySendEventSuccess(WriteEventResponse result) { Debug.LogWarning("Report sended"); }