public WrappingClass loadMethod() { var variable = new WrappingClass(); string savepath = (Application.persistentDataPath + saveFilepath); var inputString = File.ReadAllText(savepath + prefab.name + ".json"); //var desjson = JsonUtility.FromJson<WrappingClass>(inputString); WrappingClass desjson = JsonUtility.FromJson <WrappingClass>(inputString); return(desjson); }
public void saveMethod() // (List<objectplaced> whattosave){ { List <objectplaced> whattosave = objlist; //Debug.Log(Application.persistentDataPath); string savepath = (Application.persistentDataPath + saveFilepath); var variable = new WrappingClass() { wraplist = whattosave }; string dataAsJson = JsonUtility.ToJson(variable); var folder = Directory.CreateDirectory(savepath); File.WriteAllText(savepath + prefab.name + ".json", dataAsJson); }
// 生成預計被生成的區塊陣列 void CreateChunk() { ChunkCoord c = chunksToCreate[0]; chunksToCreate.RemoveAt(0); WrappingClass modification = null; foreach (WrappingClass mod in saveModifications) { if (mod.Coordinate.x == c.x && mod.Coordinate.z == c.z) { modification = mod; } } if (modification != null) { chunks[c.x, c.z].Init(modification.Modifications); saveModifications.Remove(modification); } else { chunks[c.x, c.z].Init(); } if (!_isPlayerPlace && c.Equals(playerChunkCoord)) { // spawnPosition = new Vector3((VoxelData.WorldSizeInChunks * VoxelData.ChunkWidth) / 2f, VoxelData.ChunkHeight - 128f, (VoxelData.WorldSizeInChunks * VoxelData.ChunkWidth) / 2f); } if (chunkCreated < chunkToBeCreate) { chunkCreated++; } else { CheckViewDistance(); _isPlayerPlace = true; loading.SetActive(false); // 讀取結束 UIState = 1; } }