public void useWrath() { singleRun = true; if (player == 0) { Instantiate(WrathRing); } if (player == 1) { Instantiate(ElectricShock); } if (player == 2) { Instantiate(WaterWave); } if (player == 3) { Instantiate(LightWave); } if (player == 4) { Instantiate(PoisonWave); } WrathManager.EmptyWrath(); RageBar.interactable = false; wrathFace.SetBool("Wrath", false); }
// Use this for initialization void Start() { player = PlayerPrefs.GetInt("CharacterSelected"); wrathFace = gameObject.GetComponent <Animator>(); WrathManager.EmptyWrath(); }