private void Start() { IsGrounded = false; _rigidbody = GetComponent <Rigidbody>(); _hint = GetComponent <WorldspaceImage>(); _hint.enabled = false; GetComponent <InteractionObject>().InteractionEvent += PlayerInteraction; }
void Start() { _animator = GetComponent <Animator>(); _snapPanel = GetComponentInChildren <SnapPanel>(); _curseImage = GetComponent <WorldspaceImage>(); if (_active) { _snapPanel.Invoke("StartSnapping", _pauseInterval + 2f); } }