private void Start() { funcTransform = HandleTransform; funcColor = HandleColor; setPlayerNumberFunc = SetPlayerNumber; funcGameState = OnGameStateChange; Wrapper.SetFuncTransform(funcTransform); Wrapper.SetFuncPlayerNumber(setPlayerNumberFunc); Wrapper.SetFuncColor(funcColor); Wrapper.SetFuncGameState(funcGameState); hostScreen.SetActive(false); clientScreen.SetActive(false); winScreen.SetActive(false); if (Wrapper.NetworkingPlugin_IsServer()) { hostScreen.SetActive(true); } else { clientScreen.SetActive(true); } }
// Use this for initialization void Start() { //Debug.Log(gameObject.name); audioSource = GetComponent <AudioSource>(); Boss = GameObject.Find("Boss"); funcSound = HandleSound; Wrapper.SetFuncShout(funcSound); }
// Use this for initialization void Start() { hp = 1000; attackTimer = attackTimerMax; bossHP = HandleHP; Wrapper.SetFuncBossHP(bossHP); }