public void SetActiveWorld(World world)
 {
     if (Worlds.Contains(world))
     {
         ActiveWorld = world;
     }
     else
     {
         throw new Exception("Cannot set active world to unregistered world");
     }
 }
Пример #2
0
 public static StageErrorStruct Validate(string category, int id, string name, string description, string scene, bool local = true)
 {
     return(new StageErrorStruct(
                category.Length == 0,
                ContainsNumber(category, id, true),
                name.Length == 0 || ContainsKey(name, true) || ContainsKey(name, false),
                false,
                !Worlds.Contains(scene),
                local == false,
                false
                ));
 }