public override void AfterMoving() { base.AfterMoving(); // todo add a little swirly effect Vector2 flailPos = projectile.Center + flailPosition; wormDrawer.Update(projectile.frame); wormDrawer.AddPosition(flailPos); Lighting.AddLight(flailPos, Color.Cyan.ToVector3()); }
public override void AfterMoving() { base.AfterMoving(); wormDrawer.AddPosition(projectile.position); wormDrawer.Update(projectile.frame); }