public void ResetUI() { Icon.sprite = DefaultImage; QuantityText.text = "0"; QuantityTextGO.SetActive(false); WornBarGO.SetActive(false); TheCanvasGroup.interactable = false; TheCanvasGroup.blocksRaycasts = false; }
public void UpdateDamageBar() { if (Item == null) { WornBarGO.SetActive(false); } else { WornBarGO.SetActive(true); } }